Digital game-based learning: Towards an experiential gaming model
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Items 301–400 of 1,001
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- What makes a good game? Using reviews to inform designMatthew Bond, Russell Beale · 2009 · Electronic workshops in computing
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- Video Game Research in Cognitive and Educational SciencesCyril Rebetez, Mireille Bétrancourt · 2007
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- Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School StudentsZeynep TATLI · 2018 · Contemporary Educational Technology
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- Gaming Privacy: a Canadian case study of a children’s co-created privacy literacy gameKate Raynes–Goldie, Matthew Allen · 2014 · Surveillance & Society
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- The influence of collaborative learning games within different devices on student’s learning performance and behavioursHsien‐Sheng Hsiao, Cheng‐Sian Chang, Chien-Yu Lin, Chih-Chun Chang, Jyun‐Chen Chen · 2014 · Australasian Journal of Educational Technology
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- Playing against dengue design and development of a serious game to help tackling dengueT. Lima, Breno Barbosa, C. Niquini, Camila Araujo, R. Lana · 2017 · International Conference on Serious Games and Applications for Health
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D GameColby Johanson, Carl A. Gutwin, Regan Lee Mandryk · 2017 · Annual Symposium on Computer-Human Interaction in Play
- Using Digital Game-Based Learning for Students with Intellectual Disabilities – A Systematic Literature ReviewKristian Stančin, Nataša Hoić-Božić, Sanja Skočić Mihić · 2020 · Informatics in Education
- Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games modelTon A. M. Spil, Vincent Romijnders, David Sundaram, Nilmini S. Wickramasinghe, Björn Kijl · 2020 · International Journal of Information Management
- IT Innovative Practices in Secondary Schools: Remote ExperimentsOlga Dzianbenko, Javier García-Zubía · 2013 · Dialnet (Universidad de la Rioja)
- Factors Influencing the Subjective Learning Effectiveness of Serious GamesEmmanuel Fokides, Penelope Atsikpasi, Polyxeni Kaimara, Ioannis Deliyannis · 2019 · Journal of Information Technology Education Research
- History educational games designNor Azan Mat Zin, Wong Seng Yue · 2009
- Teaching science through video gamesRonald A. Smaldone, Christina M. Thompson, Monica Evans, Walter E. Voit · 2016 · Nature Chemistry
- Survey of Personalized Learning Software Systems: A Taxonomy of Environments, Learning Content, and User ModelsIsmail, Heba, Hussein, Nada, Harous, Saad, Khalil, Ashraf · 2023 · Education Sciences
- Creative flow as optimized processing: Evidence from brain oscillations during jazz improvisations by expert and non-expert musiciansDavid Rosen, Yongtaek Oh, Christine Chesebrough, Fengqing Zhang, John Kounios · 2024 · Neuropsychologia
- Use of NFC-based Pervasive Games for Encouraging Learning and Student MotivationPilar Castro Garrido, Guillermo Matas Miraz, Irene Luque Ruiz, Miguel Ángel Gómez‐Nieto · 2011 · International Workshop on Near Field Communication (NFC)
- Playing in school or at home? : An exploration of the effects of context on educational game experienceFrederik De Grove, Jan VAN LOOY, Joyce Neys, Jeroen Jansz · 2011 · The Electronic Journal of e-Learning
- A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based GamesJose Luis Soler-Dominguez, Jorge Dorribo Camba, Manuel Contero, Mariano Alcañíz · 2017 · Lecture notes in computer science
- The role of interest-driven participatory game design: considering design literacy within a technology classroomFarzan Baradaran Rahimi, Beaumie Kim · 2018 · International Journal of Technology and Design Education
- From game studies to bibliographic gaming: Libraries tap into the video game cultureChristy Branston · 2006 · Bulletin of the American Society for Information Science and Technology
- Using Video Games in Science Instruction: Pedagogical, Social, and Concept-Related AspectsKamini Jaipal, Candace Figg · 2009 · Canadian Journal of Science Mathematics and Technology Education
- Educational TechnologyAbigail Boekweg, Hannah Call, Dillon Craw, F. David Jennings, Julie Irvine, Royce M. Kimmons · 2021
- Youth and Video Games: Exploring Effects on Learning and EngagementEvans, Michael A., Norton, Anderson, Chang, Mido, Deater-Deckard, Kirby, Balci, Osman · 2013 · Zeitschrift für Psychologie
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- Game-Based Student Response System: The Effectiveness of Kahoot! on Junior and Senior Information Science Students’ LearningHelen Owen, Sherlock A. Licorish · 2020 · Journal of Information Technology Education Research
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- The Impact and Potential of Educational Technology: A Comprehensive ReviewMinda Jiang · 2023 · Research and Advances in Education
- How ChatGPT can inspire and improve serious board game designWilian Gatti, Emily Marasco, Beaumie Kim, Laleh Behjat, Marjan Eggermont · 2023 · International Journal of Serious Games
- A playful affordances model for gameful learningRobert W. Songer, Kazunori Miyata · 2014 · Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21)
- Games and DiabetesShaimaa Lazem, Mary Webster, W. Holmes, Motje Wolf · 2015 · Journal of Diabetes Science and Technology
