Digital game-based learning: Towards an experiential gaming model
Kiili, Kristian·2005·The Internet and Higher Education
Cited by (1,001)
Items 401–500 of 1,001
- Reimagining how to understand learning game experiences: a qualitative and exploratory case studyHåvard Almås, Felix Pinkow, F. Giaever · 2023 · Smart Learning Environments
- Motivation in game-based learning: It’s more than ‘flow’Elke E. Mattheiss, Michael Kickmeier-Rust, Christina Steiner, Dietrich Albert · 2009
- Computer Game-Based Learning: Perceptions and Experiences of Senior Chinese AdultsFeihong Wang, Barbara B. Lockee, John K. Burton · 2011 · Journal of Educational Technology Systems
- Students’ intention to take online courses in high school: A structural equation model of causality and determinantsMasood Abdulla Badri, Asma Al Rashedi, Guang Yang, Jihad M. Mohaidat, Arif Al Hammadi · 2014 · Education and Information Technologies
- Exploring the Learning Mechanism in Educational GamesKristian Juha Mikael Kiili, Harri Ketamo · 2007 · Journal of Computing and Information Technology
- Applying student-generated theories about global change and energy demandGilbert Ahamer · 2015 · International Journal of Information and Learning Technology
- Learning and Teaching with Computer Games in Higher EducationNicola Whitton · 2009 · IGI Global eBooks
- Practicing abductive reasoning: The correlations between cognitive factors and learning effectsMing‐Yueh Hwang, Jon‐Chao Hong, Jian‐Hong Ye, Yu-Feng Wu, Kai‐Hsin Tai, Ming-Chi Kiu · 2019 · Computers & Education
- Learner Engagement in the use of Individual and Collaborative Serious GamesMargarida Roméro · 2012 · Cutting-edge technologies in higher education
- Game-based physical education: a pathway to increased student motivation and greater learning outcomesGhaith Ezeddine, Nafaa Souissi, Riheb Abaidia, Liwa Masmoudi, Khaled Trabelsi, Achraf Ammar, Haitham Jahrami, Waqar Husain, Amayra Tannoubi, Mert Kurnaz et al. · 2025 · Frontiers in Education
- Model and authoring tool to help teachers adapt serious games to their educational contextsBertrand Marne, Jean Marc Labat · 2014 · International Journal of Learning Technology
- The Role of Game Elements in Improving Jawi Skills through a Mobile Game 'G-Jawi'Noor Asmina Mohd Rashid, Shaharuddin Md. Salleh, Norah Md Noor · 2018 · International Journal of Interactive Mobile Technologies (iJIM)
- Experiential serious-game design for development of knowledge of object-oriented programming and computational thinking skillsAli Akkaya, Yavuz Akpınar · 2022 · Computer Science Education
- Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive loadYasemin Kahyaoğlu Erdoğmuş, Adile Aşkım Kurt · 2023 · Education and Information Technologies
- A quest for meta-learning gains in a physics serious gameDominique Verpoorten, Jean-Loup Castaigne, Wim Westera, Marcus M. Specht · 2012 · Education and Information Technologies
- Understanding Perceived Enjoyment in Mobile Game ContextJani Merikivi, Duyen Nguyen, Virpi Kristiina Tuunainen · 2016 · Hawaii International Conference on System Sciences (HICSS)
- Linking serious game narratives with pedagogical theories and pedagogical design strategiesOlga De Troyer, Frederik Van Broeckhoven, Joachim Vlieghe · 2017 · Journal of Computing in Higher Education
- How Serious Games Will Improve HealthcareMaurits Graafland, Marlies P. Schijven · 2018 · Health informatics
- Three Layered Thinking Model for Designing Web-Based Educational GamesFong-Ling Fu, Sheng-Chin Yu · 2008 · Lecture notes in computer science
- Review of Learning in ICT-enabled Networks and CommunitiesKirsti Ala-Mutka · 2009 · RePEc: Research Papers in Economics
- Formative research on an instructional design theory for educational video gamesWilliam R. Watson · 2007 · IUScholarWorks (Indiana University)
- Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering studentsTaha Talip Türkistanlı, Barış Kuleyin · 2022 · Computer Applications in Engineering Education
- Factors influencing younger adolescents’ intention to use game-based programming learning: A multigroup analysisYue Hu, Chien‐Yuan Su, Anna Fu · 2022 · Education and Information Technologies
- Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpointAngeliki Leonardou, Maria Rigou, Aliki Panagiotarou, John D. Garofalakis · 2022 · Smart Learning Environments
- Serious games may shape the future of accounting education by exploring hybrid skillsLuciano Bastos de Carvalho, José Dutra de Oliveira Neto · 2022 · Accounting Education
- Educational Game Development ModelsMehmet Emin Korkusuz · 2013 · Necatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi
- Les serious games , dispositifs de communication persuasiveMarie-Pierre Fourquet-Courbet, Didier Courbet · 2016 · Réseaux
- Motivational Impact of Virtual Reality on Game-Based Learning: Comparative Study of Immersive and Non-Immersive ApproachesTassio de Souza Silva, Edwin Carlo Ribeiro Marinho, Giordano Ribeiro Eulalio Cabral, Kiev Santos da Gama · 2017 · Symposium on Virtual and Augmented Reality (SVR)
- Matching serious games with museum’s educational roles: smart education in practiceMeng Wang, Miguel Baptista Nunes · 2019 · Interactive Technology and Smart Education
- Impact of Digital Game-Based Learning on STEM education in primary schools: a meta-analysis of learning approachesNajmeh Behnamnia, A. Kamsin, Siavash Hayati · 2024 · Innoeduca. International Journal of Technology and Educational Innovation
- Evaluating Minecraft as a game-based metaverse platform: exploring gaming experience, social presence, and STEM outcomesManpreet Singh, Daner Sun · 2025 · Interactive Learning Environments
- To Be or Not to Be Stuck, or Is It a Continuum?Tobias Drey, Fabian Fischbach, Pascal Jansen, Julian Frommel, Michael Rietzler, Enrico Rukzio · 2021 · Proceedings of the ACM on Human-Computer Interaction
- Augmented Reality in Education and Educational Games-Implementation and Evaluation: A Focused Literature ReviewNikolaos Amanatidis · 2022 · Computers and Children
- Alternatif Pembelajaran Aktif di Era Pandemi melalui Metode Pembelajaran Game Based LearningMuhammad Ari Kusuma, Djoko Dwi Kusumajanto, Rima Handayani, Indra Febrianto · 2022 · Edcomtech Jurnal Kajian Teknologi Pendidikan
- Exploring the Influence of Game-Based Learning and School Environment on Learning Achievement: Does the Mediation of Self-Intention Matter?Atoulloh Atoulloh, Aries Fitriani, Rihab Wit Daryono · 2024 · IJORER International Journal of Recent Educational Research
- User-oriented studies in embodied music cognition researchMarc Leman, Micheline Lesaffre, Luc Nijs, Alexander Deweppe · 2010 · Musicae Scientiae
- Mapping the Demand for Serious Games in Postgraduate Medical Education Using the Entrustable Professional Activities FrameworkMaurits Graafland, Olle ten Cate, Jan-Pieter van Seventer, Jan Maarten Schraagen, Marlies P. Schijven · 2015 · Games for Health Journal
- Authoring Adaptive 3D Virtual Learning EnvironmentsAhmed Ewais, Olga De Troyer · 2014 · International Journal of Virtual and Personal Learning Environments
- Creating Adaptive e-Learning Board Games for School Settings Using the ELG EnvironmentSymeon Retalis · 2020
- The Construction of an Online Competitive Game-Based Learning System for Junior High School StudentsYuh-Ming Cheng, Sheng-Huang Kuo, Shi‐Jer Lou, Ru-Chu Shih · 2012 · The Turkish Online Journal of Educational Technology
- A computer game for teaching and learning algebra topics at undergraduate levelIván García, Edgar Cano · 2017 · Computer Applications in Engineering Education
- Codifying Game‑Based Learning: Development and Application of
LEAGUÊ Framework for Learning GamesRabail Tahir, A. Wang · 2020 · Electronic Journal of e-Learning
