Cited by 465Embodied and Extended CognitionInnovative Human-Technology InteractionInteractive and Immersive Displays

Embodied cognition and the magical future of interaction design

Open access
Kirsh, David·2013·ACM Transactions on Computer-Human Interaction

Abstract

The theory of embodied cognition can provide HCI practitioners and theorists with new ideas about interaction and new principles for better designs. I support this claim with four ideas about cognition: (1) interacting with tools changes the way we think and perceive -- tools, when manipulated, are soon absorbed into the body schema, and this absorption leads to fundamental changes in the way we perceive and conceive of our environments; (2) we think with our bodies not just with our brains; (3) we know more by doing than by seeing -- there are times when physically performing an activity is better than watching someone else perform the activity, even though our motor resonance system fires strongly during other person observation; (4) there are times when we literally think with things. These four ideas have major implications for interaction design, especially the design of tangible, physical, context aware, and telepresence systems.

Integrity signals

Registry

Crossref · 10.1145/2442106.2442109

Cites

136 of 136 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Cites

Flagged first, then by citations

Cited by

Sorted by citations

Authors
Kirsh, D.
Affiliations
University of California San Diego (US)
Corresponding author
Kirsh, David
Venue
ACM Transactions on Computer-Human Interaction
Published
2013-03
Volume
20
Issue
1
Pages
1-30
ISSN
  • 1073-0516 (ISSN-L)
  • 1557-7325
OpenAlex
W2109917277
Cited by
465
References
136
Citations by year
2026: 44 · 2025: 40 · 2024: 37 · 2023: 23 · 2022: 51 · 2021: 28 · 2020: 54 · 2019: 36 · 2018: 37 · 2017: 33 · 2016: 36 · 2015: 27 · 2014: 19
FWCI
14.93
Type
journal article
Language
en
Open access
Locations
  • ACM Transactions on Computer-Human Interaction (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • eScholarship (California Digital Library) (submittedVersion)
  • PhilPapers (PhilPapers Foundation) (submittedVersion)
Funders
Division of Information and Intelligent Systems (IIS-1002736)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Embodied and Extended Cognition
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
Keywords
embodied cognition, interaction design, body schema, tool use, perception, motor resonance, tangible interaction, context-aware systems, telepresence, physical interaction

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review