The DOI matches its Crossref record; 33 of the 36 references it cites were found in a registry or an index.
Virtual reality as an adjunctive pain control during burn wound care in adolescent patients
Abstract
For daily burn wound care procedures, opioid analgesics alone are often inadequate. Since most burn patients experience severe to excruciating pain during wound care, analgesics that can be used in addition to opioids are needed. This case report provides the first evidence that entering an immersive virtual environment can serve as a powerful adjunctive, nonpharmacologic analgesic. Two patients received virtual reality (VR) to distract them from high levels of pain during wound care. The first was a 16-year-old male with a deep flash burn on his right leg requiring surgery and staple placement. On two occasions, the patient spent some of his wound care in VR, and some playing a video game. On a 100 mm scale, he provided sensory and affective pain ratings, anxiety and subjective estimates of time spent thinking about his pain during the procedure. For the first session of wound care, these scores decreased 80 mm, 80 mm, 58 mm, and 93 mm, respectively, during VR treatment compared with the video game control condition. For the second session involving staple removal, scores also decreased. The second patient was a 17-year-old male with 33.5% total body surface area deep flash burns on his face, neck, back, arms, hands and legs. He had difficulty tolerating wound care pain with traditional opioids alone and showed dramatic drops in pain ratings during VR compared to the video game (e.g. a 47 mm drop in pain intensity during wound care). We contend that VR is a uniquely attention-capturing medium capable of maximizing the amount of attention drawn away from the 'real world', allowing patients to tolerate painful procedures. These preliminary results suggest that immersive VR merits more attention as a potentially viable form of treatment for acute pain.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“VR is so attention grabbing that it is being used to distract severe burn patients from their pain during severe burn wound cleaning, and burn patients report large reductions in the amount of time they spend thinking about their pain during painful medical procedures [22–25].”
Citations
Cites
(1963) · Medical Entomology and Zoology · Cited by 15,085
Pain mechanisms: a new theory.
Melzack, R., & Wall, P. D. (1965) · Science · doi:10.1126/science.150.3699.971 · Cited by 11,108
Shiffrin, R. M., & Schneider, W. (1977) · Psychological Review · doi:10.1037/0033-295x.84.2.127 · Cited by 7,335
Egeth, H. E., & Kahneman, D. J. (1975) · The American Journal of Psychology · doi:10.2307/1421603 · Cited by 6,976
Controlled and automatic human information processing: I. Detection, search, and attention.
Schneider, W., & Shiffrin, R. M. (1977) · Psychological Review · doi:10.1037/0033-295x.84.1.1 · Cited by 5,902
HUSKISSON, E. C. (1974) · The Lancet · doi:10.1016/s0140-6736(74)90884-8 · Cited by 4,533
Melzack, R., & Wall, P. D. (1996) · Pain Forum · doi:10.1016/s1082-3174(96)80062-6 · Cited by 2,786
Controlled and automatic human information processing: I
Schneider, W. E., & Shiffrin, R. M. (1977) · Cited by 2,228
Rheingold, H. (1991) · Cited by 1,804
Gift, A. G. (1989) · Nursing Research · doi:10.1097/00006199-198909000-00006 · Cited by 1,223
Research works printed but not linked: 4
- Cooper, 1990, Altered pharmacology in thermal injury., Crit Care Rep, 2, 78
- Everett, 1990, Cognitive and behavioural treatments for burn pain., Pain Clinic, 3, 1133
- Kennedy, 1992, Presence: teleoperators and virtual, environments, 1, 295
- Perry, 1981, Assessment of pain by burn patients., J Burn Care Rehabil, 2, 322, 10.1097/00004630-198111000-00004 · DOI
Cited by
Sorted by citations
Items 101–200 of 651
Modulation of pain threshold by virtual body ownership
Martini, M., Pérez-Marcos, D., & Sanchez-Vives, M. V. (2014) · European Journal of Pain · doi:10.1002/j.1532-2149.2014.00451.x · Cited by 102
Hypnosis Delivered Through Immersive Virtual Reality for Burn Pain:A Clinical Case Series
Patterson, D. R., WIECHMAN, S. A., Jensen, M. P., & Sharar, S. R. (2006) · International Journal of Clinical and Experimental Hypnosis · doi:10.1080/00207140500528182 · Cited by 102
Dahlquist, L. M., Weiss, K. E., Clendaniel, L. D., Law, E. F., Ackerman, C. S., & McKenna, K. D. (2008) · Journal of Pediatric Psychology · doi:10.1093/jpepsy/jsn023 · Cited by 106
Colloca, L., Raghuraman, N., Wang, Y., Akintola, T., Brawn, B., Colloca, G., Kier, C., Varshney, A., & Murthi, S. B. (2020) · Pain · doi:10.1097/j.pain.0000000000001900 · Cited by 98
Lengenfelder, J., Schultheis, M. T., Al-Shihabi, T., Mourant, R. R., & DeLuca, J. (2002) · Journal of Head Trauma Rehabilitation · doi:10.1097/00001199-200202000-00005 · Cited by 102
Neumann, U., Pintaric, T., & Rizzo, A. (2000) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/354384.376408 · Cited by 96
Virtual Reality as a Pediatric Pain Modulation Technique: A Case Study
Steele, E. J., Grimmer, K. A., Thomas, B. H., Mulley, B., Fulton, I., & Hoffman, H. G. (2003) · CyberPsychology & Behavior · doi:10.1089/109493103322725405 · Cited by 96
Self-citationINTERACTIVITY INFLUENCES THE MAGNITUDE OF VIRTUAL REALITY ANALGESIA.
