Teaching children digital literacy through design-based learning with digital toolkits in schools
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- Findingcitation
Reflection forms an important part of the learning process in design-based learning for industrial design students at the University of Technology, where the Reflective Transformative Design Process (RTDP) is applied.
“Based on our experience with design-based learning for industrial design students at the University of Technology, where we apply the Reflective Transformative Design Process (RTDP, Hummels and Frens [11]), the activity of reflection forms an important part of the learning process.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Hummels and Frens [11] 11. C.C.M. Hummels, J.W. Frens, Designing for the unknown : a design process for the future generation of highly interactive systems and products, in: Proceedings of the 10th International Conference on Engineering and Product Design Education, Ideo 2015, Definition of design thinking; Retrieved April 2015, 2008, pp. 204-209. http://www.ideo.com/about/.
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingown data
Examining worksheets used in the Dolly 2.0 usability test showed that the worksheets support children in reflecting at different levels, e.g., about more simple or more complex issues.
“Examining the worksheets used in the usability test showed that the worksheets support children in reflecting at different levels, e.g. about more simple or more complex issues.”
Quote in the paperNot a substantial claim - Findingown data
During stakeholder workshops, many stakeholders were hesitant about the suitability of design-based learning in schools because it is often unclear which particular learning goals (usually set by the government) are targeted.
“During a number of stakeholder workshops, we noticed that even though most involved stakeholders were enthusiastic about design-based learning, many were hesitant about its suitability in schools, because it is often unclear which particular learning goals (usually set by the government) are targeted.”
Quote in the paperNot a substantial claim - Findingown data
Making a link to an appealing context and environment and building up how to think about it helped children go through the design process more smoothly.
“It was observed in the usability test that making a link to an appealing context and environment and building up how to think about it helped children go through the process more smoothly.”
Quote in the paperNot a substantial claim - Findingown data
The Led in the Spark! toolkit can only be connected in one way, leaving little room for tinkering.
“The Led, for example, can only be connected in one way, leaving little room for tinkering.”
Quote in the paperNot a substantial claim
- Findingown data
During the course of the work, the authors uncovered specific properties of the context that lead to design challenges for a RDBL approach for primary and secondary education.
“During the course of the work we uncovered specific properties of the context that lead to design challenges for a RDBL approach for primary and secondary education.”
Quote in the paperSubstantial claim - Interpretationcitation
The RDBL approach focuses on more open-ended design problems than engineering design challenges often used in DBL activities in engineering departments.
“Different from engineering design challenges, such as often used in DBL activities in engineering departments (e.g.[10]), the RDBL approach focuses on more open-ended design problems.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [10] 10. S.M. Gómez Puente, M.van Eijck, W. Jochems, Professional development for design-based learning in engineering education: a case study, vol. 40, no. 1, 2015. source
- Study design and conductnone given
The cases explored only fairly short design-based activities.
“Firstly, our cases explored only fairly short design-based activities.”
Quote in the paperNot a substantial claim - Interpretationnone given
Children need support for reflection in different formats for the various phases of the design process.
“Additionally, we concluded that children need support for reflection (item B) in different formats for the various phases of the design process (item A).”
Quote in the paperSubstantial claim - Interpretationown data
Based on a research through design approach analysing three design explorations, the authors developed a basic framework called RDBL for describing important elements to consider when implementing design thinking and digital literacy through a design-based learning approach in primary and secondary education.
“Based on a research through design approach, in which we analysed the process and outcome of three design explorations, we have developed a basic framework, called RDBL, for describing important elements to consider when implementing design thinking and digital literacy through a design-based learning approach in primary and secondary education.”
Quote in the paperSubstantial claim - Interpretationown data
Being explicit about the phases of the design process helps pupils move on to the next phase of design, e.g., moving from diverging in brainstorming to converging in deciding on criteria.
“It is important to be explicit about the phases of the design process, because it helps pupils to move on to the next phase of design, e.g.moving from diverging in brainstorming to converging in deciding on criteria.”
- Also stated in: § 5.2. Insights on teaching design thinking through design-based learning at school · plain
“This was seen in the usability with children trying out the Spark!Toolkit.”
Quote in the paperSubstantial claim - Also stated in: § 5.2. Insights on teaching design thinking through design-based learning at school · plain
- Interpretationown data
The Spark! toolkit facilitates a connection between conceptual design and learning about concrete technology.
“The Spark! toolkit facilitates a connection between conceptual design and learning about concrete technology.”
Quote in the paperSubstantial claim - Interpretationown data
Through reflection on the design explorations using the RDBL framework as a basis for analysis, the authors uncovered generic design requirements for RDBL tools.
“Through reflection on these design explorations, using our RDBL framework (Fig. 1) as a basis for analysis, we uncovered generic design requirements for RDBL tools.”
Quote in the paperSubstantial claim - Interpretationown data
Based on the second usability test with the Spark! Toolkit, the current design process may be too predefined for more experienced older children.
“Based on the second usability test with the Spark!Toolkit it was concluded that the current design process may be too predefined for more experienced older children.”
Quote in the paperSubstantial claim - Interpretationown data
The simplified Arduino-based solution that Spark! uses was too complex for it to be really tinkerable for younger children with less experience.
“On the other hand, the simplified Arduino-based solution that Spark! uses was too complex for it to be really tinkerable for younger children with less experience.”
Quote in the paperSubstantial claim
- Classified as probably not a substantial claim. 40
- May combine two claims. 21
Probably not a substantial claim: may not pass S2 (checkable).
Findingown dataDesign-based learning in the classroom can only be successful when various criteria are integrated coherently into the entire process.
“These sessions made us realize that design-based learning in the classroom can only be successful when integrating various criteria coherently into the entire process.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingown dataApplying the Reflective Transformative Design Process (RTDP) over 10 years in industrial design education supports the development of various 21st century skills, including digital literacy, collaboration, problem solving, creativity and critical thinking.
“Applying this approach over the last 10 years, we have experienced it supports the development of various 21st century skills; next to digital literacy the approach also enhances collaboration, problem solving, creativity and critical thinking.”
Quote in the paperSubstantial claimMay combine two claims.
Findingnone givenArduino is more modular but more difficult to use to quickly create a conceptual design.
“Arduino is more modular, but more difficult to use to quickly create a conceptual design.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Findingnone givenThe manner in which support for learning is provided differs between primary and secondary school: primary school has more structure and more class activities, while secondary school shows a shift to self-directed learning.
“The manner in which support for learning is provided differs: at primary school there is more structure and more classactivities, while in secondary school we see a shift to selfdirected learning.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataWorking together had children practice discussion about design considerations and negotiating about contributions from all children.
“Subsequently, working together had them practice discussion about design considerations and negotiating about contributions from all children.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown datalittleBits supports creating conceptual designs in a short amount of time and teaches some aspects of digital literacy linked to learning goals of Science and Technology.
“littleBits supports creating conceptual designs in a short amount of time, and also teaches some aspects of digital literacy, linked to learning goals of Science and Technology.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenDesign-based learning usually targets a number of learning goals at the same time.
