The DOI matches its Crossref record; 5 of the 5 references it cites were found in a registry or an index.
Immersion and Emotion: Their Impact on the Sense of Presence
Abstract
The present study is designed to test the role of immersion and media content in the sense of presence. Specifically, we are interested in the affective valence of the virtual environments. This paper describes an experiment that compares three immersive systems (a PC monitor, a rear projected video wall, and a head-mounted display) and two virtual environments, one involving emotional content and the other not. The purpose of the experiment was to test the interactive role of these two media characteristics (form and content). Scores on two self-report presence measurements were compared among six groups of 10 people each. The results suggest that both immersion and affective content have an impact on presence. However, immersion was more relevant for non-emotional environments than for emotional ones.
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Cites
An inventory for measuring depression
BECK, A. T. (1961) · Archives of General Psychiatry · doi:10.1001/archpsyc.1961.01710120031004 · Cited by 38,032
The Experience of Presence: Factor Analytic Insights
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343603 · Cited by 2,303
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Slater, M. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566477 · Cited by 855
Presence: concept, determinants, and measurement:
IJsselsteijn, W. A., de Ridder, H., Freeman, J., & Avons, S. E. (2000) · SPIE Proceedings · doi:10.1117/12.387188 · Cited by 529
Presence and Reality Judgment in Virtual Environments: A Unitary Construct?
Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpiña, C., & Alcañiz, M. (2000) · CyberPsychology & Behavior · doi:10.1089/10949310050078760 · Cited by 254
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Cited by
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Cummings, J. J., & Bailenson, J. N. (2016) · Media Psychology · doi:10.1080/15213269.2015.1015740 · Cited by 1,749
Affective interactions using virtual reality: the link between presence and emotions
Riva, G., Mantovani, F., Capideville, C. S., Preziosa, A., Morganti, F., Villani, D., Gaggioli, A., Botella, C., & Alcañiz, M. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9993 · Cited by 1,111
Fan, X., Jiang, X., & Deng, N. (2022) · Tourism Management · doi:10.1016/j.tourman.2022.104534 · Cited by 586
Waltemate, T., Gall, D., Roth, D., Botsch, M., & Latoschik, M. E. (2018) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2018.2794629 · Cited by 551
Riva, G., Baños, R. M., Botella, C., Mantovani, F., & Gaggioli, A. (2016) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2016.00164 · Cited by 425
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Metadata
- Authors
- Baños, R. M., Botella, C., Alcañiz, M., Liaño, V., Guerrero, B., & Rey, B.
- Venue
- CyberPsychology & Behavior
- Publisher
- SAGE Publications
- Published
- 2004-12
- Volume
- 7
- Issue
- 6
- Pages
- 734-741
- ISSN
- 1094-9313 (ISSN-L)
- 1557-8364
- OpenAlex
- W2086084081
- Cited by
- 660
- References
- 5
- FWCI
- 6.99
- Type
- journal article
- Language
- en
- Open access
- closed
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