Wender, R., Hoffman, H. G., Hunner, H. H., Seibel, E. J., Patterson, D. R., & Sharar, S. R. (2009) · PubMed · Cited by 95
Self-citationPractice Guidelines for the Management of Pain
Faucher, L. D., & Furukawa, K. T. (2006) · Journal of Burn Care & Research · doi:10.1097/01.bcr.0000238117.41490.00 · Cited by 95
“Another study found significant reduction in pain scores when virtual reality in combination with opioids was compared with opioid analgesics alone and with opioid analgesics with video game distraction during wound care in adolescents.(7) Virtual reality does not diminish in its analgesic effectiveness over time.”
BackgroundDeutsch, J. E., & McCoy, S. W. (2017) · Pediatric Physical Therapy · doi:10.1097/pep.0000000000000387 · Cited by 98
Immersive Virtual Reality for Reducing Experimental Ischemic Pain
Hoffman, H. G., Garcia-Palacios, A., Kapa, V., Beecher, J., & Sharar, S. R. (2003) · International Journal of Human-Computer Interaction · doi:10.1207/s15327590ijhc1503_10 · Cited by 93
Self-citationLiszio, S., Graf, L., & Masuch, M. (2018) · Annual review of Cybertherapy and Telemedicine · Cited by 93
Guo, C., Deng, H., & Yang, J. (2014) · Journal of Clinical Nursing · doi:10.1111/jocn.12626 · Cited by 91
“When users feel that they are in the scene, their attention is effectively removed from pain, and thus, the perception of pain is reduced (Hoffman et al. 2000, 2004).”
BackgroundImproving Dental Experiences by Using Virtual Reality Distraction: A Simulation Study
Dijkstra, K., Pahl, S., White, M. P., Andrade, J., Qian, C., Bruce, M., May, J., & Moles, D. R. (2014) · PLoS ONE · doi:10.1371/journal.pone.0091276 · Cited by 87
“For example, the appearance of the nurse who cleans patient’s wounds may be a strong enough cue to create anxiety [38].”
BackgroundTransformation of flow in rehabilitation: The role of advanced communication technologies
Riva, G., Castelnuovo, G., & Mantovani, F. (2006) · Behavior Research Methods · doi:10.3758/bf03192775 · Cited by 86
“Hoffman, Doctor, Patterson, Carrougher, and Furness (2000) conducted a controlled study of the efficacy of VR as an advanced distraction by comparing it with the efficacy of a popular Nintendo video game.”
BackgroundMethodResultInfluentialJahanishoorab, N., Zagami, S. E., Nahvi, A., Mazluom, S. R., Golmakani, N., Talebi, M., & Pabarja, F. (2015) · PubMed Central · Cited by 84
Virtual Reality Hypnosis: A Case Report
Patterson, D. R., Tininenko, J. R., Schmidt, A. E., & Sharar, S. R. (2003) · International Journal of Clinical and Experimental Hypnosis · doi:10.1076/iceh.52.1.27.23925 · Cited by 84
Wang, Z., Sun, L., & Chen, A. M. (2008) · Swiss Medical Weekly · doi:10.4414/smw.2008.12224 · Cited by 82
Leibovici, V., Magora, F., Cohen, S. E., & Ingber, A. (2009) · Pain Research and Management · doi:10.1155/2009/178751 · Cited by 82
“Hoffman et al (12) compared the alleviation of pain during burn dressing changes when using VRI therapy or a Nintendo computer game (Nintendo of America, Inc).”
