Cited by 101Gambling Behavior and TreatmentsSubstance Abuse Treatment and OutcomesNeural and Behavioral Psychology Studies

The DOI matches its Crossref record; 161 of the 161 references it cites were found in a registry or an index.

Learning to lose control: A process-based account of behavioral addiction

Open access
Perales, José C., King, Daniel L., Navas, Juan F., Schimmenti, Adriano, Sescousse, Guillaume, Starcevic, Vladan, van Holst, Ruth J., Billieux, Joël·2020·Neuroscience & Biobehavioral Reviews

Abstract

Learning psycho(bio)logy has developed a solid corpus of evidence and theory regarding behavior control modes. The present article briefly reviews that literature and its influence on recent models in which the transition from goal-directed to compulsive behavior is identified as the main process underlying substance use disorders. This literature is also relevant to non-substance addictive disorders, and serves as basis to propose a restricted definition of behavioral addiction relying on the presence of behavior-specific compulsivity. Complementarily, we consider whether some activities can become disordered while remaining mostly goal-driven. Based on reinforcement learning models, relative outcome utility computation is proposed as an alternative mechanism through which dysfunctional behaviors (even not qualifying as addictive) can override adaptive ones, causing functional impairment. Beyond issues of conceptual delimitation, recommendations are made regarding the importance of identifying individual etiological pathways to dysregulated behavior, the necessity of accurately profiling at-risk individuals, and the potential hazards of symptom-based diagnosis. In our view, the validity of these recommendations does not depend on the position one takes in the nosological debate.

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Crossref · 10.1016/j.neubiorev.2019.12.025

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Research works printed but not linked: 2

  1. Fishman, 2018, Why is this game so addictive? A video game guide for parents, Psychol. Today
  2. King, 2020, Video game design and maladaptive player-game relationships in Internet gaming disorder: a systematic review, Clin. Psychol. Rev.

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Items 101–101 of 101

Metadata

Authors
Perales, J. C., King, D. L., Navas, J. F., Schimmenti, A., Sescousse, G., Starcevic, V., van Holst, R. J., & Billieux, J.
Affiliations
  • Universidad de Granada (ES)
  • Flinders University (AU)
  • Universitat Oberta de Catalunya (ES)
  • Università degli Studi di Enna Kore (IT)
  • Centre National de la Recherche Scientifique (FR)
  • University of Luxembourg (LU)
Corresponding author
Navas, Juan F.
Venue
Neuroscience & Biobehavioral Reviews
Publisher
Elsevier BV
Published
2020-01
Volume
108
Pages
771-780
ISSN
0149-7634 (ISSN-L)
OpenAlex
W2995007569
Cited by
101
References
160
Citations by year
2026: 13 · 2025: 21 · 2024: 11 · 2023: 23 · 2022: 12 · 2021: 13 · 2020: 8
FWCI
1.30
Type
journal article
Language
en
Open access
Locations
  • Neuroscience & Biobehavioral Reviews (publishedVersion)
  • PubMed (publishedVersion)
  • SERVAL (Université de Lausanne) (publishedVersion)
  • Institutional Repository of the University of Granada (University of Granada) (submittedVersion, other-oa)
  • Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
  • IRIS (submittedVersion)
  • Open Repository and Bibliography (University of Luxembourg) (submittedVersion)
  • Pure Amsterdam UMC (submittedVersion, cc-by)
Funders
  • Spanish Government (Ministerio de Economía y Competitividad, Secretaría de Estado de Investigación, Desarrollo e Innovación; Convocatoria 2017 de Proyectos I+D de Excelencia, Spain
  • Fondo Europeo de Desarrollo Regional, FEDER, European Union
Topics
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Health Sciences › Medicine › Epidemiology › Substance Abuse Treatment and Outcomes
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Neural and Behavioral Psychology Studies
Keywords
behavioral addiction, goal-directed behavior, compulsive behavior, behavioral control, substance use disorders, reinforcement learning models, functional disability, symptom-based diagnosis
MeSH terms
Humans, Models, Psychological, Reinforcement, Psychology, Behavior, Addictive, Executive Function

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