Cited by 11Digital Mental Health InterventionsVirtual Reality Applications and ImpactsAnxiety, Depression, Psychometrics, Treatment, Cognitive Processes

Assessing the Effectiveness of Virtual Reality Interventions on Anxiety, Stress, and Negative Emotions in College Students: A Meta-Analysis of Randomized Controlled Trials

Man, Siu Shing, Li, Xiaoyu, Lin, Xiao Jing, Lee, Yu-Chi, Chan, Alan Hoi Shou·2025·International Journal of Human–Computer Interaction

Abstract

Virtual reality (VR) interventions have become a promising therapeutic modality to improve the prevalent mental health problems among college students. Despite the growing evidence, a comprehensive meta-analysis is absent. To evaluate the effectiveness of VR interventions on anxiety, stress, and negative emotions in college students, a meta-analysis was conducted. Sixteen randomized controlled trials published between 2014 and 2023 with 46 records and 1022 participants were analyzed. Significant VR intervention effects on anxiety (Hedge’s g = 0.492, p < 0.001), stress (Hedge’s g = 0.344, p = 0.028), and negative emotions (Hedge’s g = 0.461, p = 0.001) among college students were found. The meta-regression analysis revealed that the number of sessions, intervention type, and mean age significantly moderated the effect size. This study offered initial empirical evidence of VR interventions’ effectiveness in reducing anxiety, stress, and negative emotions in college students. Future research directions and methodological suggestions are proposed.

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Crossref · 10.1080/10447318.2024.2434957

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89 of 89 references verified0 citation errors · 0 not checkable

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  • VR exposure in CBT holds potential as an alternative therapeutic technique for treating phobias and social anxiety in adults and children.

    “Virtual reality (VR) exposure in CBT holds potential as an alternative therapeutic technique for treating phobias and social anxiety in adults (Bouchard et al., 2017; Chesham et al., 2018; Horigome et al., 2020; Wechsler et al., 2019) and children (Beele et al., 2024; Man et al., 2024; Parrish et al., 2016; Wong Sarver et al., 2014).”

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Authors
Man, S. S., Li, X., Lin, X. J., Lee, Y.-C., & Chan, A. H. S.
Affiliations
  • South China University of Technology (CN)
  • National Taipei University of Technology (TW)
  • City University of Hong Kong (HK)
Corresponding author
Lee, Yu-Chi
Venue
International Journal of Human–Computer Interaction
Published
2024-12-09
Volume
41
Issue
16
Pages
10495-10511
ISSN
  • 1044-7318 (ISSN-L)
  • 1532-7590
OpenAlex
W4405196913
Cited by
10
References
89
Citations by year
2026: 6 · 2025: 4
FWCI
0.61
Type
journal article
Language
en
Open access
closed
Locations
International Journal of Human-Computer Interaction (publishedVersion)
Funders
  • National Natural Science Foundation of China
  • Guangzhou Municipal Science and Technology Bureau (5)
Topics
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
Keywords
virtual reality intervention, anxiety, stress, negative emotions, university students, mental health, treatment effectiveness, number of sessions, intervention types, age effects

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