BackgroundMethodTennant, M., McGillivray, J., Youssef, G. J., McCarthy, M., & Clark, T.-J. (2020) · Journal of Pediatric Oncology Nursing · doi:10.1177/1043454220917859 · Cited by 81
“These findings appear consistent with the very mild or infrequent side effects observed in other VR distraction studies with pediatric hospitalized patients (Gold et al., 2006; Hoffman et al., 2000; Jeffs et al., 2014; Schmitt et al., 2011; Schneider & Workman, 2000; Sharar et al., 2008).”
ResultVirtual reality and chronic low back pain
Tack, C. (2019) · Disability and Rehabilitation Assistive Technology · doi:10.1080/17483107.2019.1688399 · Cited by 80
“VR was originally used in managing pain during dressing changes in paediatric burn patients using the “SnowWorld” game; designed around cold and ice as the antithesis to the injuries suffered by the patients [15].”
MethodVirtual Reality Monitoring: Phenomenal Characteristics of Real, Virtual, and False Memories
Hoffman, H. G., García‐Palacios, A., Thomas, A. K., & Schmidt, A. E. (2001) · CyberPsychology & Behavior · doi:10.1089/109493101753235151 · Cited by 79
Self-citationSustained Efficacy of Virtual Reality Distraction
Rutter, C. E., Dahlquist, L. M., & Weiss, K. E. (2009) · Journal of Pain · doi:10.1016/j.jpain.2008.09.016 · Cited by 77
Ahmadpour, N., Keep, M., Janssen, A., Rouf, A. S., & Marthick, M. (2020) · JMIR Serious Games · doi:10.2196/14565 · Cited by 77
Luo, H., Cao, C., Zhong, J., Chen, J., & Cen, Y. (2018) · Wound Repair and Regeneration · doi:10.1111/wrr.1 · Cited by 77
Virtual reality: Using the virtual world to improve quality of life in the real world
Anderson, P. L., Rothbaum, B. O., & Hodges, L. F. (2001) · Bulletin of the Menninger Clinic · doi:10.1521/bumc.65.1.78.18713 · Cited by 76
House, G., Burdea, G., Grampurohit, N., Polistico, K., Roll, D., Damiani, F., Hundal, J., & Demesmin, D. (2016) · British Journal of Pain · doi:10.1177/2049463716664370 · Cited by 75
Learning in Artificial Environments: Embodiment, Embeddedness and Dynamic Adaptation
Winn, W. D. (2003) · Cited by 74
Immersion and Coherence: Research Agenda and Early Results
Skarbez, R., Brooks, F. P., & Whitton, M. C. (2020) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2020.2983701 · Cited by 73
“(Examples include burn wound care [26], chemotherapy [27], and dental procedures [28].”
BackgroundThe age of cyberpsychology: An overview.
Ancis, J. R. (2020) · Technology Mind and Behavior · doi:10.1037/tmb0000009 · Cited by 96
“…in physically ill patients (Schneider &Workman, 1999), trauma/PTSD (Gerardi et al., 2008; Rizzo et al., 2014; Rothbaum et al., 2001), body image disturbances and eating disorders (Ferrer-García et al., 2017; Riva & Melis, 1997), and pain reduction (Hoffman et al., 2000; Wiederhold et al., 2014).”
BackgroundVirtual Reality and Driving: The Road to Better Assessment for Cognitively Impaired Populations
Schultheis, M. T., & Mourant, R. R. (2001) · PRESENCE Virtual and Augmented Reality · doi:10.1162/1054746011470271 · Cited by 73
Hoffman, H. G., Patterson, D. R., Carrougher, G. J., Nakamura, D. Y., Moore, M. L., García‐Palacios, A., & Furness, T. A. (2001) · International Journal of Human-Computer Interaction · doi:10.1207/s15327590ijhc1301_1 · Cited by 73
Self-citationHelping Children and Caregivers Cope with Repeated Invasive Procedures: How Are We Doing?
Slifer, K. J., Tucker, C. L., & Dahlquist, L. M. (2002) · Journal of Clinical Psychology in Medical Settings · doi:10.1023/a:1014944110697 · Cited by 74
“This idea is beginning to be investigated with children undergoing dental treatment (Sullivan, Schneider, Musselman, Dummett, & Gardiner, 2000) and burn-wound care ( Hoffman, Doctor, Patterson, Carrougher, & Furness, 2000 ).”
