Soft constraints in interactive behavior: the case of ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head*1, *2
Abstract
Abstract Constraints and dependencies among the elements of embodied cognition form patterns or microstrategies of interactive behavior. Hard constraints determine which microstrategies are possible. Soft constraints determine which of the possible microstrategies are most likely to be selected. When selection is non‐deliberate or automatic the least effort microstrategy is chosen. In calculating the effort required to execute a microstrategy each of the three types of operations, memory retrieval, perception, and action, are given equal weight; that is, perceptual‐motor activity does not have a privileged status with respect to memory. Soft constraints can work contrary to the designer's intentions by making the access of perfect knowledge in‐the‐world more effortful than the access of imperfect knowledge in‐the‐head. These implications of soft constraints are tested in two experiments. In experiment 1 we varied the perceptual‐motor effort of accessing knowledge in‐the‐world as well as the effort of retrieving items from memory. In experiment 2 we replicated one of the experiment 1 conditions to collect eye movement data. The results suggest that milliseconds matter. Soft constraints lead to a reliance on knowledge in‐the‐head even when the absolute difference in perceptual‐motor versus memory retrieval effort is small, and even when relying on memory leads to a higher error rate and lower performance. We discuss the implications of soft constraints for routine interactive behavior, accounts of embodied cognition, and tool and interface design.
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Raising the costs of externalisations increases the use of internal strategies such as memory-based processing, whereas lowering the costs of externalisations increases the use of technical tools.
“Raising the costs of externalisations (e.g., by adding additional physical or temporal demands) increases the use of internal strategies such as memory-based processing, whereas lowering the costs of externalisations increases the use of technical tools (e.g., Cary & Carlson, 2001; Gray & Fu, 2004; Gray et al., 2006; Morgan & Patrick, 2013; O’Hara & Payne, 1998; Schönpflug, 1986).”
From Consequences of cognitive offloading: Boosting performance but diminishing memory (2021) · cites this paper as Gray & Fu, 2004
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Clark, A. (2008) · doi:10.1093/acprof:oso/9780195333213.001.0001 · Cited by 2,201 · see citing works
Embodied cognition and the magical future of interaction design
Kirsh, D. (2013) · ACM Transactions on Computer-Human Interaction · doi:10.1145/2442106.2442109 · Cited by 465 · see citing works
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Self-citationConsequences of cognitive offloading: Boosting performance but diminishing memory
Grinschgl, S., Papenmeier, F., & Meyerhoff, H. S. (2021) · Quarterly Journal of Experimental Psychology · doi:10.1177/17470218211008060 · Cited by 147 · see citing works
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Avoiding the problem state bottleneck by strategic use of the environment
Borst, J. P., Buwalda, T. A., van Rijn, H., & Taatgen, N. A. (2013) · Acta Psychologica · doi:10.1016/j.actpsy.2013.07.016 · Cited by 19 · see citing works
- Authors
- GRAY, W.
- Affiliations
- Rensselaer Polytechnic Institute (US)
- Corresponding author
- GRAY, W
- ORCID
- GRAY, W
- Venue
- Cognitive Science
- Publisher
- Wiley
- Published
- 2004-05
- Volume
- 28
- Issue
- 3
- Pages
- 359-382
- ISSN
- 0364-0213 (ISSN-L)
- OpenAlex
- W4237293291
- Cited by
- 321
- References
- 1
- Citations by year
- 2026: 7 · 2025: 50 · 2024: 7 · 2023: 2 · 2022: 6 · 2021: 13 · 2020: 9 · 2019: 9 · 2018: 11 · 2017: 9 · 2016: 5 · 2015: 16 · 2014: 10 · 2013: 19 · 2012: 20
- FWCI
- 5.74
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Cognitive Science (publishedVersion)
- Defense Technical Information Center (DTIC) (submittedVersion)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Embodied and Extended Cognition
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- soft constraints, embodied cognition, interactive behavior, MicroStrategy, eye movements, routines
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