Cited by 299Virtual Reality Applications and ImpactsTechnology Use by Older AdultsSocial Robot Interaction and HRI

Acceptance of immersive head-mounted virtual reality in older adults

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Huygelier, Hanne, Schraepen, Brenda, van Ee, Raymond, Vanden Abeele, Vero, Gillebert, Céline R.·2019·Scientific Reports

Abstract

Immersive virtual reality has become increasingly popular to improve the assessment and treatment of health problems. This rising popularity is likely to be facilitated by the availability of affordable headsets that deliver high quality immersive experiences. As many health problems are more prevalent in older adults, who are less technology experienced, it is important to know whether they are willing to use immersive virtual reality. In this study, we assessed the initial attitude towards head-mounted immersive virtual reality in 76 older adults who had never used virtual reality before. Furthermore, we assessed changes in attitude as well as self-reported cybersickness after a first exposure to immersive virtual reality relative to exposure to time-lapse videos. Attitudes towards immersive virtual reality changed from neutral to positive after a first exposure to immersive virtual reality, but not after exposure to time-lapse videos. Moreover, self-reported cybersickness was minimal and had no association with exposure to immersive virtual reality. These results imply that the contribution of VR applications to health in older adults will neither be hindered by negative attitudes nor by cybersickness.

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  • The neutral attitude of some older adults without prior experience with HMD-VR became more positive after they had support from champions and opportunities to try the HMD-VR device.

    “The neutral attitude of some of the older adults without prior experience with Head Mounted Device (HMD)-VR became more positive after they had support from the champions and opportunities to try the HMD-VR device (Huygelier et al., 2019; T.-Y. Lin et al., 2020) .”

    From Facilitators and Barriers to Using Virtual Reality and its Impact on Social Engagement in Aged Care Settings: A Scoping Review (2023) · cites this paper as Huygelier et al., 2019

    The Results and Discussion report that older adults without prior HMD-VR experience initially had neutral attitudes that became more positive after trying it. The Discussion does not attribute that change to support from champions; it says the type of help needed while using HMD-VR remains an open question. No page numbers are available in our copy. (LLM, conf=0.88)

    Experimental — accuracy not yet measured
  • Reviewed articles showed that staff play a significant role in supporting VR/AR implementation in care settings.

    “Some of the reviewed articles demonstrated the significant role of staff in supporting VR/AR implementation in care settings.”

    From Facilitators and Barriers to Using Virtual Reality and its Impact on Social Engagement in Aged Care Settings: A Scoping Review (2023) · cites this paper as Huygelier et al., 2019

    The Methodology (Procedure and design; page not available) says an experimenter explained and assisted older adults in using VR, supporting the narrower point that people can help users engage with it. The paper does not establish that care-setting staff play a significant role in VR/AR implementation; it studied older adults’ attitudes after VR exposure, not implementation in care settings. (LLM, conf=0.82)

    Experimental — accuracy not yet measured

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Cited by

Sorted by citations

Authors
Huygelier, H., Schraepen, B., van Ee, R., Vanden Abeele, V., & Gillebert, C. R.
Affiliations
  • VIB-KU Leuven Center for Brain & Disease Research (BE)
  • University of Oxford (GB)
Corresponding author
Gillebert, Céline R.
Venue
Scientific Reports
Published
2019-03-14
Volume
9
Issue
1
Pages
4519-4519
ISSN
2045-2322 (ISSN-L)
OpenAlex
W2922011710
Cited by
299
References
12
Citations by year
2026: 43 · 2025: 43 · 2024: 44 · 2023: 52 · 2022: 32 · 2021: 48 · 2020: 31 · 2019: 6
FWCI
27.66
Type
journal article
Language
en
Open access
Locations
  • Scientific Reports (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • Lirias (KU Leuven) (submittedVersion, other-oa)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
  • Radboud Repository (Radboud University) (submittedVersion)
  • Radboud Repository (Radboud University) (submittedVersion, other-oa)
Funders
  • Fonds Wetenschappelijk Onderzoek (1171717N, G078915N)
  • EU HealthPac grant awarded to J. van Opstal
  • Wellcome Trust (101253/A/13/Z)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Demography › Technology Use by Older Adults
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
Keywords
immersive virtual reality, head-mounted displays, older adults, technology acceptance, cybersickness, time-lapse video, technology adoption in aging
MeSH terms
Virtual Reality, Aged, Aged, 80 and over, Attitude, Female, Humans, Male, Middle Aged, Self Efficacy, Self Report

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