BackgroundDahlquist, L. M., Weiss, K. E., Law, E. F., Sil, S., Herbert, L., Horn, S. B., Wohlheiter, K. A., & Ackerman, C. S. (2009) · Journal of Pediatric Psychology · doi:10.1093/jpepsy/jsp082 · Cited by 72
Hoffman, H. G., Boe, D. A., Rombokas, E., Khadra, C., May, S. L., Meyer, W. J., Patterson, S., Ballesteros, A., & Pitt, S. W. (2020) · Journal of Hand Therapy · doi:10.1016/j.jht.2020.04.001 · Cited by 99
Self-citationImmersive virtual reality in orthopaedics—a narrative review
Combalía, A., Sanchez-Vives, M. V., & Donegan, T. (2023) · International Orthopaedics · doi:10.1007/s00264-023-05911-w · Cited by 75
“VR may work by distracting the patient’s attention from the painful or stressful stimuli— it is thought that the sense of being present in the virtual world occupies significant sensory “bandwidth”, reducing the availability for nociceptive processing [23].”
BackgroundMethodHoffman, H. G. (2021) · Scientific Reports · doi:10.1038/s41598-021-89526-4 · Cited by 69
Self-citationFlores, A., Linehan, M. M., Todd, S. R., & Hoffman, H. G. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.00531 · Cited by 64
“The current study explored for the first time, the feasibility and clinical potential of using Immersive Virtual Reality (VR) enhanced DBT® Mindfulness skills training to help reduce psychological symptoms (negative emotions and anxiety, ASD/PTSD) of two patients with SCI. Patient 1 was a 39-year-old male patient suff…”
BackgroundInfluentialSelf-citationKılıç, A., Brown, A., Aras, I., Hui, R., Hare, J., Hughes, L. D., & McCracken, L. M. (2021) · Annals of Behavioral Medicine · doi:10.1093/abm/kaab016 · Cited by 65
“[24] demonstrated that burn patients who participated in a virtual game using VR reported a decline in their perceived pain compared to patients who played Nintendo (e.”
ResultComparison of patient satisfaction and self-reports of pain in adult burn-injured patients.
Carrougher, G., Ptacek, J., Sharar, S., Wiechman, S., Honari, S., Patterson, D., & Heimbach, D. (2003) · Journal of Burn Care and Rehabilitation · doi:10.1097/00004630-200301000-00003 · Cited by 62
Riva, G., Molinari, E., & Vincelli, F. (2002) · IEEE Transactions on Information Technology in Biomedicine · doi:10.1109/titb.2002.802370 · Cited by 65
“But if imagination pays a role of such importance in aetiopathogenetic processes of human behavior, the modification and substitution of images associated to these dysfunctions represent indispensable elements in the complex process of diagnosis and care of psychological distress.”
BackgroundHendricks, T. M., Gutierrez, C. N., Stulak, J. M., Dearani, J. A., & Miller, J. D. (2020) · Mayo Clinic Proceedings · doi:10.1016/j.mayocp.2020.02.032 · Cited by 64
France, C. R., Froese, S. A., & Stewart, J. C. (2002) · Pain · doi:10.1016/s0304-3959(01)00477-8 · Cited by 64
“Previous research has demonstrated that distraction can attenuate subjective ratings of both clinical and experimental pain, although this is not always the case (Eccleston, 1995; Hoffman et al., 2000; Petrovic et al., 2000).”
Gold, J. I., Kant, A. J., Kim, S. H., & Rizzo, A. (2005) · Seminars in Anesthesia Perioperative Medicine and Pain · doi:10.1053/j.sane.2005.10.005 · Cited by 63
Does Cartoon Movie Distraction Decrease Burned Children's Pain Behavior?
Landolt, M. A., Marti, D., Widmer, J. D., & Meuli, M. (2002) · Journal of Burn Care & Rehabilitation · doi:10.1097/00004630-200201000-00013 · Cited by 62
Clinical hypnosis for pain control.