“In fact, designbased learning usually targets a number of learning goals at the same time, for example a group working on designing an energyawareness lamp might learn about energy usage and properties of light, while at the same time improving meta-level skills such as collaboration and problem-solving.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataIn usability tests with children, the Spark! toolkit challenged children both on the conceptual design level and in learning about lower level topics.
“In the usability tests with children it was observed children were challenged both on the conceptual design level and in learning about lower level topics.”
- Also stated in: § 5.1. Insights on teaching digital literacy using digital toolkits at school · plain
“This was also observed by the teacher in the third usability test.”
Quote in the paperSubstantial claim- Also stated in: § 5.1. Insights on teaching digital literacy using digital toolkits at school · plain
Probably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenMakey Makey is less modular, having only one input sensor to link to concepts of learning goals.
“Makey Makey is less modular, e.g. it only has one input sensor to link to concepts of learning goals.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningMore structure is needed for younger pupils, at least at first, to guide them through the design process.
“More structure is needed for younger pupils, at least at first, to guide them through the design process.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningThe RDBL framework outlines the complex web of stakeholders and criteria that need to be considered for design-based learning in the classroom, particularly when using technology tools such as electronics toolkits, programming environments and digital fabrication techniques.
“This led to the development of the RDBL framework (see Fig. 1), aimed to outline the complex web of stakeholders and criteria that need to be considered for design-based learning in the classroom, particularly when using technology tools such as electronics toolkits, programming environments and digital fabrication techniques.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationnone givenThe RDBL framework extends the Design-based Learning (DBL) model of Gomez et al. by adding a reflective learning component and more attention to the digital properties of the learning environment.
“In this section we lay out the motivation for the Reflective Design-based Learning (RDBL) framework, which extends the existing Design-based Learning (DBL) model presented by Gomez et al. [9] by adding a specific Reflective learning component (The 'R' in RDBL) and more attention to the digital properties of the learning environment.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Gomez et al. [9] 9. S.M. Gómez Puente, M.W. Eijck, W.M.G. van & Jochems, Empirical validation of characteristics of design-based learning in higher education, Int. J. Eng. Educ. 29 (2) (2013) 491-503.
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationDesign processes are not so much rational problem solving processes but rather reflection-on-action processes.
“This is in line with the assumption that design processes are not so much rational problem solving processes [12], but rather reflection-on-action processes, as described by Schön [13].”
Quote in the paperSubstantial claim0 of 2 sources checked- cites [12] 12. H.A. Simon, The Sciences of the Artificial, MIT Press, Cambridge, MA, 1969.
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Schön [13] 13. D.A. Schön, The Reflective Practitioner, Basic Books, New York, 1983.
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenGood support needs to be provided about how to plan, manage and assess the progress in design-based learning processes for teachers.
“Furthermore, good support needs to be provided about how to plan, manage and assess the progress in design-based learning processes for teachers.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningRDBL can be applied to understand the relationships between the various requirements and can be used to create and evaluate solutions for a school context.
“RDBL can be applied to understand the relationships between the various requirements and can be used to create and evaluate solutions for a school context.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationIn DBL processes, traditional forms of teaching form only a minor part of the teacher's tasks; the major role of the teacher is to coach the student by scaffolding the process, asking questions, inspiring the student, and guiding reflection.
“In DBL processes, traditional forms of teaching (such as wholeclass instructions) form only a minor part of the teacher's tasks.The major role of the teacher in DBL is to 'coach' [18] the student by scaffolding the process, asking questions [9], inspiring the student, guiding reflection [18].”
Quote in the paperSubstantial claim0 of 2 sources checked- cites [18] 18. J.L. Kolodner, Learning by design TM : Iterations of design challenges for better learning of science skills, Jpn. Bull. Cognit. Sci. (2002). source
- cites [9] 9. S.M. Gómez Puente, M.W. Eijck, W.M.G. van & Jochems, Empirical validation of characteristics of design-based learning in higher education, Int. J. Eng. Educ. 29 (2) (2013) 491-503.
Classified as probably not a substantial claim.
Interpretationnone givenCombining digital literacy skills with design-based learning activities can address teaching children to be critical about how and when to apply digital solutions.
“By combining digital literacy skills with design-based learning activities, we can also address teaching children to be critical about how and when to apply digital solutions.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationWhat is shown and exposed in a digital toolkit influences where the learning challenges are (selective exposure).
“Blikstein [25] describes that what you show and expose in a digital toolkit influences where the learning challenges are.This is called selective exposure and is related to Resnick and Silverman's [22] suggestion to choose your building blocks (or black boxes) carefully.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Blikstein [25]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Resnick and Silverman's [22]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenDigital toolkits need to support learning goals at different levels to appeal to children with different motivations for learning about technology.
“The digital toolkits need to support learning goals at different levels to appeal to children with different motivations for learning about technology.”
Quote in the paperNot a substantial claim- Rests on an assumption: Children have different motivations for learning about technology.
Classified as probably not a substantial claim. May combine two claims.
Interpretationnone givenExisting platforms such as LittleBits and Makey Makey provide support for sharing lessons, but it is difficult for teachers and schools to get started and plan a process for how to adopt and integrate an extensive RDBL approach in schools.
“While existing platforms such as LittleBits and Makey Makey provide support for sharing lessons, it is difficult for teachers and schools to get started and plan a process for how to adopt and integrate an extensive RDBL approach in schools.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.
PremisecitationFor younger children, the design brief should be appealing and meaningful, understandable in context and importance, provide diverse opportunities in terms of learning goals, and balance openness with scoping and direction.
“As an additional factor that may specifically apply to a younger target group, Resnick and Silverman [22] illustrate how the design brief should be appealing and meaningful for the child.”
- Also stated in: § 2.5. Design brief and project characteristics (dimension D in Fig. 1) · plain
“Also, children should be able to understand the context of the design challenge and the importance of finding a solution [23].It should provide diverse opportunities in terms of learning goals and should have the right balance between being open, but still providing some scoping and direction [23].”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Resnick and Silverman [22]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites [23] 23. M. Resnick, B. Silverman, Some reflections on designing construction kits for kids, in: Proceedings of Interaction Design and Children Conference, ACM, Boulder, CO, New York, NY, USA, 2005, pp. 117-122. source
- Also stated in: § 2.5. Design brief and project characteristics (dimension D in Fig. 1) · plain
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationDesign briefs in higher education usually deliberately describe ill-defined problems, to which there can be numerous solutions, and this enhances creativity and problem-solving skills.
“As described by Gomez et al. [9], design briefs in higher education usually deliberately describe ill-defined problems, to which there can be numerous solutions.This enhances creativity and problem-solving skills.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gomez et al. [9] 9. S.M. Gómez Puente, M.W. Eijck, W.M.G. van & Jochems, Empirical validation of characteristics of design-based learning in higher education, Int. J. Eng. Educ. 29 (2) (2013) 491-503.
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationPupils can be interested in technology for different reasons, including fundamental, career-oriented, or human-oriented interest.
