Affective interactions using virtual reality: the link between presence and emotions

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Items 201–300 of 1,000

  1. Posttraumatic stress disorder: possibilities for olfaction and virtual reality exposure therapy
    Mary P. Aiken, Mike J. Berry · 2015 · Virtual Reality
  2. Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality
    Hao Chen, Arindam Dey, Mark Billinghurst, Robert W. Lindeman · 2017 · Australian Conference on Computer-Human Interaction (OzCHI)
  3. What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience
    Federica Pallavicini, Alessandro Pepe, Ambra Ferrari, Giacomo Garcea, Andrea Zanacchi, Fabrizia Mantovani · 2018 · PRESENCE Virtual and Augmented Reality
  4. Underwater virtual reality for marine education and ocean literacy: technological and psychological potentials
    Géraldine Fauville, Anaïs Voşki, Marijn Mado, Jeremy N. Bailenson, Annika Lantz-Andersson · 2024 · Environmental Education Research
  5. Structural Equation Modeling of Spatial Presence: The Influence of Cognitive Processes and Traits
    Matthias Höfer, Werner Wirth, Rinaldo Kühne, Holger Schramm, Ana Sacau · 2012 · Media Psychology
  6. Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates
    Stéphane Bouchard, Stéphanie Dumoulin, Jeanne D. Talbot, Andrée‐Anne Ledoux, Jennifer Lynne Phillips, Johana Monthuy‐Blanc, Geneviève Labonté-Chartrand, Geneviève Robillard, Matteo Cantamesse, Patrice Renaud · 2012 · Interacting with Computers
  7. Identifying Triggers of Alcohol Craving to Develop Effective Virtual Environments for Cue Exposure Therapy
    Alexandra Ghiţă, Lídia Teixidor, Miquel Monràs, Lluïsa Ortega, Sílvia Mondón, Antoni Gual, Sofia Miranda Paredes, Laura Villares Urgell, Bruno Porras-García, Marta Ferrer‐García et al. · 2019 · Frontiers in Psychology
  8. Enhancing Participation Experience in VR Live Concerts by Improving Motions of Virtual Audience Avatars
    Hiromu Yakura, Masataka Goto · 2020 · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR
  9. Virtual, augmented, and mixed reality as a versatile tool in food consumer behavior evaluation: Recent advances in aroma, taste, and texture incorporation
    Bhavadharini Boopathy, V. Monica, Anbarasan Rajan, Mahendran Radhakrishnan · 2023 · Comprehensive Reviews in Food Science and Food Safety
  10. Creation of a new set of dynamic virtual reality faces for the assessment and training of facial emotion recognition ability
    José Gutiérrez‐Maldonado, Mar Rus‐Calafell, Joan González-Conde · 2013 · Virtual Reality
  11. Measuring arousal and valence generated by the dynamic experience of architectural forms in virtual environments
    Paolo Presti, Davide Ruzzon, Pietro Avanzini, Fausto Caruana, Giacomo Rizzolatti, Giovanni Vecchiato · 2022 · Scientific Reports
  12. Illusory Control, Gambling, and Video Gaming: An Investigation of Regular Gamblers and Video Game Players
    Daniel Luke King, Anastasia Ejova, Paul Delfabbro · 2011 · Journal of Gambling Studies
  13. The Potential of Consumer-Targeted Virtual Reality Relaxation Applications: Descriptive Usage, Uptake and Application Performance Statistics for a First-Generation Application
    Lindner, Philip, Miloff, Alexander, Hamilton, William, Carlbring, Per · 2019 · Frontiers in Psychology
  14. The Interplay Between Presence and Learning
    Carli Ochs, Andreas Sonderegger · 2022 · Frontiers in Virtual Reality
  15. Understanding experiences in metaverse: How virtual nature impacts affect, pro-environmental attitudes, and intention to engage with physical nature
    Sarah Hian May Chan, Lin Qiu, Tian Xie · 2023 · Computers in Human Behavior
  16. Enabling Positive Change: Flow and Complexity in Daily Experience
    Paolo Inghilleri, Giuseppe Riva, Eleonora Riva · 2015