Patterson, D. R. (2010) · doi:10.1037/12128-000 · Cited by 62
Self-citationAnalgo-Sedation of Patients with Burns Outside the Operating Room
Gregoretti, C., Decaroli, D., Piacevoli, Q., Mistretta, A., Barzaghi, N., Luxardo, N., Tosetti, I., Tedeschi, L., Burbi, L., Navalesi, P., et al. (2012) · Drugs · doi:10.2165/0003495-200868170-00003 · Cited by 55
Use of Virtual Reality Feedback for Patients with Chronic Neck Pain and Kinesiophobia
Chen, K., Sesto, M. E., Ponto, K., Leonard, J. W., Mason, A. H., Vanderheiden, G. C., Williams, J., & Radwin, R. G. (2016) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/tnsre.2016.2621886 · Cited by 61
Yamashita, Y., Shimohira, D., Aijima, R., Mori, K., & Danjo, A. (2020) · Journal of Oral and Maxillofacial Surgery · doi:10.1016/j.joms.2019.11.016 · Cited by 57
Alshatrat, S. M., Sabarini, J. M., Hammouri, H. M., Al-Bakri, I. A., & Al-Omari, W. M. (2021) · International Journal of Paediatric Dentistry · doi:10.1111/ipd.12851 · Cited by 59
Pérez-Marcos, D., Solazzi, M., Steptoe, W., Oyekoya, O., Frisoli, A., Weyrich, T., Steed, A. J., Tecchia, F., Slater, M., & Sanchez-Vives, M. V. (2012) · Frontiers in Neurology · doi:10.3389/fneur.2012.00110 · Cited by 62
“A recent review study has shown that such systems can be effective and motivating for rehabilitation therapies involving repetition and feedback Holden, 2005).”
BackgroundVirtual reality analgesia for burn joint flexibility: A randomized controlled trial.
Soltani, M., Drever, S. A., Hoffman, H. G., Sharar, S. R., WIECHMAN, S. A., Jensen, M. P., & Patterson, D. R. (2018) · Rehabilitation Psychology · doi:10.1037/rep0000239 · Cited by 59
Self-citationGorini, A., Mosso-Vázquez, J. L., Mosso, D., Pineda, E., Ruíz, N. L., Ramíez, M., Morales, J. L., & Riva, G. (2009) · CyberPsychology & Behavior · doi:10.1089/cpb.2009.0192 · Cited by 58
Pain management in patients with burn injuries
Askay, S. W., Patterson, D. R., Sharar, S. R., Mason, S. T., & Faber, B. W. (2009) · International Review of Psychiatry · doi:10.3109/09540260903343844 · Cited by 57
Honzel, E., Murthi, S. B., Brawn, B., Colloca, G., Kier, C., Varshney, A., & Colloca, L. (2019) · Pain · doi:10.1097/j.pain.0000000000001539 · Cited by 61
“…intensity, selfefficacy, and catastrophizing Pain Catastrophizing Scale (PCS) and Visual Analogue Scale (VAS) Strongest pain intensity: 20.126 Hoffman et al. (2000)27 VR Burn injury patients n 5 2 Withinsubjects Videogame only during wound care Subjective Intensity VAS Missing data Hoffman…”
BackgroundMethodInfluentialGomez, J., Hoffman, H. G., Bistricky, S. L., Gonzalez, M., Rosenberg, L., Sampaio, M., García‐Palacios, A., Haro, M. V. N., Alhalabi, W., Rosenberg, M., et al. (2017) · Frontiers in Psychology · doi:10.3389/fpsyg.2017.01611 · Cited by 56
“Immersive VR blocks patients’ view of the real world (Hoffman et al., 2000; Hoffman, 2004), and may help patients focus their attention on the mindfulness skills exercise in VR (Navarro-Haro et al.”
BackgroundSelf-citationLier, E. J., Oosterman, J. M., Assmann, R., de Vries, M., & van Goor, H. (2020) · Scientific Reports · doi:10.1038/s41598-020-66035-4 · Cited by 56
Extending the Use of Games in Health Care
Watters, C. R., Oore, S., Shepherd, M. A., Abouzied, A., Cox, A., Kellar, M., Kharrazi, H. H. K., Liu, F., & Otley, A. R. (2006) · Hawaii International Conference on System Sciences (HICSS) · doi:10.1109/hicss.2006.179 · Cited by 56
Ran, L., Zhao, N., Fan, L., Zhou, P., Zhang, C., & Yu, C. (2021) · Trials · doi:10.1186/s13063-021-05540-x · Cited by 55
Jiang, X., Li, X., & Lan, Z. H. (2015) · Gastroenterology Nursing · doi:10.1097/sga.0000000000000089 · Cited by 56
Psychosocial Recovery, Pain, and Itch After Burn Injuries
WIECHMAN, S. A. (2011) · Physical Medicine and Rehabilitation Clinics of North America · doi:10.1016/j.pmr.2011.01.005 · Cited by 55
Sil, S., Dahlquist, L. M., Thompson, C., Hahn, A. L., Herbert, L., Wohlheiter, K. A., & Horn, S. B. (2012) · Journal of Behavioral Medicine · doi:10.1007/s10865-012-9479-0 · Cited by 57
“Specifically, use of the same videogame segment in both distraction conditions while varying only the use of the VR helmet helped control for the confound of using different distractor stimuli (e.g., Hoffman et al., 2000).”
