Presence and Reality Judgment in Virtual Environments: A Unitary Construct?
Abstract
Presence and reality judgment are two important variables to take into account in the virtual reality field. So far, scientific literature has paid (and pays) attention to the construct of presence, trying to offer assessment measures that could seize such an elusive concept. However, the concept of reality judgment has received less attention, and, frequently, it has been subsumed into the concept of presence. Not much effort has been dedicated to test whether or not both constructs refer to the same domain. Most likely there are relationships between both variables, but it is also possible that they have differentiated domains. The aim of the present work is to design a self-report measure that assesses both constructs, and to carry out the validation process with Spanish and North American samples.
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The P-ARET offers the possibility of interacting with the animals, which can respond immediately and naturally to the behaviour of the patients, thus increasing the sense of presence and the judgement of reality.
“In addition, the P-ARET offers the possibility of interacting with the animals, which can respond immediately and naturally to the behaviour of the patients, thus increasing the sense of presence and the judgement of reality, important key characteristics of virtual environments.58”
From Effectiveness of a projection-based augmented reality exposure system in treating cockroach phobia: Study protocol of a randomised controlled trial (2023) · cites this paper as [58]
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- Authors
- Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpiña, C., & Alcañiz, M.
- Affiliations
- Universitat de València (ES)
- Universitat Jaume I (ES)
- Universitat Jaume 1 de Castellón, Spain
- Universitat Politècnica de València, Spain
- Venue
- CyberPsychology & Behavior
- Publisher
- SAGE Publications
- Published
- 2000-06
- Volume
- 3
- Issue
- 3
- Pages
- 327-335
- ISSN
- 1094-9313 (ISSN-L)
- 1557-8364
- OpenAlex
- W2076245146
- Cited by
- 254
- References
- 17
- Citations by year
- 2026: 7 · 2025: 22 · 2024: 19 · 2023: 21 · 2022: 23 · 2021: 22 · 2020: 24 · 2019: 13 · 2018: 9 · 2017: 8 · 2016: 8 · 2015: 9 · 2014: 13 · 2013: 6 · 2012: 2
- FWCI
- 1.04
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- CyberPsychology & Behavior (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- presence, reality judgment, virtual reality, construct validity, self-report measures, cross-cultural validation
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