- Training Advanced Skills for Sustainable Manufacturing: A Digital Serious GameStefano Perini, Rossella Luglietti, Maria Margoudi, Manuel Oliveira, Marco Taisch · 2017 · Procedia Manufacturing
- Saving robots improves laparoscopic performance: transfer of skills from a serious game to a virtual reality simulatorWouter M. IJgosse, Harry van Goor, Jan‐Maarten Luursema · 2018 · Surgical Endoscopy
- Serious games going beyond the Call of Duty: Impact of an advertising literacy mini-game platform on adolescents’ motivational outcomes through user experiences and learning outcomesSteffi De Jans, Liselot Hudders, Laura Herrewijn, Klara Van Geit, Veroline Cauberghe · 2019 · Cyberpsychology Journal of Psychosocial Research on Cyberspace
- Understanding students’ game experiences throughout the developmental process of the number navigation gamePhuong Bui, Gabriela Rodríguez-Aflecht, Boglárka Brezovszky, Minna M. Hannula‐Sormunen, Samuli Laato, Erno Lehtinen · 2020 · Educational Technology Research and Development
- The Impact of Augmented Reality-Based Mathematics Learning Games on Students’ Critical Thinking SkillsYudhi Hanggara, Abd. Qohar, Sukoriyanto Sukoriyanto · 2024 · International Journal of Interactive Mobile Technologies (iJIM)
- Time to play with a microcontroller managed mobile botOlga Dziabenko, Javier García-Zubía, Ignacio Angulo · 2012 · IEEE Global Engineering Education Conference (EDUCON)
- Self-Explanations in Game-Based Learning: From Tacit to Transferable KnowledgeJudith ter Vrugte, Ton de Jong · 2016 · Springer eBooks
- Effects of Children’s Trait Emotional Intelligence on Digital Game-Based LearningJie Chi Yang, Benazir Quadir, Nian‐Shing Chen · 2018 · International Journal of Human-Computer Interaction
- An empirical study on the online learning experience of MOOCs: Indian students’ perspectiveRajasshrie Pillai, Brijesh Sivathanu · 2019 · International Journal of Educational Management
- Gamifying History: Designing and Implementing a Game-Based Learning Course Design FrameworkKyle W. Scholz, Jolanta N. Komornicka, Andrew Moore · 2021 · Teaching & Learning Inquiry The ISSOTL Journal
- A framework for the development of Pedagogical Process Simulators (P2Si) using explanatory models and gamificationSimoneta Caño de las Heras, Carina L. Gargalo, Charlotte Lærke Weitze, Seyed Soheil Mansouri, Krist V. Gernaey, Ulrich Krühne · 2021 · Computers & Chemical Engineering
- Improving understanding, learning, and performances of novices in dynamic managerial simulation gamesHakan Yasarcan · 2009 · Complexity
- Impact of Family Support and Perception of Loneliness on Game Addiction Analysis of a Mediation and ModerationMuhittin Şahi̇n, Sinan Keskin, Halil Yurdugül · 2019 · International Journal of Game-Based Learning
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- Redefining Health Education in the Post-Pandemic WorldRaquel Simões de Almeida · 2023 · Advances in medical education, research, and ethics (AMERE) book series
- Development and potential analysis of Heuristic Evaluation for Educational Computer Game (PHEG)Hasiah Mohamed, Azizah Jaafar · 2010 · International Conference on Computer Sciences and Convergence Information Technology
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- The role of working memory in achievement goal pursuitRachel E. Avery, Luke David Smillie, Jan W. de Fockert · 2013 · Acta Psychologica
- Engaging Students in Basic Cybersecurity Concepts Using Digital Game-Based Learning: Computer Games as Virtual Learning EnvironmentsStylianos Karagiannis, Emmanouil Magkos · 2020 · Learning and analytics in intelligent systems
- Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science studentsMargarida Rosana Couceiro, Μαρίνα Παπαστεργίου, Maria Kordaki, Ana Isabel Veloso · 2011 · Education and Information Technologies
- Friend Inspector: A Serious Game to Enhance Privacy Awareness in Social NetworksAlexandra Cetto, Michael Netter, Günther Pernul, Christian Richthammer, Moritz Riesner, Christian Roth, Johannes Sänger · 2014 · arXiv (Cornell University)
- Understanding user interface needs of e-commerce web sitesTravis K. Huang, Fong-Ling Fu · 2009 · Behaviour and Information Technology
- The Command Team Experimental Test-bed Stage 1: Design and Build of a Submarine Command Room SimulatorAaron P. J. Roberts, Neville A. Stanton, Daniel T. Fay · 2015 · Procedia Manufacturing
- Does Helping Hurt?Carl A. Gutwin, Rodrigo Vicencio-Moreira, Regan Lee Mandryk · 2016 · Annual Symposium on Computer-Human Interaction in Play
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- Game On!Papia Bawa · 2020 · International Journal of Game-Based Learning
- The effect of reducing distraction on the flow-performance link in virtual experiential learning environmentYulong Bian, Chao Zhou, Juan Liu, Wenxiu Geng, Ying Shi · 2022 · Virtual Reality
- What makes a good game?: using reviews to inform designMatthew S Bond, Russell Beale · 2009
- Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational ContextFrederik De Grove, Jan VAN LOOY, Cédric Courtois · 2010 · Ghent University Academic Bibliography (Ghent University)
- AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVEMifrah Ahmad, Lukman Ab. Rahim, Noreen Izza Arshad · 2015 · Journal of Information and Communication Technology
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- Text Messaging and Teenagers: A Review of the LiteratureSuzanne L. Porath · 2011 · Journal of the Research Center for Educational Technology
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