BackgroundMethodStamm, O., Dahms, R., Reithinger, N., Ruß, A., & Müller‐Werdan, U. (2022) · Virtual Reality · doi:10.1007/s10055-022-00629-3 · Cited by 54
Presence-Inducing Media for Mental Health Applications
Riva, G., Botella, C., Baños, R., Mantovani, F., García-Palacios, A., Quero, S., Serino, S., Triberti, S., Repetto, C., Dakanalis, A., et al. (2015) · Immersed in Media · doi:10.1007/978-3-319-10190-3_12 · Cited by 55
Hoag, J. A., Karst, J. S., Bingen, K. M., Palou‐Torres, A., & Yan, K. (2022) · Journal of Medical Internet Research · doi:10.2196/30260 · Cited by 58
“This measure asked about 4 domains of pain, including worst pain, average amount of pain, nervousness about pain, and time spent thinking about pain [39].”
Virtual reality immersion method of distraction to control experimental ischemic pain.
Magora, F., Cohen, S. E., Shochina, M., & Dayan, E. (2006) · PubMed · Cited by 53
Virtual Reality as a Tool for Cognitive Behavioral Therapy: A Review
Scozzari, S., & Gamberini, L. (2011) · Studies in computational intelligence · doi:10.1007/978-3-642-17824-5_5 · Cited by 52
“Hoffmann and colleagues [212] presented two case studies on adolescent burn wound patients undergoing wound medication; pain perceived during the procedure when immersed in VR was compared to that perceived while playing a video game.”
BackgroundApproaches and Applications of Virtual Reality and Gesture Recognition
Sudha, M. R., Sriraghav, K., Sudar Abisheck, S., Jacob, S. G., & Manisha, S. (2017) · International Journal of Ambient Computing and Intelligence · doi:10.4018/ijaci.2017100101 · Cited by 53
How to Analyse Therapeutic Games: The Player / Game / Therapy Model
Mader, S., Natkin, S., & Levieux, G. (2012) · Lecture notes in computer science · doi:10.1007/978-3-642-33542-6_17 · Cited by 53
“The objective is to alleviate the patient’s pain during the bandage change in order to facilitates the care giver’s work [12].”
BackgroundVirtual Reality-Assisted Pain, Anxiety, and Anger Management in the Emergency Department
Sikka, N. K., Shu, L., Ritchie, B. J., AMDUR, R. L., & Pourmand, A. (2019) · Telemedicine Journal and e-Health · doi:10.1089/tmj.2018.0273 · Cited by 52
“17,18 VR can divert a patient’s attention into an alternative reality, which reduces the focus on pain.”
Virtual Reality Analgesia for Children With Large Severe Burn Wounds During Burn Wound Debridement
Hoffman, H. G., Patterson, D. R., Rodriguez, R. A., Peña, R., Beck, W., & Meyer, W. J. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.602299 · Cited by 55
“Although the mechanism of how virtual reality reduces pain is not well-understood, researchers propose that VR reduces pain primarily via attention distraction (Hoffman et al., 2000a,b).”
BackgroundSelf-citationThe Potential of Personalized Virtual Reality in Palliative Care: A Feasibility Trial
Perna-Forrest, L., Lund, S., White, N., & Minton, O. (2021) · American Journal of Hospice and Palliative Medicine® · doi:10.1177/1049909121994299 · Cited by 51
“Inclusion criteria: (1) Under the care of the hospice (2) Progressive life limiting condition(s) (3) Aged 18 years or over (4) Full visual and auditory abilities (5) No restriction in their range of head and neck movement (6) Capacity to consent to the study (7) Fluent in English.”
BackgroundTennant, M., Anderson, N., Youssef, G. J., McMillan, L., Thorson, R., Wheeler, G., & McCarthy, M. (2021) · Technical Innovations & Patient Support in Radiation Oncology · doi:10.1016/j.tipsro.2021.06.001 · Cited by 51
Self-Reports of Anxiety in Burn-Injured Hospitalized Adults During Routine Wound Care
Carrougher, G. J., Ptacek, J. T., Honari, S. E., Schmidt, A. E., Tininenko, J. R., Gibran, N. S., & Patterson, D. R. (2006) · Journal of Burn Care & Research · doi:10.1097/01.bcr.0000238100.11905.ab · Cited by 51
“Pain intensity is a commonly assessed dimension clinically and in outcomes research.(3,5,6) It frequently is quantified using some form of Visual Analog Scale (VAS; usually a 10-cm line with one end representing no pain and the other representing worst pain possible) or Numerical Rating Scale (NRS; a 0–10 or 0–100 sca…”
MethodImmersion and coherence in a stressful virtual environment
Skarbez, R., Brooks, F. P., & Whitton, M. C. (2018) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3281505.3281530 · Cited by 51
Trost, Z., & Parsons, T. D. (2014) · Journal of Applied Biobehavioral Research · doi:10.1111/jabr.12021 · Cited by 50
“It is further argued that VR may improve analgesia through the reduction of visual cues associated with a painful procedure (Hoffman et al., 2000).”
