The DOI matches its Crossref record; 9 of the 9 references it cites were found in a registry or an index.
The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context
Abstract
This article illustrates the utility of using virtual environments to transform social interaction via behavior and context, with the goal of improving learning in digital environments. We first describe the technology and theories behind virtual environments and then report data from 4 empirical studies. In Experiment 1, we demonstrated that teachers with augmented social perception (i.e., receiving visual warnings alerting them to students not receiving enough teacher eye gaze) were able to spread their attention more equally among students than teachers without augmented perception. In Experiments 2 and 3, we demonstrated that by breaking the rules of spatial proximity that exist in physical space, students can learn more by being in the center of the teacher's field of view (compared to the periphery) and by being closer to the teacher (compared to farther away). In Experiment 4, we demonstrated that inserting virtual co-learners who were either model students or distracting students changed the learning abilities of experiment participants who conformed to the virtual co-learners. Results suggest that virtual environments will have a unique ability to alter the social dynamics of learning environments via transformed social interaction. We would like to thank Roy Pea, Byron Reeves, and the Stanford LIFE lab for helpful suggestions and Sandra Okita and Dan Schwartz for suggestions as well as for detailed comments on an earlier draft of this article. This work was supported in part by National Science Foundation Grant 0527377.
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Citations
Cites
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Self-citationMeasuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Slater, M. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566477 · Cited by 855 · cited 1×
“Despite broad research on the topic of presence, reliable measures are still lacking, and much debate as to how to quantify the construct exists (for various viewpoints, see Heeter, 1992; Lombard & Ditton, 1997; Loomis, 1992; Slater, 1999; Zahorick & Jenison, 1998).”
BackgroundImmersive virtual environment technology as a basic research tool in psychology
Loomis, J. M., Blascovich, J. J., & Beall, A. C. (1999) · Behavior Research Methods, Instruments, & Computers · doi:10.3758/bf03200735 · Cited by 717
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Cited by
Enhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Educational virtual environments: A ten-year review of empirical research (1999–2009)
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Feng, Z., González, V. A., Amor, R., Lovreglio, R., & Cabrera-Guerrero, G. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.09.002 · Cited by 423
Makransky, G., & Mayer, R. E. (2022) · Educational Psychology Review · doi:10.1007/s10648-022-09675-4 · Cited by 386
Pellas, N., Mystakidis, S., & Kazanidis, I. (2021) · Virtual Reality · doi:10.1007/s10055-020-00489-9 · Cited by 380
Metadata
- Authors
- Bailenson, J. N., Yee, N., Blascovich, J., Beall, A. C., Lundblad, N., & Jin, M.
- Venue
- Journal of the Learning Sciences
- Publisher
- Informa UK Limited
- Published
- 2008-02-15
- Volume
- 17
- Issue
- 1
- Pages
- 102-141
- ISSN
- 1050-8406 (ISSN-L)
- 1532-7809
- OpenAlex
- W2118422397
- Cited by
- 599
- References
- 9
- FWCI
- 40.34
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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