“Pupils can be interested in technology for different reasons, e.g. they might be fundamentally interested or have a careeroriented or human-oriented interest [5].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [5] 5. Youngworks Motivaction, BètaMentality 2011-2016 Jongeren boeien voor bèta en techniek, BetaMentality 2011-2016 Getting children interested in science and technology, November 2010.
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationReflection is common in other design-based learning approaches, such as Kolodner's learning-by-design approach and Stables and Kimbell's description of switching between imagining/modelling in the head and confronting reality outside the head.
“This practice is also common in other approaches.For example, in Kolodner's [18] learning-by-design approach, learners create design diaries to reflect on their learning activities, and use whiteboarding to collectively reflect on the progress and key learning insights of a group of learners.Similar to RTDP, Stables and Kimbell [19] describe the learning process as switching between 'imagining and”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Kolodner's [18] 18. J.L. Kolodner, Learning by design TM : Iterations of design challenges for better learning of science skills, Jpn. Bull. Cognit. Sci. (2002).
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Stables and Kimbell [19] 19. K. Stables, R. Kimbell, Evidence through the looking glass: developing performance and assessing capability, in: 13th International Conference on Thinking: Curious Minds Think and Learn by Exploring the Unknown, Norrköping, Sweden, June 17-21, 2007.
Classified as probably not a substantial claim.
InterpretationreasoningIn a reflective design-based learning approach with the right tools and materials, children of different interest categories can all find an angle that fits their interest.
“In a reflective design-based learning approach with the right tools and materials, children of these different categories can all find an angle that fits their interest.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
Interpretationown dataThrough the explorations, the authors found that it is important to support teachers in creating design challenges related to school-related learning goals and in creating learning activities related to the steps of the design process and the level of design thinking of the children.
“Through our explorations we furthermore found that it is also important to support teachers in creating design challenges that are related to school related learning goals and in creating learning activities related to the steps of the design process and the level of design thinking of the children.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenThe complexity of the design problem, and thus the design thinking skills practised, need to be adjusted to the appropriate level.
“The complexity of the design problem, and thus the design thinking skills practised need to be adjusted to the appropriate level.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe reflective design process is an iterative process that combines learning with designing, follows steps that support diverging and converging and understanding the context of use, and examines open-ended design problems requiring a good combination of a product with specific working principles that has value for the user.
“In summary, the reflective design process is an iterative process that combines learning with designing, that follows steps that support diverging and converging and getting an understanding of the context of use, and that examines open-ended design problems that require coming up with a good combination of a product with specific working principles that has value for the user.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataIn the design research exploration, the authors' view might have been subject to bias because many of the stakeholders involved were already interested in this approach.
“Finally, in our design research exploration, our view might have been subject to bias: Many of the stakeholders involved were already interested in this approach.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationThe Stanford d-school design thinking rubrics do not contain process management skills or framing skills.
“the rubrics do not contain process management skills, or framing skills [17].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [17] 17. K. Dorst, The core of 'design thinking' and its application, Des. Stud. 32 (2011) 521-532. source
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationFor open-ended design problems, the required reasoning involves the WHAT (the thing) and the HOW (the working principle) which together lead to the VALUE (that which is aspired).
“The reasoning required for such open-ended design problems is described by Dorst [17] who considers the WHAT (the thing) and the HOW (the working principle) which together lead to the VALUE (that which is aspired).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Dorst [17] 17. K. Dorst, The core of 'design thinking' and its application, Des. Stud. 32 (2011) 521-532. source
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.
PremisecitationDigital toolkits should take into account varying interests children may have, with some children more interested in applying technological solutions to conceptual design decisions and others in understanding details of programming or electronics.
“Additionally, as described by Douma et al. [24], such kits should take into account varying interests children may have.Some children are more interested in applying technological solutions to conceptual design decisions, while others are more interested in understanding details about the fundamental concepts of programming or electronics.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Douma et al. [24]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThree core principles in construction kits that support learning are immediate feedback, fluid experimentation and open exploration.
“They mention three core principles in construction kits that support learning: immediate feedback, fluid experimentation and open exploration.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Resnick and Rosenbaum [26]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationConstruction kits should be easy to understand (low floor) but also general enough to be used for diverse things (wide walls).
“Resnick and Silverman [22] state the importance of construction kits being easy to understand (which they call low floor), but also general enough so that they can be used for diverse things (which they call wide walls).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Resnick and Silverman [22]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenThe learning goals have to be adjusted to the appropriate level for the children.
“The learning goals have to be adjusted to the appropriate level for the children.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThe choice of the basic building block of a toolkit influences what is explored and learned; for example, a building block containing a motor means children do not have to learn how the motor itself works but can create things with the motor as a component.
“Furthermore, they mention it is important to decide on the basic building block of the toolkit, as this influences what is explored and learned.For example, having a building block that contains a motor, children do not have to learn how the motor itself works, but can create things with the motor as one of the components.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Resnick and Silverman [22]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenWhen applying the RDBL framework to the last two classes of primary school and the first two classes of secondary school, differences can be seen.
“Some differences can be seen when applying it to the last two classes of the primary school and the first two classes at secondary schools.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningTeachers need support to develop and adapt design challenges with relevant and feasible learning goals.
“Teachers (item E) need support to develop and adapt design challenges (item D) with relevant and feasible learning goals (item C).”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenCreating a good design-based learning solution to teach digital literacy and design thinking at schools requires considering a wide range of issues described in the RDBL framework.
“In summary, creating good design-based learning solution to teach digital literacy and design thinking at schools requires considering a wide range of issues described in the RDBL framework.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
PremisecitationThe authors adapted the model provided by Gomez et al. [9] to describe design-based learning at primary and secondary school level, and added components specific to the role of digital materials in a design-based learning approach.
“We have adapted the model provided by Gomez et al. [9] to describing design-based learning at primary and secondary school level, and added components that are specific to the role of digital materials in a design-based learning approach.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [9] 9. S.M. Gómez Puente, M.W. Eijck, W.M.G. van & Jochems, Empirical validation of characteristics of design-based learning in higher education, Int. J. Eng. Educ. 29 (2) (2013) 491-503.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationTo allow children to create powerful ideas, rather than focusing only on learning to program, construction toolkits have to consider what the basic building blocks are that allow children to create tangible solutions.
“He argues that to allow children to create powerful ideas, rather than focusing only on learning to program, construction toolkits have to consider what the basic building blocks are that allow children to create tangible solutions.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Blikstein [25]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationIn the Reflective Transformative Design Process (RTDP), reflection plays a central role, with design students reflecting on their actions both during the process and between steps to support their learning.
“In the reflective transformative design process (RTDP, Hummels and Frens [11]), developed as a method for design education at universities, reflection plays a central role.Design students conducting RTDP reflect on their actions both during the process and in between various steps, to support and facilitate the students' learning process.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Hummels and Frens [11] 11. C.C.M. Hummels, J.W. Frens, Designing for the unknown : a design process for the future generation of highly interactive systems and products, in: Proceedings of the 10th International Conference on Engineering and Product Design Education, Ideo 2015, Definition of design thinking; Retrieved April 2015, 2008, pp. 204-209. http://www.ideo.com/about/.
