The impact of video games on Students’ educational outcomes
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High-achieving students who spent significant time playing video games were able to maintain strong grade point averages.
“One study found that high-achieving students who spent significant time playing video games were nonetheless able to maintain strong grade point averages (GPAs) [48].”
From Health Benefits of Video Games in Adolescents and Young Adults (2026) · cites this paper as [48]
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- Authors
- Adžić, S., Al-Mansour, J., Naqvi, H., & Stambolić, S.
- Affiliations
- Univerzitet Union Nikola Tesla (RS)
- Arab Open University (KW)
- University of Hafr Al-Batin (SA)
- University of Belgrade (RS)
- Corresponding author
- Adžić, Slobodan
- Venue
- Entertainment Computing
- Publisher
- Elsevier BV
- Published
- 2021-05
- Volume
- 38
- Pages
- 100412
- ISSN
- 1875-9521 (ISSN-L)
- OpenAlex
- W3129079942
- Cited by
- 42
- References
- 26
- Citations by year
- 2026: 4 · 2025: 5 · 2024: 15 · 2023: 7 · 2022: 6 · 2021: 5
- FWCI
- 12.10
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- Locations
- Entertainment Computing (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- video games, gaming addiction, academic performance, grade point average, university students, educational outcomes, Saudi Arabia
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