Cited by 133Child Development and Digital TechnologyImpact of Technology on AdolescentsEducational Games and Gamification

Effects of Video-Game Ownership on Young Boys’ Academic and Behavioral Functioning: A Randomized, Controlled Study

Weis, Robert, Cerankosky, Brittany C.·2010·Psychological Science

Abstract

Young boys who did not own video games were promised a video-game system and child-appropriate games in exchange for participating in an "ongoing study of child development." After baseline assessment of boys' academic achievement and parent- and teacher-reported behavior, boys were randomly assigned to receive the video-game system immediately or to receive the video-game system after follow-up assessment, 4 months later. Boys who received the system immediately spent more time playing video games and less time engaged in after-school academic activities than comparison children. Boys who received the system immediately also had lower reading and writing scores and greater teacher-reported academic problems at follow-up than comparison children. Amount of video-game play mediated the relationship between video-game ownership and academic outcomes. Results provide experimental evidence that video games may displace after-school activities that have educational value and may interfere with the development of reading and writing skills in some children.

Integrity signals

Registry

Crossref · 10.1177/0956797610362670

Cites

30 of 30 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • There was a significant negative correlation between the ownership of a video game console and academic functioning.

    “Weis and Cerankosky (2010) found similar results, finding that there was a significant negative correlation between the ownership of a video game console and academic functioning.”

    From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Weis and Cerankosky (2010)

  • The small number of studies prevents generalization across the primary school age group.

    “While the research available suggested either neutral or negative relationships, the small number of studies prevents generalization across this age group (Mößle et al., 2010;Weis & Cerankosky, 2010;Fabris et al., 2019).”

    From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Weis & Cerankosky, 2010

Cites

Flagged first, then by citations

Cited by

Sorted by citations

Authors
Weis, R., & Cerankosky, B. C.
Affiliations
Denison University (US)
Corresponding author
Weis, Robert
Venue
Psychological Science
Published
2010-02-18
Volume
21
Issue
4
Pages
463-470
ISSN
  • 0956-7976 (ISSN-L)
  • 1467-9280
OpenAlex
W2126721489
Cited by
127
References
30
Citations by year
2026: 3 · 2025: 6 · 2024: 3 · 2023: 12 · 2022: 9 · 2021: 12 · 2020: 8 · 2019: 5 · 2018: 7 · 2017: 7 · 2016: 9 · 2015: 14 · 2014: 15 · 2013: 3 · 2012: 8
FWCI
25.59
Type
journal article
Language
en
Open access
closed
Locations
  • Psychological Science (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Education › Child Development and Digital Technology
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
video games, young boys, academic performance, reading skills, writing skills, after-school activities, behavioral problems, child development, mediation, screen time
MeSH terms
Achievement, Child, Follow-Up Studies, Humans, Leisure Activities, Male, Reading, Social Behavior, Writing, Video Games

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review