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Interpretationnone givenSimple tools to support basic programming can provide children with the opportunity to create interesting designs without having to know the details of programming.
“Simple tools to support basic programming can provide children with the opportunity to create interesting designs, without having to know the details of programming.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationDesign briefs in higher education are often connected to industry, enhancing the authenticity of the described problem and enabling engagement of real stakeholders in the process.
“Additionally such briefs are often connected to industry, enhancing the authenticity of the described problem and enabling engagement of real stakeholders (role models for the students) in the process [9].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [9] 9. S.M. Gómez Puente, M.W. Eijck, W.M.G. van & Jochems, Empirical validation of characteristics of design-based learning in higher education, Int. J. Eng. Educ. 29 (2) (2013) 491-503.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductnone givenThe authors were not able to explore in detail the best manner to teach design thinking, nor what different levels of design thinking skills for different years in schools need to be assessed.
“We have neither been able to explore in detail what the best manner in which to teach design thinking, nor what different levels of design thinking skills for different years in the schools need to be assessed.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationown dataTo support children's reflection process, the manual needed prompt questions for reflection.
“To support children's reflection process, the manual needed prompt questions for reflection.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenThe RDBL approach needs to address and consider the relationships between a wide variety of elements in a school context in order to be successfully applied.
“In summary, the RDBL approach needs to address and consider the relationships between a wide variety of elements (see Fig. 1) in a school context in order to be successfully applied.”
Quote in the paperNot a substantial claim
The paper relies on this without support.
Little is known about the requirements for embedding design-based learning of digital literacy skills in a school's curriculum.
“However, little is yet known about the requirements for embedding design-based learning of digital literacy skills in a school's curriculum.”
The paper relies on this without support.
Digital toolkits are essential in the RDBL approach.
“Such toolkits are essential in the RDBL approach.”
The paper relies on this without support.
Applying digital literacy topics to design challenges relevant to children's world increases their intrinsic motivation to understand technology.
“This helps to increase their intrinsic motivation to understand about technology.”
The paper relies on this without support.
Children have different motivations for learning about technology.
“to appeal to children with different motivations for learning about technology.”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Acknowledgment assigns the SA modules to the wrong exploration
MinorThe acknowledgments place the SA modules in the third exploration, but the description of the first exploration identifies them as part of Dolly 2.0.
“Nina Maaden, who designed the SA modules used in design exploration 3”
“To facilitate this learning activity, a toolkit, called 'Dolly 2.0', was developed that contained transparent objects, each with some electronics components that demonstrated an action-reaction principle (such as sound, temperature, colour and vibration).These objects were called Sensor Actuator (SA) modules.”
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“[4] have introduced a design tool kit to support children’s design thinking, while Smith et al.”
MethodRafi, M., JianMing, Z., & Ahmad, K. (2019) · Information Discovery and Delivery · doi:10.1108/idd-07-2019-0049 · Cited by 143 · see citing works
The State of Makerspace Research: a Review of the Literature
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“Bekker et al. (2015) identified the importance of matching learning goals, interests, age, activities, and relevance with the tools provided to participants, developing a Reflective Design Based Learning Framework for teaching design thinking skills with digital toolkits.”
MethodDigital literacy: a review in the South Pacific
Reddy, P., Sharma, B. N., & Chaudhary, K. (2021) · Journal of Computing in Higher Education · doi:10.1007/s12528-021-09280-4 · Cited by 120 · see citing works
“According to Bekker et al. (2015), the new digital technologies have introduced new digital tools for higher education teaching and learning purposes.”
BackgroundEmpowering children through design and making
Iivari, N., & Kinnula, M. (2018) · Participatory Design Conference · doi:10.1145/3210586.3210600 · Cited by 107 · see citing works
“Making is seen to arouse children’s interest in STEM subjects and to give them the desperately needed 21st century skills and competencies [23, 56, 57].”
BackgroundResultInfluentialCritical Artificial Intelligence literacy: A scoping review and framework synthesis
Veldhuis, A., Lo, P., Kenny, S., & Antle, A. N. (2024) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2024.100708 · Cited by 131 · see citing works
18 Years of ethics in child-computer interaction research
Mechelen, M. V., Baykal, G. E., Dindler, C., Eriksson, E. W., & Iversen, O. S. (2020) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3392063.3394407 · Cited by 75 · see citing works
“2015 9 10 IJCCI 3 [21, 139, 23] IDC 6 [60, 175, 197, 118, 81, 29]”
BackgroundVoulgari, I., Zammit, M., Stouraitis, E., Liapis, A., & Yannakakis, G. N. (2021) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3459990.3465176 · Cited by 75 · see citing works
“Students need to be able to understand how computational systems work and their value for societal issues [1] and also develop the skills to access, critically analyse and interpret data and information, recognise emerging cultural and social biases embedded in the design of com-”
BackgroundAssessing Students’ Digital Literacy Skill in Senior High School Yogyakarta
Perdana, R., Yani, R., Jumadi, J., et al. (2019) · JPI (Jurnal Pendidikan Indonesia) · doi:10.23887/jpi-undiksha.v8i2.17168 · Cited by 65 · see citing works
Children’s Emotions in Design-Based Learning: A Systematic Review
Zhang, F., Markopoulos, P., & Bekker, T. (2020) · Journal of Science Education and Technology · doi:10.1007/s10956-020-09830-y · Cited by 68 · see citing works
“…DBL approaches, building on earlier definitions of DBL (e.g., Davis et al. 1997; Kolodner et al. 2001; Doppelt et al. 2008; Mehalik et al. 2008; Doppelt 2009; Gerber et al. 2012; Kim et al. 2015; Chen and Chiu 2016) and related frameworks of DBL (e.g., Puente et al. 2013; Bekker et al. 2015).”
MethodSelf-citationManifesto for children’s genuine participation in digital technology design and making
Kinnula, M., & Iivari, N. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2020.100244 · Cited by 61 · see citing works
“Reflection on both the design process and outcome may be an explicit phase in the design process (Bekker et al., 2015; Smith et al., 2015).”
BackgroundInfluentialIivari, N., Kinnula, M., Molin‐Juustila, T., & Kuure, L. (2018) · Information Systems Journal · doi:10.1111/isj.12180 · Cited by 58 · see citing works
Bhandari, A. (2022) · Journal of the Knowledge Economy · doi:10.1007/s13132-022-00920-3 · Cited by 66 · see citing works
Towards an inclusive digital literacy: An experimental intervention study in a rural area of Brazil
Nogueira, V. B., Teixeira, D. G., de Lima, I. A. C. N., Moreira, M. V. C., de Oliveira, B. S. C., Pedrosa, I. M. B., Queiroz, J. W., & Jerônimo, S. M. B. (2021) · Education and Information Technologies · doi:10.1007/s10639-021-10711-z · Cited by 54 · see citing works
Tuhkala, A., Wagner, M.-L., Iversen, O. S., & Kärkkäinen, T. (2019) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2019.03.004 · Cited by 42 · see citing works
Young children’s design thinking skills in makerspaces
Hatzigianni, M., Stevenson, M., Falloon, G., Bower, M., & Forbes, A. (2020) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2020.100216 · Cited by 41 · see citing works
Kinnula, M., & Iivari, N. (2019) · FabLearn Europe Conference · doi:10.1145/3335055.3335071 · Cited by 41 · see citing works
“Programming, digital fabrication, making, and tinkering as done by children have recently been examined in the CCI community as well (e.g. [2 , 9, 11, 28, 30, 36, 38, 59]).”
