Cited by 63Virtual Reality Applications and ImpactsAdvanced Optical Imaging TechnologiesVestibular and auditory disorders

Virtual Reality Induced Symptoms and Effects: Concerns, Causes, Assessment & Mitigation

Open access
Conner, Nathan O., Freeman, Hannah R., Jones, J. Adam, Luczak, Tony, Carruth, Daniel, Knight, Adam C., Chander, Harish·2022·Virtual Worlds

Abstract

The utilization of commercially available virtual reality (VR) environments has increased over the last decade. Motion sickness that is commonly reported while using VR devices is still prevalent and reported at a higher than acceptable rate. The virtual reality induced symptoms and effects (VRISE) are considered the largest barrier to widespread usage. Current measurement methods have uniform use across studies but are subjective and are not designed for VR. VRISE and other motion sickness symptom profiles are similar but not exactly the same. Common objective physiological and biomechanical as well as subjective perception measures correlated with VRISE should be used instead. Many physiological biomechanical and subjective changes evoked by VRISE have been identified. There is a great difficulty in claiming that these changes are directly caused by VRISE due to numerous other factors that are known to alter these variables resting states. Several theories exist regarding the causation of VRISE. Among these is the sensory conflict theory resulting from differences in expected and actual sensory input. Reducing these conflicts has been shown to decrease VRISE. User characteristics contributing to VRISE severity have shown inconsistent results. Guidelines of field of view (FOV), resolution, and frame rate have been developed to prevent VRISE. Motion-to-photons latency movement also contributes to these symptoms and effects. Intensity of content is positively correlated to VRISE, as is the speed of navigation and oscillatory displays. Duration of immersion shows greater VRISE, though adaptation has been shown to occur from multiple immersions. The duration of post immersion VRISE is related to user history of motion sickness and speed of onset. Cognitive changes from VRISE include decreased reaction time and eye hand coordination. Methods to lower VRISE have shown some success. Postural control presents a potential objective variable for predicting and monitoring VRISE intensity. Further research is needed to lower the rate of VRISE symptom occurrence as a limitation of use.

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.3390/virtualworlds1020008

Cites

90 of 90 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Cites

Flagged first, then by citations

2 of the 92 references couldn’t be matched to a known paper.

Research works printed but not linked: 9

  1. Caserman, P.; Martinussen, M.; Göbel, S. Effects of End-to-End Latency on User Experience and Performance in Immersive Virtual Reality Applications. In Proceedings of the Entertainment Computing and Serious Games; van der Spek, E., Göbel, S., Do, E.Y.-L., Clua, E., Baalsrud Hauge, J., Eds.; Springer International Publishing: Cham, Switzerland, 2019; pp. 57-69.
  2. Nakashima, A.; Chueng, B. The Effects of Vibration Frequencies on Physical, Perceptual and Cognitive Performance; Defence R&D Canada: Toronto, ON, Canada, 2006; pp. 1-30.
  3. Seagull, F.; Wickens, C. Vibration in Command and Control Vehicles: Visual Performance, Manual Performance, and Motion Sickness: A Review of the Literature. Inst. Aviat. 2006, 1, 1-19.
  4. Anstis, S.M., Atkinson, J., Blakemore, C., Braddick, O., Brandt, T., Campbell, F.W., Coren, S., Dichgans, J., Dodwell, P.C., Eimas, P.D., et al., Eds.; Handbook of Sensory Physiology; Springer: Berlin/Heidelberg, Germany, 1978; pp. 755-804. ISBN 978-3-642-46354-9.
  5. Prothero, J.D.; Parker, D.E. A Unified Approach to Presense and Motion Sickness. In Virtual and Adaptive Environments: Applications, Implications, and Human Performance Issues; Lawrence Erlbaum Associates, Inc.: Mahwah, NJ, USA, 2003; pp. 47-66.
  6. Lawson, B.D.; Kass, S.; Lambert, C.; Smith, S. Survey and Review Concerning Evidence for Gender Differences in Motion Susceptibility. Aviat. Space Environ. Med. 2004, 75, 105.
  7. Kennedy, R.S.; Lanham, D.S.; Massey, C.J.; Drexler, J.M.; Lilienthal, M.G. Gender Differences in Simulator Sickness Incidence: Implications for Military Reality Systems. Safe J. 1995, 25, 69-76.
  8. Brennesholtz, M.S. 3-1: Invited Paper: VR Standards and Guidelines. J. Soc. Inf. Disp. 2018, 49, 1-4. [CrossRef] · DOI
  9. Reason, J.T.; Brand, J.J. Motion Sickness; Academic Press: Oxford, UK, 1975; p. vii. ISBN 978-0-12-584050-7.

Cited by

Sorted by citations

Authors
Conner, N. O., Freeman, H. R., Jones, J. A., Luczak, T., Carruth, D., Knight, A. C., & Chander, H.
Affiliations
  • Mississippi State University (US)
  • University of Alabama at Birmingham (US)
Corresponding author
Conner, Nathan O.
Venue
Virtual Worlds
Publisher
MDPI AG
Published
2022-11-01
Volume
1
Issue
2
Pages
130-146
ISSN
2813-2084 (ISSN-L)
OpenAlex
W4307870014
Cited by
58
References
92
Citations by year
2026: 18 · 2025: 20 · 2024: 10 · 2023: 10
FWCI
4.95
Type
journal article
Language
en
Open access
Locations
Virtual Worlds (publishedVersion, cc-by)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Engineering › Media Technology › Advanced Optical Imaging Technologies
  • Life Sciences › Neuroscience › Neurology › Vestibular and auditory disorders
Keywords
virtual reality motion sickness, sensory conflict theory, postural control, field of view, frame rate, immersion time, reaction time, eye-hand coordination, symptom assessment, mitigation measures

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review