  17. Virtual reality, real emotions: a novel analogue for the assessment of risk factors of post-traumatic stress disorder
    Pauline Dibbets, Michel A. Schulte-Ostermann · 2015 · Frontiers in Psychology
  18. Fright, attention, and joy while killing zombies in Virtual Reality: A psychophysiological analysis of VR user experience
    Stuart Marshall Bender, Billy Sung · 2021 · Psychology and Marketing
  19. Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique
    Fabio Buttussi, Luca Chittaro · 2023 · International Journal of Human-Computer Studies
  20. Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom
    Andrea Stevenson Won, Brian Perone, Michelle Friend, Jeremy N. Bailenson · 2016 · Cyberpsychology Behavior and Social Networking
  21. Immersive media experience: a survey of existing methods and tools for human influential factors assessment
    Marc-Antoine Moinnereau, Alcyr Alves de Oliveira, Tiago Henrique Falk · 2022 · Quality and User Experience
  22. Virtual Reality Teleoperation System for Mobile Robot Manipulation
    Bryan R. Galarza, Paulina Ayala, Santiago Manzano, Marcelo V. García · 2023 · Robotics
  23. Interactive virtual reality environments and emotions: a systematic review
    Benjamín G. P. Linares-Vargas, Segundo Edwin Cieza-Mostacero · 2024 · Virtual Reality
  24. OWidgets: A toolkit to enable smell-based experience design
    Emanuela Maggioni, Robert Cobden, Marianna Obrist · 2019 · International Journal of Human-Computer Studies
  25. Facial Electromyography-based Adaptive Virtual Reality Gaming for Cognitive Training
    Lorcan Reidy, Dennis Chan, Charles C. Nduka, Hatice Güneş · 2020 · INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
  26. An integrated emotional and physiological assessment for VR-based active shooter incident experiments
    Mohamad Awada, Runhe Zhu, Burçin Becerik-Gerber, Gale Lucas, Erroll Southers · 2020 · Advanced Engineering Informatics
  27. How immersive technologies impact behavioral responses in destination marketing: the role of physiological arousal, presence, and age
    Michele Di Dalmazi, Marco Mandolfo, Jaime Guixeres, Mariano Alcañíz, Lucio Lamberti · 2024 · International Journal of Contemporary Hospitality Management
  28. The Future of Technology in Positive Psychology: Methodological Advances in the Science of Well-Being
    D. Yaden, J. Eichstaedt, J. Medaglia · 2018 · Frontiers in Psychology
  29. Present in Body or Just in Mind: Differences in Social Presence and Emotion Regulation in Live vs. Virtual Singing Experiences
    Daisy E. Fancourt, Andrew Steptoe · 2019 · Frontiers in Psychology
  30. A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments
    Berk Cebeci, Ufuk Çelikcan, Tolga Çapın · 2019 · Computer Animation and Virtual Worlds
  31. Pilot Study of Aurora, a Social, Mobile-Phone-Based Emotion Sharing and Recording System
    Gay, Geri, Pollak, J. P., Adams, Phil, Leonard, John P. · 2011 · Journal of Diabetes Science and Technology
  32. Virtual reality during work breaks to reduce fatigue of intensive unit caregivers: A crossover, pilot, randomised trial
    Laëtitia Bodet-Contentin, Mélanie Letourneur, Stéphan Ehrmann · 2022 · Australian Critical Care
  33. The Role of Sense of Voice Presence and Anxiety Reduction in AVATAR Therapy
    Mar Rus‐Calafell, Thomas Ward, Xiao Chi Zhang, Clementine Edwards, Philippa Anne Garety, Tom Craig · 2020 · Journal of Clinical Medicine
  34. Intelligence augmentation: rethinking the future of work by leveraging human performance and abilities
    David Harborth, Katharina Kümpers · 2021 · Virtual Reality
  35. Two Emotional Design Features Are More Effective Than One in Multimedia Learning
    Xue Wang, Richard E. Mayer, Meiqi Han, Lei Zhang · 2022 · Journal of Educational Computing Research
  36. Comparison of the effect of 360° versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical students: a randomized controlled trial