BackgroundLegitimate Participation in the Classroom Context
Barendregt, W., Bekker, T. M., Börjesson, P., Eriksson, E. W., & Torgersson, O. (2016) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/2930674.2930686 · Cited by 37 · see citing works
“Design approach, design-based learning [1] and work by Kafai (e.”
MethodSelf-citationUnderstanding design-based learning context and the associated emotional experience
Zhang, F., Markopoulos, P., Bekker, T., Paule-Ruíz, M., & Schüll, M. (2020) · International Journal of Technology and Design Education · doi:10.1007/s10798-020-09630-w · Cited by 32 · see citing works
Self-citation12 Ways to Empower: Designing for Children’s Digital Autonomy
Wang, G., Zhao, J., Van Kleek, M., & Shadbolt, N. (2023) · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3580935 · Cited by 34 · see citing works
“Such an approach shifts philosophically from the process of instructing , to supporting children’s experiences, including forms of play and exploration, which are seen as integral elements of children’s development [49, 79].”
BackgroundDigital Design Literacy in K-9 Education: Experiences from Pioneer Teachers
Van Mechelen, M., Wagner, M.-L., Baykal, G. E., Charlotte Smith, R., & Iversen, O. S. (2021) · Interaction Design and Children · doi:10.1145/3459990.3460696 · Cited by 30 · see citing works
“This study was initiated to answer our research question: how do experienced K-9 teachers with a formal research-based in-service design training perceive the opportunities and challenges of integrating digital design literacy in formal education? We take on this study to expand the existing knowledge within Child-Com…”
BackgroundSocializers, achievers or both? Value-based roles of children in technology design projects
Kinnula, M., Iivari, N., Isomursu, M., & Kinnula, H. (2018) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2018.04.004 · Cited by 30 · see citing works
SensorBricks: a Collaborative Tangible Sensor Toolkit to Support the Development of Data Literacy
Brombacher, H., van Koningsbruggen, R., Vos, S. B., & Houben, S. (2024) · International Conference on Tangible, Embedded, and Embodied Interaction (TEI) · doi:10.1145/3623509.3633378 · Cited by 29 · see citing works
Wilson, C., Atabey, A., & Revans, J. (2025) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2024.103431 · Cited by 28 · see citing works
Widening the scope of FabLearn Research
Eriksson, E. W., Iversen, O. S., Baykal, G. E., et al. (2019) · doi:10.1145/3335055.3335070 · Cited by 26 · see citing works
“This would include design thinking [3, 7, 43], children’s "bildung" in relation to digital technologies [23, 27], the relationship between children’s computational thinking and digital fabrication technologies [7, 26], and the construction and critical evaluation of computer models of scientific…”
BackgroundImplementing a maker culture in elementary school – students’ perspectives
Vuopala, E., Medrano, D. G., Aljabaly, M., Hietavirta, D., Malacara, L., & Pan, C. (2020) · Technology Pedagogy and Education · doi:10.1080/1475939x.2020.1796776 · Cited by 26 · see citing works
“Furthermore, the idea of design-driven education emphasises the role of the students’ own expertise and interests as well as the importance of integrating outside experts into the learning process (Bekker et al., 2015; Seitamaa-Hakkarainen, 2011).”
BackgroundMethodInfluentialA Literature Review of the Practice of Educating Children About Technology Making
Ventä-Olkkonen, L., Hartikainen, H., Norouzi, B., Iivari, N., & Kinnula, M. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-29381-9_27 · Cited by 23 · see citing works
The evolution of a toolkit for smart-thing design with children through action research
Gennari, R., Matera, M., Melonio, A., et al. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2021.100359 · Cited by 25 · see citing works
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Kynigos, C., & Yiannoutsou, N. (2018) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2018.04.001 · Cited by 23 · see citing works
Matere, I. M., Weng, C., Astatke, M., Hsia, C., & Fan, C.-G. (2021) · Interactive Learning Environments · doi:10.1080/10494820.2021.1938612 · Cited by 25 · see citing works
“Using DBL students develop inquiry skills and integrate theoretical knowledge by solving unstructured problems in engineering, and CT (Bekker et al., 2015).”
BackgroundHartikainen, H., Ventä-Olkkonen, L., Kinnula, M., & Iivari, N. (2022) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2022.100552 · Cited by 23 · see citing works
Making Sense of 3D Modelling and 3D Printing Activities of Young People
Norouzi, B., Kinnula, M., & Iivari, N. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445139 · Cited by 23 · see citing works
“[1] have created a framework called refective design-based learning (RDBL)”
BackgroundVeldhuis, A., d'Anjou, B., Bekker, T., Garefi, I., Digkoglou, P., Safouri, G., Remotti, S., Beamer Cronin, E., & Bouros, M. (2021) · FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education · doi:10.1145/3466725.3466729 · Cited by 24 · see citing works
“However, teachers who have been trained in traditional teaching methods might have difficulties adapting to the different teaching styles embedded into these more open-ended processes [25].”
BackgroundInfluentialSelf-citationMaking the maker movement more inclusive: Lessons learned from a course on accessibility in making
Bar-El, D., & Worsley, M. B. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2021.100285 · Cited by 33 · see citing works
The BBC Micro:bit in the International Classroom: Learning Experiences and First Impressions
Videnovik, M., Zdravevski, E., Lameski, P., et al. (2018) · International Conference on Information Technology Based Higher Education and Training (ITHET) · doi:10.1109/ithet.2018.8424786 · Cited by 21 · see citing works
Turner, H., Resch, G., Southwick, D., McEwen, R. N., Dubé, A. K., & Record, I. (2017) · Curator The Museum Journal · doi:10.1111/cura.12224 · Cited by 21 · see citing works
“…to learn abstract concepts using digital fabrication technologies and methodologies employed in studies of child-computer interaction (for example: Bekker et al. 2015; Bilkstein 2013; Eisenberg 2013; Iversen et al. 2015) and b) addresses the role of hands-on participatory technologies in museums…”
BackgroundExploring electricity in early childhood education: A 5E-based learning approach
Gavrilas, L., Papanikolaou, M.-S., & Kotsis, K. Τ. (2024) · Science Activities · doi:10.1080/00368121.2024.2406208 · Cited by 19 · see citing works
“Incorporating ICT in preschool science education offers substantial benefits, not only by making scientific concepts accessible and engaging but also by pre-paring children for a future where digital literacy is indispensable (Azzahra and Amanta 2021; Bekker et al. 2015).”