BackgroundMethodInfluentialFacial expression recognition in virtual reality environments: challenges and opportunities
Zhang, Z., Mir, J. M. F., & Mateu, L. G. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1280136 · Cited by 50
Voon, K., Silberstein, I., Eranki, A., Phillips, M. R., Wood, F. M., & Edgar, D. W. (2016) · Burns · doi:10.1016/j.burns.2016.06.007 · Cited by 50
Keller, M. S., Park, H. J., Cunningham, M. E., Fouladian, J. E., Chen, M. S., & Spiegel, B. M. R. (2017) · Journal of Medical Internet Research · doi:10.2196/jmir.7467 · Cited by 58
Ozcelik, G., & Becerik-Gerber, B. (2018) · Advanced Engineering Informatics · doi:10.1016/j.aei.2018.04.008 · Cited by 50
Use of Virtual Reality in Burn Rehabilitation: A Systematic Review and Meta-analysis
Lan, X., Tan, Z., Zhou, T., Huang, Z., Huang, Z., Wang, C., Chen, Z., Ma, Y., Kang, T., Gu, Y., et al. (2022) · Archives of Physical Medicine and Rehabilitation · doi:10.1016/j.apmr.2022.08.005 · Cited by 52
“are the first to use VR technology to relieve operative pain in burn patients during dressing changes [14].”
BackgroundAffective Recognition in Dynamic and Interactive Virtual Environments
Moghimi, M., Stone, R. J., & Rotshtein, P. (2017) · IEEE Transactions on Affective Computing · doi:10.1109/taffc.2017.2764896 · Cited by 49
“As well as entertainment, VRs and their so-called “serious games” counterparts have been used for training purposes [7], [8], [9], pain distraction [10], [11], rehabilitation r egimes [12], [13] and emotional disorder therapy [14], [15], to mention but a handful of applications.”
BackgroundVirtual reality for assessment of patients suffering chronic pain: a case study
Llobera, J., González-Franco, M., Pérez-Marcos, D., Valls‐Solé, J., Slater, M., & Sanchez-Vives, M. V. (2012) · Experimental Brain Research · doi:10.1007/s00221-012-3352-9 · Cited by 49
Hoffman, H. G., Patterson, D. R., Soltani, M., Teeley, A., Miller, W. M., & Sharar, S. R. (2008) · CyberPsychology & Behavior · doi:10.1089/cpb.2008.0056 · Cited by 48
Self-citationFord, G. K., Moriarty, O., McGuire, B. E., & Finn, D. P. (2008) · European Journal of Pain · doi:10.1016/j.ejpain.2008.01.002 · Cited by 48
“All rights tual-reality techniques (Hoffman et al., 2000, 2001) have been used to reduce pain, with varying degrees of success.”
MethodWhat are the psychiatric sequelae of burn pain?
Askay, S. W., & Patterson, D. R. (2008) · Current Pain and Headache Reports · doi:10.1007/s11916-008-0018-1 · Cited by 48
Attentional Shifts Alter Pain Perception in the Chicken
Gentle, M. (2001) · Animal Welfare · doi:10.1017/s0962728600023617 · Cited by 47
Lindner, P., Miloff, A., Hamilton, W., & Carlbring, P. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.00132 · Cited by 47
Alghamdi, N., Meyer, W. J., Atzori, B., Alhalabi, W., Seibel, C. C., Ullman, D., & Hoffman, H. G. (2020) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2019.00467 · Cited by 49
“Researchers (e.g., Hoffman, 1998; Hoffman et al., 2000; Birnie et al., 2017), propose that VR uses up so much attention, that the patient’s brain has less attention available to process incoming nociceptive signals traveling from the burn wound to the brain while the wound is being cleaned.”
