Student or educator? Sign up with your school email and get 6 months of Pro free.
Cited by 667

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.

Experiencing Products in the Virtual World: The Role of Goal and Imagery in Influencing Attitudes versus Purchase Intentions

Schlosser, Ann E.·2003·Journal of Consumer Research

Abstract

The research agenda for this article is to examine how individuals process information presented through virtual interaction with a product (object interactivity) and the impact that this has on their purchase intentions if they are looking for an aesthetic experience (browsers) or to find specific information (searchers). It is proposed that the congruency between users’ goals and the delivery of product information will influence discursive processing and thus attitudes. However, what is most effective for creating favorable product attitudes is not necessarily most effective in raising purchase intentions. This is because imagery processing should play a more prominent role in affecting purchase intentions because, when estimating their own behavior, people likely run a mental simulation of themselves performing that behavior. It is predicted that object interactivity will evoke vivid mental images of product use regardless of the users’ goals and thus increase intentions. The results of four experiments support these hypotheses.

Overview

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.1086/376807

Cites

4 of 4 references verified0 citation errors · 0 not checkable

Statistics

Verification

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Citations

Cites

Show all 4 references

Cited by

See all 667

Metadata

Authors
Schlosser, A. E.
Venue
Journal of Consumer Research
Published
2003-09
Volume
30
Issue
2
Pages
184-198
ISSN
  • 0093-5301 (ISSN-L)
  • 1537-5277
OpenAlex
W2116044432
Cited by
667
References
4
FWCI
40.72
Type
journal article
Language
en
Open access
closed

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review

How to cite

Cite CoChat for the checks on this page, and the paper for its own findings.

This page
CoChat. (2026). Citation check: Experiencing Products in the Virtual World: The Role of Goal and Imagery in Influencing Attitudes versus Purchase Intentions. https://app.cochat.ai/papers/10.1086/376807
The paper
Schlosser, A. E. (2003). Experiencing Products in the Virtual World: The Role of Goal and Imagery in Influencing Attitudes versus Purchase Intentions. Journal of Consumer Research. https://doi.org/10.1086/376807

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.