Bosch, N., Härkki, T., & Seitamaa‐Hakkarainen, P. (2024) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2024.100695 · Cited by 20 · see citing works
What FabLearn talks about when talking about reflection — A systematic literature review
Baykal, G. E., Mechelen, M. V., Wagner, M.-L., & Eriksson, E. W. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2021.100256 · Cited by 19 · see citing works
Smith, S. F. (2018) · Interdisciplinary Journal of Problem-based Learning · doi:10.7771/1541-5015.1747 · Cited by 18 · see citing works
The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature Review
Eriksson, E. W., Baykal, G. E., & Torgersson, O. (2022) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3501712.3529728 · Cited by 22 · see citing works
“2015 Apostolellis and Bowman[20], Chase and Abrahamson[60] Bekker et al.[38]”
BackgroundSurvival Skills in Digital Era: An Integration of Digital Literacy into EFL Classroom
Alfia, N., Sumardi, S., & Kristina, D. (2020) · Indonesian Journal of EFL and Linguistics · doi:10.21462/ijefl.v5i2.307 · Cited by 17 · see citing works
“The massive expansion of digital technology requires special skills that can help students survive in the 21st Century and digital age competition.”
BackgroundInfluentialEmbedded assumptions in design and Making projects with children
Ventä-Olkkonen, L., Kinnula, M., Hartikainen, H., & Iivari, N. (2020) · Australian Conference on Human-Computer Interaction (OzCHI) · doi:10.1145/3441000.3441077 · Cited by 16 · see citing works
“[46], [55]) and solving of societally relevant problems ([2], [25], [42]) have been underscored.”
BackgroundThe Digital Literacy of The First Semester Students in Physics Education
Rizal, R., Rusdiana, D., Setiawan, W., et al. (2020) · Jurnal Pendidikan Fisika · doi:10.26618/jpf.v8i2.3293 · Cited by 15 · see citing works
Han, J. H., & Kelley, T. R. (2022) · Journal of Engineering Design · doi:10.1080/09544828.2022.2042498 · Cited by 16 · see citing works
“Moreover, the decision-making process in a design activity has been shown to enhance twenty-first century skills of students, such as critical thinking, creativity, communication, teamwork, and so on (Bekker et al. 2015).”
BackgroundEntrepreneurship Education Meets FabLab: Lessons Learned with Teenagers
Hartikainen, H., Ventä-Olkkonen, L., Kinnula, M., et al. (2021) · doi:10.1145/3466725.3466727 · Cited by 14 · see citing works
Liu, X., Lau, N. M. L., Chuin, A., Leung, W.-K., Ho, A.-T. T., Das, M., Liu, M., & Kwok, C. (2023) · International Symposium of Chinese CHI (Chinese CHI) · doi:10.1145/3629606.3629625 · Cited by 13 · see citing works
“Digital Literacy and Design (DLD) is a curriculum designed to furnish students with the requisite knowledge, skills, and abilities needed to ideate, design and prototype in the digital age [2, 37].”
BackgroundNieto-Márquez, N. L., Baldominos, A., Martínez, A. C., & Nieto, M. Á. P. (2020) · Applied Sciences · doi:10.3390/app10030983 · Cited by 16 · see citing works
“Researchers detach different studies on the use of technology in scientific areas [43,44], mathematics [19,45], literature [30,38], and language learning [46] among others.”
BackgroundIivari, N., Kinnula, M., & Molin‐Juustila, T. (2018) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3202185.3202742 · Cited by 15 · see citing works
“It has also been acknowledged that children of today should be offered opportunities for familiarizing and engaging with such technologies and movements as well as for developing an associated maker mindset or identity [3, 43].”
BackgroundInfluentialZhang, F., Markopoulos, P., Bekker, T. M., Schüll, M., & Ruiz, M. P. P. (2019) · FabLearn Conference (FabLearn) · doi:10.1145/3311890.3311893 · Cited by 13 · see citing works
“In this process, DBL involves open exploration, learning from trial and error, reflection, teamwork and supportive tools [3, 30].”
BackgroundSelf-citationDiamantis, D. V., Shalit, A., Katsas, K., Zioga, E., Zota, D., Kastorini, C. M., Veloudaki, A., Kouvari, M., & Linos, A. (2023) · Nutrients · doi:10.3390/nu15245124 · Cited by 13 · see citing works
“Additionally, online education can cultivate children’s digital skills, developing proficiency in using digital resources, a crucial skill in the modern world [30,31].”
BackgroundMaking The Future School: An Analysis of Teens' Collaborative Digital Fabrication Project
Hartikainen, H., Ventä-Olkkonen, L., Cortés, M., Milara, I. S., Käsmä, M., & Kuure, L. (2024) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3637368 · Cited by 12 · see citing works
“Besides research with adults, there is also growing interest on the benefits of DF and making in educating children, and studies have explored how making could be integrated in formal education (e.g., [5,12,31,32,36,39,61]).”
BackgroundTowards Making Children Independent in Design
Roumelioti, E., Gennari, R., Matera, M., et al. (2020) · ACM Designing Interactive Systems Conference (DIS) · doi:10.1145/3393914.3395849 · Cited by 12 · see citing works
“Nevertheless, the creative ideation part of design remained less explored in the maker movement [8, 1, 16, 3].”
BackgroundSmith, S. F., Talley, K. G., Ortiz, A., & Sriraman, V. (2021) · Journal of Pre-College Engineering Education Research (J-PEER) · doi:10.7771/2157-9288.1241 · Cited by 12 · see citing works
“Bekker et al. (2015) promote DBL as the iterative design of creative artifacts, which involves development, building, evaluation, and recurring reflection.”