    Yi‐Ping Chao, Chung‐Jan Kang, Hai‐Hua Chuang, Ming‐Ju Hsieh, Yu‐Che Chang, Terry B. J. Kuo, Cheryl C. H. Yang, Chung‐Guei Huang, Tuan‐Jen Fang, Hsueh‐Yu Li et al. · 2022 · Virtual Reality
  37. Neurophysiological and Subjective Analysis of VR Emotion Induction Paradigm
    Ming Li, Junjun Pan, Yang Gao, Yang Shen, Fang Luo, J. P. Dai, Aimin Hao, Hong Qin · 2022 · IEEE Transactions on Visualization and Computer Graphics
  38. Applying Spatial Augmented Reality to Anti-Smoking Message: Focusing on Spatial Presence, Negative Emotions, and Threat Appraisal
    Jiyoung Lee, Soyoung Jung, Ji Won Kim, Frank A. Biocca · 2018 · International Journal of Human-Computer Interaction
  39. A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games
    Xiaolan Peng, Jin Huang, Alena Denisova, Hui Chen, Feng Tian, Hongan Wang · 2020 · CHI Conference on Human Factors in Computing Systems
  40. Memory for a virtual reality experience in children and adults according to image quality, emotion, and sense of presence
    Lénaïc B. Cadet, Emanuelle Reynaud, H. Chainay · 2021 · Virtual Reality
  41. Realism and Field of View Affect Presence in VR but Not the Way You Think
    Crescent Jicol, Christopher Clarke, Emilia Tor, Rebecca M Dakin, Tom Charlie Lancaster, Sze Tung Chang, Karin Petrini, Eamonn J. O'Neill, Michael J. Proulx, Christof Lutteroth · 2023 · CHI Conference on Human Factors in Computing Systems
  42. Measuring Cognitive Load in Virtual Reality Training via Pupillometry
    Joy Yeonjoo Lee, Nynke de Jong, Jeroen H. H. L. M. Donkers, Halszka M. Jarodzka, Jeroen J. G. van Merriënboer · 2023 · IEEE Transactions on Learning Technologies
  43. Experiencing EVA Park, a Multi-User Virtual World for People with Aphasia
    Julia Galliers, Stephanie Wilson, Jane Marshall, Richard Talbot, Niamh Devane, Tracey Booth, Celia Woolf, Helen Greenwood · 2017 · ACM Transactions on Accessible Computing
  44. To Be there when it Happened: Immersive Journalism, Empathy, and Opinion on Sexual Harassment
    Nili Steinfeld · 2019 · Journalism Practice
  45. Presence, flow, and narrative absorption: an interdisciplinary theoretical exploration with a new spatiotemporal integrated model based on predictive processing
    Federico Pianzola, Giuseppe Riva, Karin Kukkonen, Fabrizia Mantovani · 2021 · Open Research Europe
  46. Modeling and evaluating the effectiveness of AR advertising and the moderating role of personality traits
    Rodrigo Uribe, Rafael Labra, Enrique Manzur M. · 2021 · International Journal of Advertising
  47. Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change
    Giuseppe Riva, Fabrizia Mantovani · 2012 · InTech eBooks
  48. Serious Games as Positive Technologies for Individual and Group Flourishing
    Luca Argenton, Stefano Triberti, Silvia Serino, Marisa Muzio, Giuseppe Riva · 2014 · Studies in computational intelligence
  49. Degrading emotional memories induced by a virtual reality paradigm
    Anne A. Cuperus, Maarten Laken, Marcel van den Hout, Iris M. Engelhard · 2016 · Journal of Behavior Therapy and Experimental Psychiatry
  50. Effects of valence and arousal on working memory performance in virtual reality gaming
    Daniel Gábana Arellano, Laurissa N. Tokarchuk, Emily Hannon, Hatice Güneş · 2017 · International Conference on Affective Computing and Intelligent Interaction and workshops
  51. Human centred design and evaluation of cabin interiors for business jet aircraft in virtual reality
    Francesca De Crescenzio, Sara Bagassi, Severine Asfaux, Nigel Lawson · 2019 · International Journal on Interactive Design and Manufacturing (IJIDeM)
  52. Presence and Emotions in Playing a Group Game in a Virtual Environment: The Influence of Body Participation
    Laura Aymerich-Franch · 2010 · Cyberpsychology Behavior and Social Networking
  53. Teaching Socio-Emotional Competencies Among Primary School Students: Improving Conflict Resolution and Promoting Democratic Co-existence in Schools
    María B. Santamaría-Villar, Raquel Gilar Corbí, Teresa Pozo-Rico, Juan Luís Castejón Costa · 2021 · Frontiers in Psychology
  54. Because I’m Happy—An Overview on Fostering Positive Emotions Through Virtual Reality
    Katarina Pavic, Dorine Vergilino‐Perez, Thierry Gricourt, Laurence Chaby · 2022 · Frontiers in Virtual Reality
  55. A Reflection on Virtual Reality Design for Psychological, Cognitive and Behavioral Interventions: Design Needs, Opportunities and Challenges
    Luma Tabbaa, Chee Siang Ang, Panote Siriaraya, Wan Jou She, Holly Gwen Prigerson · 2020 · International Journal of Human-Computer Interaction
  56. Perspective-Taking in Virtual Reality and Reduction of Biases against Minorities
    Vivian Hsueh Hua Chen, Sarah Hian May Chan, Yong Ching Tan · 2021 · Multimodal Technologies and Interaction
  57. E-virtual reality exposure therapy in acrophobia: A pilot study
    Fanny Levy, Pierre Leboucher, Gilles Rautureau, Roland Jouvent · 2015 · Journal of Telemedicine and Telecare
  58. Mobile Virtual Reality: A Promising Technology to Change the Way We Learn and Teach
    Elena Olmos, Janaina Ferreira Cavalcanti, José Luís Soler, Manuel Contero, Mariano Alcañíz · 2017 · Perspectives on rethinking and reforming education
  59. Users’ psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-video
    Miguel Barreda-Ángeles, Sara Aleix-Guillaume, Alexandre Pereda-Baños · 2019 · Virtual Reality
  60. Development and experimental validation of a dataset of 360°-videos for facilitating school-based bullying prevention programs
    Miguel Barreda-Ángeles, Maria Serra-Blasco, Esther Trepat, Alexandre Pereda-Baños, Montserrat Pàmias, Diego José Palao, Ximena Goldberg, Narcı́s Cardoner · 2020 · Computers & Education
  61. From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
    Tanja Aitamurto, Andrea Stevenson Won, Sukolsak Sakshuwong, Byungdoo Kim, Yasamin Sadeghi, Krysten Stein, Peter G Royal, Catherine Kircos · 2021 · CHI Conference on Human Factors in Computing Systems
  62. From “Cool Observer” to “Emotional Participant”: The Practice of Immersive Journalism
    Nele Goutier, Yael de Haan, Kiki de Bruin, Sophie K. Lecheler, Sanne Kruikemeier · 2021 · Journalism Studies
  63. Measuring users’ emotional responses in multisensory virtual reality: a systematic literature review
    Mariana Magalhães, Antonio Fernando Coelho, Miguel Melo, Maximino Bessa · 2023 · Multimedia Tools and Applications
  64. Can Videogames Be Used to Promote Emotional Intelligence in Teenagers? Results from EmotivaMente, a School Program
    Claudia Carissoli, Daniela Villani · 2019 · Games for Health Journal
  65. Performance enhancement of facial electromyogram-based facial-expression recognition for social virtual reality applications using linear discriminant analysis adaptation
    Ho‐Seung Cha, Chang‐Hwan Im · 2021 · Virtual Reality
  66. Mood Worlds: A Virtual Environment for Autonomous Emotional Expression
    Nadine Wagener, Jasmin Niess, Yvonne Rogers, Johannes Schöning · 2022 · CHI Conference on Human Factors in Computing Systems
  67. Effects of stimulation by three-dimensional natural images on prefrontal cortex and autonomic nerve activity: a comparison with stimulation using two-dimensional images
    Miho Igarashi, Tokuji Yamamoto, Juyoung Lee, Chorong Song, Harumi Ikei, Yoshifumi Miyazaki · 2014 · Cognitive Processing
  68. Affect/Emotion Induction Methods
    Shabnam FakhrHosseini, Myounghoon Jeon · 2017 · Elsevier eBooks
  69. Effects of Manipulating Physiological Feedback in Immersive Virtual Environments
    Arindam Dey, Hao Chen, Mark Billinghurst, Robert W. Lindeman · 2018 · Annual Symposium on Computer-Human Interaction in Play