- A Holistic Digital Game-Based Learning Approach to Out-of-School Primary Programming EducationTaras Panskyi, Zdzisława Rowińska · 2021 · Informatics in Education
- Mapping experience research across disciplines: who, where, whenVirpi Roto, Johanna Bragge, Yi‐Chen Lu, Darius Pacauskas · 2021 · Quality and User Experience
- A Visuo-Haptic Attention Training Game With Dynamic Adjustment of DifficultyCong Peng, Dangxiao Wang, Yuru Zhang, Jing Xiao · 2019 · IEEE Access
- Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributionsYuan‐Yu Teng, Wen‐Chi Chou, Meng‐Tzu Cheng · 2020 · Journal of Computer Assisted Learning
- Connecting learning and playing: the effects of in-game cognitive supports on the development and transfer of computational thinking skillsZhichun Liu, Allan C. Jeong · 2022 · Educational Technology Research and Development
- Effects of escape room game‐based civics education on junior high school students' learning motivation, critical thinking and flow experienceHsiu‐Ling Chen, Abebayehu Yohannes, Ning‐Li Hung · 2024 · British Journal of Educational Technology
- Design of Educational Game: A Literature ReviewWei Ting, Li Yi · 2010 · Transactions on edutainment
- Gender Differences in Help-Seeking and Supportive Dialogue During on-Line GameJon‐Chao Hong, Ming‐Yueh Hwang · 2012 · Procedia - Social and Behavioral Sciences
- Innovation in preregistration midwifery education: Web based interactive storytelling learningMandie Scamell a, Thomas Hanley · 2017 · Midwifery
- Course Concept Expansion in MOOCs with External Knowledge and Interactive GameJifan Yu, Chenyu Wang, Gan Luo, Lei Hou, Juanzi Li, Zhiyuan Liu, Jie Tang · 2019 · Proceedings of the conference - Association for Computational Linguistics. Meeting
- Player conceptualizations of creativity in digital entertainment gamesJohanna Hall, Ursula Stickler, Christothea Herodotou, Ioanna Iacovides · 2019 · Convergence The International Journal of Research into New Media Technologies
- EDUGXQ: User Experience Instrument for Educational Games’ EvaluationVanisri Nagalingam, Roslina Ibrahim, Rasimah Che · 2020 · International Journal of Advanced Computer Science and Applications
- The Effect of Computer-Assisted Educational Games on Teaching GrammarAdil Kayan, İbrahim Seçkin Aydın · 2020 · World Journal of Education
- Comparing the retention and flow experience in playing Solitary and Heart Attack games of San Zi Jing: A perspective of Dual Process TheoryJon‐Chao Hong, Ming‐Yueh Hwang, Wen‐Chi Chen, Chia-Ching Lee, Pei‐Hsin Lin, Yi‐Ling Chen · 2013 · Computers & Education
- Contextualization of programming learning: A virtual environment studyMicaela Esteves, Benjamim Fonseca, Leonel Caseiro Morgado, Paulo Martins · 2008 · IEEE Frontiers in Education Conference (FIE)
- Game Dimensions and Pedagogical Dimension in Serious GamesBegoña Maria Gros Salvat · 2016 · Advances in game-based learning book series
- Augmented Reality and Valorizing the Mesozoic Geological Heritage (Burgos, Spain)Antonio Miguel Martínez-Graña, José Ángel González Delgado, Celia Ramos, Juan Carlos Gonzalo · 2018 · Sustainability
- Jogos de Programar: Abordagem para os Primeiros Contatos dos Estudantes com a ProgramaçãoGuilherme A. Zanchett, Adilson Vahldick, André Luis ALice Raabe · 2017 · International Journal on Computational Thinking (IJCThink)
- Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning QuestTze Wei Liew, Yahdi Siradj, Su-Mae Tan, Rickman Roedavan, Mohammad Tariqul Islam Khan, Bambang Pudjoatmodjo · 2024 · International Journal of Human-Computer Interaction
- Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-QuranNurul Nadhrah Kamaruzaman, Nazean Jomhari · 2013 · Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences
- A mobile robot platform for open learning based on serious games and remote laboratoriesIñigo Iturrate, Gustavo Martin, Javier García-Zubía, Ignacio Angulo, Olga Dziabenko, Pablo Orduña, Gustavo R. Alves, Andre Vaz da Silva Fidalgo · 2013 · International Conference of the Portuguese Society for Engineering Education (CISPEE)
- Gamification Methods in Higher EducationLila A. Loos, Martha E. Crosby · 2017 · Lecture notes in computer science
- Dance Exergame System for Health Using Wearable DevicesSang-Hun Nam, Jungyoon Kim · 2018 · IEEE Access
- You say it is physical, I say it is functional; let us call the whole thing off! Simulation: an application divided by lack of common languageA. Roberts, N. Stanton, K. Plant, D. Fay, Kiome A. Pope · 2019 · Theoretical Issues in Ergonomics Science
- Learning Progress in a Chinese Order of Stroke Game: The Effects of Intrinsic Cognitive Load and Gameplay Interest Mediated by Flow ExperienceJon‐Chao Hong, Ming‐Yueh Hwang, Kai‐Hsin Tai, Pei‐Hsin Lin, Pei-Chun Lin · 2019 · Journal of Educational Computing Research
- Exploring the effects of designing a role-playing game with single and peer mode for campus learningYi‐Hsuan Wang · 2019 · Educational Technology Research and Development
- The Evaluation of the Effect of a Newly Designed Computer Game on 7th Grade Students’ Motivation Towards Science and AggressionSerkan Say, Hüseyin Bağ · 2017 · Eurasia Journal of Mathematics Science and Technology Education
- Serious GamesAndré Freitas Barbosa, Frutuoso G. M. Silva · 2011 · International Conference on Advances in Computer Entertainment Technology (ACE)
- A review of educational games design frameworks: An analysis from software engineeringMifrah Ahmad, Lukman Ab. Rahim, Noreen Izza Arshad · 2014 · International Conference on Computer and Information Sciences
- Crouching Tangents, Hidden DangerMiguel Á. García-Ruiz, Jay Shiro Tashiro, Bill Kapralos, Miguel Vargas Martín · 2010 · IGI Global eBooks
- The Gaming Revolution in History Education: The Practice and Challenges of Integrating Game-Based Learning into Formal EducationLai, Chien-Hung, Hu, Po-Yi · 2025 · Information
- An Examination of the Impact of Game-Based Geometric Shapes Education Software Usage on the Education of Students With Intellectual DisabilitiesÜmit DEMİR · 2020 · ECNU Review of Education
- Effects of the Use of CDIO Engineering Design in a Flipped Programming Course on Flow Experience, Cognitive LoadHua-Xu Zhong, Po‐Sheng Chiu, Chin‐Feng Lai · 2021 · Sustainability
- I DiG STEM: A Teacher Professional Development on Equitable Digital Game-Based LearningAnthony Muro Villa, Quentin Charles Sedlacek, Holly Pope · 2023 · Education Sciences
- Pedagogical agent in Multimedia Interactive Modules for Learning – MIMLEKristijan V. Kuk, Ivan Milentijević, Dejan Rančić, Petar Spalević · 2012 · Expert Systems with Applications
- Dynamical Model for Gamification: Optimization of Four Primary Factors of Learning Games for Educational EffectivenessJung Tae Kim, Won-Hyung Lee · 2012 · Communications in computer and information science
- On the design of a word game to enhance Italian language learningMarco Roccetti, Paola Salomoni, Mathieu Loiseau, Monica Masperi, Virginie Zampa, Andrea Ceccherelli, Cristiana Cervini, Antonella Valva · 2016 · 2012 International Conference on Computing, Networking and Communications (ICNC)
- Pre-service Teachers' Practices towards Digital Game Design for Technology Integration into Science ClassroomsGülşah Uluay, Alev Doğan · 2016 · Universal Journal of Educational Research
- Mapping Game Mechanics for Learning in a Serious Game for the Energy TransitionCristina Ampatzidou, Katharina Gugerell · 2019 · International Journal of E-Planning Research
- Technology of application of competence-based educational simulators in the informational and educational environment for learning general technical disciplinesНаталія Андріївна Доценко · 2021 · Journal of Physics Conference Series
