Cited by 395Educational Games and GamificationVisual and Cognitive Learning ProcessesIntelligent Tutoring Systems and Adaptive Learning

Role of Guidance, Reflection, and Interactivity in an Agent-Based Multimedia Game.

Moreno, Roxana, Mayer, Richard E.·2005·Journal of Educational Psychology

Abstract

The authors investigated whether guidance and reflection would facilitate science learning in an interactive multimedia game. College students learned how to design plants to survive in different weather conditions. In Experiment 1, they learned with an agent that either guided them with corrective and explanatory feedback or corrective feedback alone. Some students were asked to reflect by giving explanations about their problem-solving answers. Guidance in the form of explanatory feedback produced higher transfer scores, fewer incorrect answers, and greater reduction of misconceptions during problem solving. Reflection in the form of having students give explanations for their answers did not affect learning. Experiments 2 and 3 showed that reflection promotes retention and far transfer in noninteractive environments but not in interactive ones unless students are asked to reflect on correct program solutions rather than on their own solutions. Results support the appropriate use of guidance and reflection for interactive multimedia games. Do educational games have the potential for improving aca-demic learning? For example, Prensky (2001, pp. 4–5) proposed that “by marrying the engagement of games and entertainment with the content of learning and training, it is possible to funda-

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Crossref · 10.1037/0022-0663.97.1.117

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  • Self-reflection empowers an agent to learn from its past experiences, allowing it to reason about and optimize decisions.

    “Self-reflection empowers an agent i to learn from its past experiences, allowing it to reason about and optimize decisions (Moreno & Mayer, 2005;Renze & Guven, 2024;Shinn et al., 2024;Qu et al., 2024).”

    From From Imitation to Introspection: Probing Self-Consciousness in Language Models (2025) · cites this paper as Moreno & Mayer, 2005

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Authors
Moreno, R., & Mayer, R. E.
Affiliations
  • University of New Mexico (US)
  • University of California, Santa Barbara (US)
Venue
Journal of Educational Psychology
Published
2005-02
Volume
97
Issue
1
Pages
117-128
ISSN
  • 0022-0663 (ISSN-L)
  • 1939-2176
OpenAlex
W1971562229
Cited by
395
References
2
Citations by year
2026: 7 · 2025: 15 · 2024: 11 · 2023: 13 · 2022: 22 · 2021: 22 · 2020: 17 · 2019: 17 · 2018: 14 · 2017: 9 · 2016: 29 · 2015: 25 · 2014: 25 · 2013: 24 · 2012: 30
FWCI
21.96
Type
journal article
Language
en
Open access
closed
Locations
Journal of Educational Psychology (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
Keywords
game-based learning, guidance, corrective feedback, explanatory feedback, reflection, metacognition, transfer of learning, misconceptions, retention, far transfer, interactive multimedia, science learning, plant design

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