  70. Virtual Reality and Sex Therapy: Future Directions for Clinical Research
    David Lafortune, Laurence Dion, Patrice Renaud · 2019 · Journal of Sex & Marital Therapy
  71. Virtual reality in biology: could we become virtual naturalists?
    Juliano Morimoto, Fleur Ponton · 2021 · Evolution Education and Outreach
  72. Deep-Breathing Biofeedback Trainability in a Virtual-Reality Action Game: A Single-Case Design Study With Police Trainers
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  73. The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review
    Robi Barranco-Merino, Juan Luis Higuera-Trujillo, Carmen Llinares · 2023 · Applied Sciences
  74. Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments
    Arindam Dey, Hao Chen, Zhuang Chang, Mark Billinghurst, Robert W. Lindeman · 2018 · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR
  75. Use of virtual reality in oncology: From the state of the art to an integrative model
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  76. A study of virtual product consumption from the expectancy disconfirmation and symbolic consumption perspectives
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  77. Virtual Reality in Medicine
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  78. Improving post-stroke cognitive and behavioral abnormalities by using virtual reality: A case report on a novel use of nirvana
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  79. Assessing User Experience in Virtual Reality – A Comparison of Different Measurements
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  80. Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience
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  81. Virtual reality exposure for OCD: Is it feasible? [Exposición mediante realidad virtual para el TOC: ¿Es factible?]
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  82. Leveraging Textual Paralanguage and Consumer–Brand Relationships for More Relatable Online Brand Communication: A Social Presence Approach
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  83. Reconstructing Personal Stories in Virtual Reality as a Mechanism to Recover the Self
    Iva Georgieva, Georgi V. Georgiev · 2019 · International Journal of Environmental Research and Public Health
  84. Authentic Fear Responses in Virtual Reality: A Mobile EEG Study on Affective, Behavioral and Electrophysiological Correlates of Fear
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  85. A Survey on Affective and Cognitive VR
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  86. Effects of Third Person Perspective on Affective Appraisal and Engagement: Findings From SECOND LIFE
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  87. Exploring the effect of telepresence and escapism on consumer post-purchase intention in an immersive virtual reality environment
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  91. Eye movements to absent objects during mental imagery and visual memory in immersive virtual reality
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  92. Locomotion in virtual environments predicts cardiovascular responsiveness to subsequent stressful challenges
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  95. Virtual Viewing Time: The Relationship between Presence and Sexual Interest in Androphilic and Gynephilic Men
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  96. Full-Body Ownership Illusion Can Change Our Emotion
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  97. Designing presence for real locomotion in immersive virtual environments: an affordance-based experiential approach
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  98. The impact of pre-existing anxiety on affective and cognitive processing of a virtual reality analogue trauma
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