- Student Learning Experience through CoSpace Educational RoboticsAmy Eguchi, Jiayao Shen · 2013 · Advances in early childhood and K-12 education
- Pilot Course: A Teaching Practicum Course as an Integral Component of an Accounting Doctoral ProgramCarolyn M. Callahan, Charlene P. Spiceland, J. David Spiceland, Stephanie A. Hairston · 2015 · Issues in Accounting Education
- Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Collaboration, Creativity and Critical ThinkingMargarida Roméro · 2016 · Lecture notes in computer science
- Leveling Up: A Review of Emerging Trends and Suggestions for the Next Generation of Communication Research Investigating Video Games’ EffectsAnthony Mlimperos, Edward Downs, James Divory, Nicholas David Bowman · 2013 · Annals of the International Communication Association
- Player–Game Interaction and Cognitive Gameplay: A Taxonomic Framework for the Core Mechanic of VideogamesKamran Sedig, Paul Parsons, Robert Haworth · 2017 · Informatics
- Analyzing the effect of game-elements in e-learning environments through MBTI-based personalizationNegar Shabihi, Fattaneh Taghiyareh, Mohammad Hossein Abdoli · 2016 · International Symposium on Telecommunications
- The Use of Mobile Learning Technologies in Primary EducationMark Anthony Camilleri, Adriana Caterina Camilleri · 2020 · Advances in educational technologies and instructional design book series
- Literature Review: Learning Through Game-Based Technology Enhances Cognitive SkillsParthasarathy P K, Amit Mittal, Arun Aggarwal · 2023 · International Journal of Professional Business Review
- Development of an immersive virtual reality system for learning about plants in primary education: evaluation of teachers’ perceptions and learners’ flow experiences and learning attitudesKun‐Hung Cheng · 2023 · Educational Technology Research and Development
- Interdisciplinary Art Learning Through Artistic Digital Game-Based Learning (DGBL): Evaluating Learning Outcomes and Processes Among Science and Engineering StudentsSiBo Zhou, Norfarizah Mohd Bakhir · 2024 · Empirical Studies of the Arts
- Examining the gaps between teaching and learning in the technology curriculum within Taiwan’s 9-year articulated curriculum reform from the perspective of curriculum implementationKuen‐Yi Lin, Liang-Te Chang, Fu-Hsing Tsai, Chia‐Pin Kao · 2014 · International Journal of Technology and Design Education
- A First Step towards Integrating Educational Theory and Game DesignJan-Paul van Staalduinen · 2011 · Advances in game-based learning book series
- Training predictive L2 processing with a digital game: Prototype promotes acquisition of anticipatory use of tone-suffix associationsAndrea Schremm, Anna Hed, Merle A. Horne, Mikael Roll · 2017 · Computers & Education
- Solutions to Burnout and Retention as Perceived by County Extension Agents of the Colorado State University Extension SystemMatt Benge, Amy M. Harder, Jeff Goodwin · 2015 · Journal of Human Sciences and Extension
- Students’ perceptions of employability following a capstone courseGuinevere Gilbert, Dallas Wingrove · 2019 · Higher Education Skills and Work-based Learning
- Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategiesAnang Kukuh Adisusilo, Mochamad Hariadi, Eko Mulyanto Yuniarno, Bambang Purwantana · 2020 · Heliyon
- Neurofunctional plasticity in fraction learning: An fMRI training studySilke Maria Wortha, Johannes Bloechle, Manuel Ninaus, Kristian Juha Mikael Kiili, Antero Lindstedt, Julia Bahnmueller, Korbinian Moeller, Elise Klein · 2020 · Trends in Neuroscience and Education
- Evaluation of the Pedagogical Quality of Mobile Math Games in App MarketplacesSamuli Laato, Renny S. N. Lindberg, Teemu H. Laine, Phuong Bui, Boglárka Brezovszky, Lauri Koivunen, Olga De Troyer, Erno Lehtinen · 2020 · IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC)