The DOI matches its Crossref record; 33 of the 36 references it cites were found in a registry or an index.
Virtual reality as an adjunctive pain control during burn wound care in adolescent patients
Abstract
For daily burn wound care procedures, opioid analgesics alone are often inadequate. Since most burn patients experience severe to excruciating pain during wound care, analgesics that can be used in addition to opioids are needed. This case report provides the first evidence that entering an immersive virtual environment can serve as a powerful adjunctive, nonpharmacologic analgesic. Two patients received virtual reality (VR) to distract them from high levels of pain during wound care. The first was a 16-year-old male with a deep flash burn on his right leg requiring surgery and staple placement. On two occasions, the patient spent some of his wound care in VR, and some playing a video game. On a 100 mm scale, he provided sensory and affective pain ratings, anxiety and subjective estimates of time spent thinking about his pain during the procedure. For the first session of wound care, these scores decreased 80 mm, 80 mm, 58 mm, and 93 mm, respectively, during VR treatment compared with the video game control condition. For the second session involving staple removal, scores also decreased. The second patient was a 17-year-old male with 33.5% total body surface area deep flash burns on his face, neck, back, arms, hands and legs. He had difficulty tolerating wound care pain with traditional opioids alone and showed dramatic drops in pain ratings during VR compared to the video game (e.g. a 47 mm drop in pain intensity during wound care). We contend that VR is a uniquely attention-capturing medium capable of maximizing the amount of attention drawn away from the 'real world', allowing patients to tolerate painful procedures. These preliminary results suggest that immersive VR merits more attention as a potentially viable form of treatment for acute pain.
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“VR is so attention grabbing that it is being used to distract severe burn patients from their pain during severe burn wound cleaning, and burn patients report large reductions in the amount of time they spend thinking about their pain during painful medical procedures [22–25].”
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Olbrecht, V. A., Williams, S. E., O’Conor, K. T., Boehmer, C. O., Marchant, G. W., Glynn, S. M., Geisler, K. J., Ding, L., Yang, G., & King, C. D. (2020) · BMJ Open · doi:10.1136/bmjopen-2020-040295 · Cited by 17
Patterson, D. R., Hoffman, H. G., Chambers, G. T., Bennetts, D., Hunner, H. H., WIECHMAN, S. A., García‐Palacios, A., & Jensen, M. P. (2021) · International Journal of Clinical and Experimental Hypnosis · doi:10.1080/00207144.2021.1882259 · Cited by 23
Self-citationContemporary Aspects of Burn Care
Khatib, A. E., & Jeschke, M. G. (2021) · Medicina · doi:10.3390/medicina57040386 · Cited by 18
The Effects of Virtual Reality Glasses on Vital Signs and Anxiety in Patients Undergoing Colonoscopy
Yılmaz, E. D., & Dinçer, N. Ü. (2023) · Gastroenterology Nursing · doi:10.1097/sga.0000000000000733 · Cited by 19
“They concluded that VR was a unique distraction method that helped burn patients tolerate painful procedures (Hoffman et al., 2000).”
BackgroundDarnall, B. D., Edwards, K. A., Courtney, R. E., Ziadni, M. S., Simons, L. E., & Harrison, L. E. (2023) · Frontiers in Pain Research · doi:10.3389/fpain.2023.1223172 · Cited by 21
Sil, S., Dahlquist, L. M., & Burns, A. J. (2012) · Journal of Pediatric Psychology · doi:10.1093/jpepsy/jss128 · Cited by 19
Parsons, T. D., & Trost, Z. (2014) · Intelligent systems reference library · doi:10.1007/978-3-642-54816-1_25 · Cited by 19
“For example, one virtual environment designed for pain distraction, Snow World, has been successfully employed for acute pain management [57, 58] and provides the suffering patient opportunity to experience a virtual world far removed from their current situation.”
BackgroundVirtual Reality and Prosocial Behavior
Shriram, K., Oh, S. Y., & Bailenson, J. N. (2017) · Cambridge University Press eBooks · doi:10.1017/9781316676202.022 · Cited by 19
“, 2010), and to alleviate the pain of adolescent burn patients (Hoffman et al., 2000) have been explored.”