Iivari, N., Kinnula, M., Molin‐Juustila, T., & Kuure, L. (2017) · Journal of the Association for Information Systems · Cited by 13 · see citing works
Conceptual: Digital Book in the Era of Digital Learning Approaches (DLA)
Mashfufah, A., Nurkamto, J., Sajidan, Wiranto, W., & Novenda, I. L. (2019) · IOP Conference Series Earth and Environmental Science · doi:10.1088/1755-1315/243/1/012107 · Cited by 12 · see citing works
Hagerman, M. S. (2019) · Media and Communication · doi:10.17645/mac.v7i2.1959 · Cited by 12 · see citing works
Reconceptualising feedback: Designing educational tangible technologies to be a creative material
Matthews, S. H., & Matthews, B. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2021.100278 · Cited by 11 · see citing works
How to enable young teens to design responsibly
Gennari, R., Matera, M., Melonio, A., et al. (2023) · Future Generation Computer Systems · doi:10.1016/j.future.2023.09.004 · Cited by 10 · see citing works
Norouzi, B., Sharma, S., Kinnula, M., Iivari, N., Ukkola, M., Milara, I. S., Bulygin, G., uusitalo, J., & Iwata, M. (2023) · International Journal of Technology and Design Education · doi:10.1007/s10798-023-09856-4 · Cited by 11 · see citing works
“Studies have emphasized open exploration in digital fabrication (Bekker et al., 2015) and digital design (Mohr et al., 2016), and iterative problem solving, shared meaning making, and teamwork as valuable learning opportunities (Sinervo et al., 2021), and an element contributing to genuine…”
Cloud resources use for students’ project activities
Valko, N., Osadchyi, V., & Kruhlyk, V. S. (2021) · CTE Workshop Proceedings · doi:10.55056/cte.240 · Cited by 10 · see citing works
‘ COVID taught me…’: Examining child‐radio productions in the COVID ‐19 pandemic
Brownell, C. J. (2022) · Children & Society · doi:10.1111/chso.12616 · Cited by 8 · see citing works
Challenges in starting to design and make together: Examining family engagement in Fab Labs
Norouzi, B., Iivari, N., Kinnula, M., & Milara, I. S. (2023) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2023.103185 · Cited by 8 · see citing works
DataMoves: Entangling Data and Movement to Support Computer Science Education
Brazauskas, J., Lechelt, S., Wood, E., Evans, R., Adams, S., McFarland, E., Marquardt, N., & Rogers, Y. (2021) · Designing Interactive Systems Conference · doi:10.1145/3461778.3462039 · Cited by 8 · see citing works
“This way of viewing technology resonates with Bekker et al’s framework on using digital toolkits to promote the teaching of digital literacy and design thinking to school children by getting them to understand and experiment with a variety of materials and technological devices [8].”
MethodRe-defining Characteristics of a Design Protagonist – Elements of Children’s Design Capital
Kanafi, M. M., Kinnula, M., & Iivari, N. (2021) · Electronic workshops in computing · doi:10.14236/ewic/hci2021.24 · Cited by 9 · see citing works
Nieto-Márquez, N. L., Baldominos, A., Soilán, M. I., Dobón, E. M., & Arévalo, J. A. Z. (2022) · Education Sciences · doi:10.3390/educsci12100681 · Cited by 9 · see citing works
Chu, S. L., Garcia, B., Deuermeyer, E., et al. (2019) · doi:10.1145/3311890.3311891 · Cited by 8 · see citing works
“Students engage in the design phase of iterative prototyping in Making projects, for instance in [2, 17].”
BackgroundFrom Digital Fabrication to Meaningful Creations: Pedagogical Perspectives
Montero, C. S., Voigt, C., & Mäkitalo, K. (2019) · Advances in intelligent systems and computing · doi:10.1007/978-3-030-18141-3_6 · Cited by 8 · see citing works
Creating Smart Connected Learning Ecosystems: A Hybrid Model for Design-Based Learning
Rötkönen, E., Winschiers‐Theophilus, H., Goagoses, N., et al. (2022) · Interaction design & architecture(s)/ID&A Interaction design & architecture(s) · doi:10.55612/s-5002-052-005 · Cited by 7 · see citing works
Design Thinking Activities for K-12 Students: Multi-Modal Data Explanations on Coding Performance
Possaghi, I., Zhang, F., Sharma, K., & Papavlasopoulou, S. (2024) · International Conference on Interaction Design and Children · doi:10.1145/3628516.3655786 · Cited by 7 · see citing works
“…systems with dashboards as touch-points for practitioners to manage and support children in complex learning activities [89] such as DT. Bringing teachers in the loop is more important than ever since their role is pivotal in ensuring children’s needs are met during the educational journey [7].”
BackgroundRelating to materials in digital fabrication: Transform materials to transform yourself
Malinverni, L., Schaper, M.-M., & Valero, C. (2020) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2020.100166 · Cited by 7 · see citing works
FamiData Hub: A Speculative Design Exploration with Families on Smart Home Datafication
Wang, G., Zhao, J., Kleek, M. G. V., Pea, R. D., & Shadbolt, N. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713494 · Cited by 6 · see citing works
“This approach helps families reframe smart home technologies as platforms for refection and empowerment, shifting from passive acceptance to active participation, while fostering crucial digital literacy skills for children in a data-driven world [18, 37].”
Children’s Design Values Manifestos: Integrating Human Values in Middle School Design-based Learning
Veldhuis, A., Antle, A. N., Smith, C., Lo, P., Kim, T. H., & Murai, Y. (2025) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3713043.3728838 · Cited by 6 · see citing works
“…of the design process in formal K-12 education has been motivated by its potential to support the development of 21st century skills in students [8, 115], as an authentic way for STEM content learning [41, 111], empowerment of children through participation in the design of new technologies…”
Awareness of Senior High School Students on Digital Literacy Skills: A Qualitative Study
Delima, D. A., Mamaril, R. J., Javier, D. R. C., et al. (2022) · Sinaya A Philippine Journal for Senior High School Teachers and Students · doi:10.59588/3027-9283.1048 · Cited by 6 · see citing works
PENGEMBANGAN INSTRUMEN PEMETAAN AWAL LITERASI DAN NUMERASI ANAK USIA DINI
Laksana, D. N. L., Ita, E., Ngura, E. T., et al. (2024) · Jurnal Pendidikan Anak Usia Dini Undiksha · doi:10.23887/paud.v11i3.66999 · Cited by 6 · see citing works
Children’s Participation in the Design of Smart Solutions: A Literature Review
Pellegrino, M. A., Roumelioti, E., D’Angelo, M., & Gennari, R. (2022) · Smart Cities · doi:10.3390/smartcities5020026 · Cited by 6 · see citing works
“Offering explicit phases along the design process provides children with an understanding of the process and helps them to move on to the next stage of design with confidence [38].”
BackgroundInfluentialLiteracy Learning in Early Grades: Teacher Thought on Teaching Literacy
Apriliana, A. C., Hartati, T., Sunendar, D., & Rahman, R. (2022) · Jurnal Ilmiah Sekolah Dasar · doi:10.23887/jisd.v6i4.49994 · Cited by 14 · see citing works
Digital Literacy as a Daily Activity: Preferences of the Main Functions of Technology
Utama, C., Sajidan, S., Nurkamto, J., et al. (2020) · Universal Journal of Educational Research · doi:10.13189/ujer.2020.081706 · Cited by 6 · see citing works
“Information literacy originated from the librarian tradition and began as the ability to retrieve information and understand it [12], [17].”