BackgroundInfluentialSelf-citationPediatric Pain Control Practices of North American Burn Centers
Martin-Herz, S. P., Patterson, D. R., Honari, S. E., Gibbons, J., Gibran, N. S., & Heimbach, D. M. (2003) · Journal of Burn Care & Rehabilitation · doi:10.1097/00004630-200301000-00007 · Cited by 47
Kaya, M., & Özlü, Z. K. (2022) · Burns · doi:10.1016/j.burns.2022.06.001 · Cited by 46
Li, J., Yang, H., Xiao, Y., Liu, X., Ma, B., Ma, K., Hu, L., & Lu, X. (2023) · British Journal of Anaesthesia · doi:10.1016/j.bja.2023.09.001 · Cited by 46
Virtual reality as a pain distractor during physical rehabilitation in pediatric burns
Ali, R. R., Selim, A. O., Ghafar, M. A. A., Abdel‐Raouf, O., & Ali, O. I. (2021) · Burns · doi:10.1016/j.burns.2021.04.031 · Cited by 45
Telehealth and Virtual Reality Technologies in Chronic Pain Management: A Narrative Review
Cerda, I. H., Thérond, A., Moreau, S., Studer, K., Donjow, A. R., Crowther, J. E., Mazzolenis, M. E., Lang, M., Tolba, R., Gilligan, C. J., et al. (2024) · Current Pain and Headache Reports · doi:10.1007/s11916-023-01205-3 · Cited by 48
“VR extended beyond its origins in the entertainment industry and into pain management for the first time in 2000, when it was demonstrated that “SnowWorld,” a game in which players threw snowballs at animated characters, effectively reduced burn pain in adolescents [73] and adults [74].”
Virtual medicine: how virtual reality is easing pain, calming nerves and improving health
Spiegel, B. M. R. (2018) · The Medical Journal of Australia · doi:10.5694/mja17.00540 · Cited by 45
Maani, C. V., Hoffman, H. G., Fowler, M., Maiers, A. J., Gaylord, K. M., & DeSocio, P. A. (2011) · Pain Medicine · doi:10.1111/j.1526-4637.2011.01091.x · Cited by 45
Self-citationMartini, M. (2016) · Consciousness and Cognition · doi:10.1016/j.concog.2016.06.005 · Cited by 44
Brady, N., McVeigh, J. G., McCreesh, K. M., Rio, E., Dekkers, T. A., & Lewis, J. S. (2021) · Physical Therapy Reviews · doi:10.1080/10833196.2021.1903209 · Cited by 44
“Sense of presence and immersion achieved with VR leads to greater distraction and reduced awareness of injury and pain during wound care procedures [11].”
BackgroundHitching, R., Hoffman, H. G., García‐Palacios, A., Adamson, M. M., Madrigal, E., Alhalabi, W., Alhudali, A., Sampaio, M., Peterson, B. N., Fontenot, M. R., et al. (2023) · Journal of Clinical Medicine · doi:10.3390/jcm12030843 · Cited by 43
“During the early days of VR [33,34], the VR system was heavy and costly (USD 60,000 for one VR system), and included a heavy computer monitor, a 55 lb Silicon Graphics supercomputer, an 8-pound VR helmet, and a separate USD 8000 Polhemus FastTrak electromagnetic tracking system.”
BackgroundMethodSelf-citation
Metadata
- Authors
- Hoffman, H. G., Doctor, J. N., Patterson, D. R., Carrougher, G. J., & Furness, T. A.
- Affiliations
- University of Washington (US)
- Corresponding author
- Patterson, David R.
- Venue
- Pain
- Published
- 2000-03-01
- Volume
- 85
- Issue
- 1
- Pages
- 305-309
- ISSN
- 0304-3959 (ISSN-L)
- OpenAlex
- W2034120147
- Cited by
- 651
- References
- 36
- Citations by year
- 2026: 30 · 2025: 29 · 2024: 43 · 2023: 46 · 2022: 42 · 2021: 50 · 2020: 46 · 2019: 31 · 2018: 31 · 2017: 30 · 2016: 19 · 2015: 15 · 2014: 30 · 2013: 11 · 2012: 20
- FWCI
- 14.77
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Pain (publishedVersion)
- PubMed (publishedVersion)
- Funders
- National Institutes of Health
- National Institute of General Medical Sciences (GM42725-07, R01GM042725)
- Topics
- Health Sciences › Medicine › Pediatrics, Perinatology and Child Health › Pediatric Pain Management Techniques
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Surgery › Burn Injury Management and Outcomes
- Keywords
- virtual reality, burn wound care, procedural pain, distraction therapy, non-pharmacological analgesia, adolescents, opioid analgesics, pain intensity, anxiety, video games, staple removal, acute pain management
- MeSH terms
- Adolescent, Burns, Computer Graphics, Humans, Male, Pain, Pain Measurement, User-Computer Interface, Pain Management
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review