BackgroundChau, B., Chi, B., & Wilson, T. (2018) · Journal of Pediatric Rehabilitation Medicine · doi:10.3233/prm-180534 · Cited by 19
“Additionally, VR has been used successfully in pediatric populations to treat other procedure-related discomfort such as burn-wound procedures and routine care [13–16].”
Firoozabadi, R., Elhaddad, M., Drever, S. A., Soltani, M., Githens, M. F., Kleweno, C. P., Sharar, S. R., Patterson, D. R., & Hoffman, H. G. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.553492 · Cited by 19
“…treatment, adjunctive immersive virtual reality distraction, has been shown to reduce pain during painful medical procedures (Hoffman, 1998, 2004; Hoffman et al., 2000, 2019a,b; Gold et al., 2006; Sharar et al., 2007; Li et al., 2011; Garrett et al., 2014; Atzori et al., 2018a,b; Spiegel et al.,…”
BackgroundInfluentialSelf-citationOrgil, Z., Johnson, L., Karthic, A., Williams, S. E., Ding, L., Kashikar‐Zuck, S., King, C. D., & Olbrecht, V. A. (2023) · BMJ Open · doi:10.1136/bmjopen-2022-071274 · Cited by 17
Yamashita, Y., Aijima, R., & Danjo, A. (2023) · Scientific Reports · doi:10.1038/s41598-023-47764-8 · Cited by 18
“Another study has reported that the use of VR during burn treatment enables the dose of analgesics to be reduced, a finding that supports our results 16–18 .”
ResultVirtual Natural Environments for Restoration and Rehabilitation in Healthcare
Stone, R. J., Small, C., Knight, J., Qian, C., & Shingari, V. (2014) · Intelligent systems reference library · doi:10.1007/978-3-642-54816-1_24 · Cited by 18
Wang, Q., Xu, S., Guo, B., Xu, Y. X., & Lu, W. (2022) · Journal of Burn Care & Research · doi:10.1093/jbcr/irac149 · Cited by 17
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings
Amin, A. M., Tong, X., Gromala, D., & Shaw, C. (2017) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3027063.3053234 · Cited by 17
“Although patients in this study experience vection (Visually perceived movement that one does not feel) in InMind because it is an on-rails First-person Shooter game, vection didn't seem to adversely affect Hunter Hoffman's work with patients in his VR projects [7].”
BackgroundFakhruddin, K. S., Batawi, H. Y. E., & Görduysus, M. Ö. (2017) · European Journal of Dentistry · doi:10.4103/ejd.ejd_288_16 · Cited by 17
Impact of perceived social support on pain perception in virtual reality
Neumann, I., Käthner, I., Gromer, D., & Pauli, P. (2022) · Computers in Human Behavior · doi:10.1016/j.chb.2022.107490 · Cited by 17
Metadata
- Authors
- Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., & Furness, T. A.
- Affiliations
- University of Washington (US)
- Corresponding author
- Patterson, David R.
- Venue
- Pain
- Published
- 2000-03-01
- Volume
- 85
- Issue
- 1
- Pages
- 305-309
- ISSN
- 0304-3959 (ISSN-L)
- OpenAlex
- W2034120147
- Cited by
- 651
- References
- 36
- Citations by year
- 2026: 30 · 2025: 29 · 2024: 43 · 2023: 46 · 2022: 42 · 2021: 50 · 2020: 46 · 2019: 31 · 2018: 31 · 2017: 30 · 2016: 19 · 2015: 15 · 2014: 30 · 2013: 11 · 2012: 20
- FWCI
- 14.77
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Pain (publishedVersion)
- PubMed (publishedVersion)
- Funders
- National Institutes of Health
- National Institute of General Medical Sciences (GM42725-07, R01GM042725)
- Topics
- Health Sciences › Medicine › Pediatrics, Perinatology and Child Health › Pediatric Pain Management Techniques
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Surgery › Burn Injury Management and Outcomes
- Keywords
- virtual reality, burn wound care, procedural pain, distraction therapy, non-pharmacological analgesia, adolescents, opioid analgesics, pain intensity, anxiety, video games, staple removal, acute pain management
- MeSH terms
- Adolescent, Burns, Computer Graphics, Humans, Male, Pain, Pain Measurement, User-Computer Interface, Pain Management
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