BackgroundRahmah, R., Susilo, H., & Yuliati, L. (2021) · Jurnal Pendidikan Teori Penelitian dan Pengembangan · doi:10.17977/jptpp.v6i1.14388 · Cited by 5 · see citing works
Make4Change: Empowering Unemployed Youth through Digital Fabrication
Hartikainen, H., Cortés, M., Käsmä, M., et al. (2021) · doi:10.1145/3466725.3466763 · Cited by 5 · see citing works
Design-based education in STEM: for learners of the 21st century
Jung, Y. J., Choi, G. W., & Kim, S. H. (2022) · Elsevier eBooks · doi:10.1016/b978-0-12-818630-5.13077-5 · Cited by 5 · see citing works
Providing user perspectives to the next generation of parental controls
Gnanasekaran, V., & Moor, K. D. (2025) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2025.100735 · Cited by 5 · see citing works
Barani, F., Alipour, J., Naderi, M. S., & Puyesh, Z. (2025) · Current Psychology · doi:10.1007/s12144-025-07615-3 · Cited by 5 · see citing works
“Previous studies have investigated the associations among DL, critical thinking (Bekker et al., 2015; Van Laar et al., 2020), cognitive performance or ability (Small et al. 2020; Gao & Chen, 2024), academic Many researchers have suggested the intervention of various programs designed to prevent…”
Zhang, F., Possaghi, I., Sharma, K., & Papavlasopoulou, S. (2024) · International Conference on Interaction Design and Children · doi:10.1145/3628516.3655805 · Cited by 3 · see citing works
A Tool for Developing Design-Based Learning Activities for Primary School Teachers
Bekker, T. M., Bakker, S., Taconis, R., et al. (2017) · Lecture notes in computer science · doi:10.1007/978-3-319-66610-5_56 · Cited by 4 · see citing works
“A suitable approach to teach 21 st century skills is Design-Based Learning (DBL) [1, 2]: a teaching approach in which students learn by collaboratively creating solutions to open (societal) challenges by means of design.”
BackgroundMethodSelf-citationWhat Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation
Roumelioti, E., Pellegrino, M. A., Gennari, R., et al. (2021) · Lecture notes in networks and systems · doi:10.1007/978-3-030-86618-1_3 · Cited by 4 · see citing works
Integrating Digital Literacy Into EFL Classroom: A Study of Theory of Planned Behavior
Alfia, N., Sumardi, S., & Kristina, D. (2021) · JPI (Jurnal Pendidikan Indonesia) · doi:10.23887/jpi-undiksha.v10i3.29812 · Cited by 4 · see citing works
“Digital literacy is one of the skills that must be possessed in the 21st Century (Bekker et al., 2015).”
BackgroundVeldhuis, A., Xiao, D., Bekker, T. M., & Markopoulos, P. (2022) · FabLearn Europe / MakeEd Conference · doi:10.1145/3535227.3535230 · Cited by 4 · see citing works
“However, few teachers are familiar with all the intricacies of DBL and ME [36, 52] and they might experience difficulties with creating design challenges with an appropriate level of openness [14], setting learning objectives related to the design process [49], and assessing these learning objectives [3, 49].”
BackgroundInfluentialSelf-citationYong, E. (2022) · International Conference on Education and Multimedia Technology (ICEMT) · doi:10.1145/3551708.3551722 · Cited by 4 · see citing works
McFarland, S., Tan, T. Y., France, K. D., & Hoffmann, J. D. (2023) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2023.1015635 · Cited by 4 · see citing works
“There have been several studies showcasing various digital literacy interventions in secondary schools and their positive impacts on students (12, 13).”
BackgroundChu, S. L., Angello, G. M., Quek, F. K. H., & Suárez, M. I. (2016) · IEEE International Conference on Advanced Learning Technologies (ICALT) · doi:10.1109/icalt.2016.11 · Cited by 4 · see citing works
Hicks, T. W., Baleja, K., & Zhang, M. (2019) · Oxford University Press eBooks · doi:10.1093/obo/9780199756841-0239 · Cited by 4 · see citing works
Zambon, T., Ceccarini, C., & Prandi, C. (2025) · CoDesign · doi:10.1080/15710882.2025.2592835 · Cited by 3 · see citing works
An experiential learning approach to learn AI in an online workshop
Xu, Y., Yau, K. W., Chai, C. S., Chiu, T. K. F., Meng, H. M. L., King, I., Wong, S. W. H., & Yam, Y. (2023) · IEEE International Conference on Teaching, Assessment, and Learning for Engineering · doi:10.1109/tale56641.2023.10398321 · Cited by 3 · see citing works
Making Activities for the Competency Development of School-Age Children
Cheng, L., & Pang, W. Y. J. (2024) · IEEE Transactions on Education · doi:10.1109/te.2024.3370109 · Cited by 3 · see citing works
“Bekker et al. [26] identified the importance of matching learning goals, interests, age, activities, and relevance with the tools provided to makers.”
Chowdhury, A., & Bunt, A. (2024) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3679318.3685382 · Cited by 4 · see citing works
Significance of New Education Policy (NEP) 2020 for Adult Education and Lifelong Learning Program
Gandhi, R. (2022) · International Journal of Management Technology and Social Sciences · doi:10.47992/ijmts.2581.6012.0179 · Cited by 3 · see citing works
“Especially various impediments arising due to online banking and transactions frauds and deplorable activities makes it indispensable to spread awareness, literacy and basic skills to each member of a society [5-7].”
BackgroundSulistyawati, A. E., Yuvita, Y., & Wardhani, S. (2022) · Cakrawala Jurnal Pendidikan · doi:10.24905/cakrawala.v16i1.297 · Cited by 3 · see citing works
“Furthermore, digital literacy is one of the skills that must be possessed by people in the 21st century (Bekker et al., 2015).”
BackgroundA Methodology for Training Toolkits Implementation in Smart Labs
Zamiri, M., Sarraipa, J., Ferreira, J. L., et al. (2023) · Sensors · doi:10.3390/s23052626 · Cited by 3 · see citing works
“Additionally, training Toolkits can, for example, develop students’ practical, social, and cognitive skills [28], writing skills [31], advocacy skills, and critical thinking skills [32], English language proficiency, and academic literacy skills [33], and technical, communication, leadership, teamwork, and analytical…”
Background
- Authors
- Bekker, T., Bakker, S., Douma, I., van der Poel, J., & Scheltenaar, K.
- Affiliations
- Eindhoven University of Technology (NL)
- Corresponding author
- Bekker, Tilde
- Venue
- International Journal of Child-Computer Interaction
- Publisher
- Elsevier BV
- Published
- 2015-09
- Volume
- 5
- Pages
- 29-38
- ISSN
- 2212-8689 (ISSN-L)
- OpenAlex
- W2193148224
- Cited by
- 155
- References
- 21
- Citations by year
- 2026: 8 · 2025: 17 · 2024: 16 · 2023: 19 · 2022: 18 · 2021: 28 · 2020: 18 · 2019: 16 · 2018: 8 · 2017: 4 · 2016: 3
- FWCI
- 80.92
- Type
- journal article
- Language
- en
- Update notices
- erratum (2024-09-01)
- Open access
- bronze
- doi.org
- Licence
- Locations
- International Journal of Child-Computer Interaction (publishedVersion)
- TU/e Research Portal (publishedVersion, other-oa)
- TU/e Research Portal (submittedVersion)
- TU/e Research Portal (submittedVersion, other-oa)
- Funders
- Municipality of Eindhoven (2014/00881)
- Topics
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Literacy, Media, and Education
- Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
- Health Sciences › Health Professions › Speech and Hearing › Digital Storytelling and Education
- Keywords
- digital literacy, design thinking, design-based learning, digital toolkit, children, K-12 education, educational technology, teacher support, curriculum integration
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