Affective interactions using virtual reality: the link between presence and emotions
Riva, Giuseppe, Mantovani, Fabrizia, Capideville, Claret Samantha, Preziosa, Alessandra, Morganti, Francesca, Villani, Daniela, Gaggioli, Andrea, Botella, Cristina +1 more·2007·CyberPsychology & Behavior
Cited by (1,000)
Items 101–200 of 1,000
- Towards emotion recognition for virtual environments: an evaluation of eeg features on benchmark datasetMaria Luiza Recena Menezes, Anas Samara, Leo Galway, Anita Sant’Anna, Antanas Verikas, Fernando Alonso‐Fernandez, Hui Wang, Raymond Bond · 2017 · Personal and Ubiquitous Computing
- The Principles of Art Therapy in Virtual RealityIrit Hacmun, Dafna Regev, Roy Salomon · 2018 · Frontiers in Psychology
- Virtual reality and 360° panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotionsEleonora Brivio, Silvia Serino, Erica Negro Cousa, Andrea Zini, Giuseppe Riva, Gianluca De Leo · 2020 · Virtual Reality
- Inducing and Measuring Emotion and AffectKaren S. Quigley, Kristen A. Lindquist, Lisa Feldman Barrett · 2014 · Cambridge University Press eBooks
- Psychological needs and virtual worlds: Case Second LifeTimo Partala · 2011 · International Journal of Human-Computer Studies
- Storytelling and user experience in the cultural metaverse.Shuran Yang · 2023 · Heliyon
- Patient Engagement A Consumer-Centered Model to Innovate HealthcareGuendalina Graffigna, Serena Barello, Stefano Triberti · 2015
- Aspects of visual avatar appearance: self-representation, display type, and uncanny valleyDaniel Hepperle, Christian Felix Purps, Jonas Deuchler, Matthias Wölfel · 2021 · The Visual Computer
- Emotional Response–Based Approach for Assessing the Sense of Presence of Subjects in Virtual Building Evacuation StudiesHao Zou, Nan Li, Lijun Cao · 2017 · Journal of Computing in Civil Engineering
- Behavioral realism and lifelike psychophysiological responses in virtual reality by the example of a height exposureJoanna Kisker, Thomas Gruber, Benjamin Schöne · 2019 · Psychological Research
- Emotional effect of cinematic VR compared with traditional 2D filmNi Ding, Wen Jing Zhou, Anthony Ying Him Fung · 2018 · Telematics and Informatics
- Natural interfaces and virtual environments for the acquisition of street crossing and path following skills in adults with Autism Spectrum Disorders: a feasibility studyMario Saiano, Laura Pellegrino, Maura Casadio, Susanna Summa, Eleonora Garbarino, Valentina Rossi, Daniela Dall’Agata, Vittorio Sanguineti · 2015 · Journal of NeuroEngineering and Rehabilitation
- Immersive Virtual Reality (IVR) in Higher Education: Development and ImplementationP. E. Hodgson, Vivian Wing Yan Lee, Johnson C. S. Chan, Agnes Fong, Cindi S. Y. Tang, Leo K. Y. Chan, Cathy Wong · 2019 · Progress in IS
- Creating sense of presence in a virtual reality experience: Impact on neurophysiological arousal and attitude towards a winter sportJun-Phil Uhm, Hyun–Woo Lee, Han Jin-Wook · 2019 · Sport Management Review
- The relaxing effect of virtual nature: Immersive technology provides relief in acute stress situations.Stefan Liszio, Linda Graf, Maic Masuch · 2018 · Annual review of Cybertherapy and Telemedicine
- Effects of Emotion and Agency on Presence in Virtual RealityCrescent Jicol, Chun Hin Wan, Benjamin Doling, Caitlin H Illingworth, Jinha Yoon, Charlotte Headey, Christof Lutteroth, Michael J. Proulx, Karin Petrini, Eamonn J. O'Neill · 2021 · CHI Conference on Human Factors in Computing Systems
- Leveraging advertising to a higher dimension: experimental research on the impact of virtual reality on brand personality impressionsLaurens De Gauquier, Malaika Brengman, Kim Willems, Helena Van Kerrebroeck · 2018 · Virtual Reality
- Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality GameplayArindam Dey, Thammathip Piumsomboon, Youngho Lee, M. Billinghurst · 2017 · International Conference on Human Factors in Computing Systems
- A Virtual Reality Video to Improve Information Provision and Reduce Anxiety Before Cesarean Delivery: Randomized Controlled TrialLore Noben, Simone M. T. A. Goossens, Sophie E.M. Truijens, Marijn Marthe Georgine van Berckel, Christel W. Perquin, Gerrit Dirk Slooter, Stefanus Johannes van Rooijen · 2019 · JMIR Mental Health
- Brands in virtual reality games: Affective processes within computer-mediated consumer experiencesZ. V. van Berlo, E. V. van Reijmersdal, E. Smit, L. Nynke van der Laan · 2021 · Journal of Business Research
- Livestream Experiments: The Role of COVID-19, Agency, Presence, and Social Context in Facilitating Social ConnectednessKelsey E. Onderdijk, Dana Swarbrick, Bavo Van Kerrebroeck, Maximillian Mantei, Jonna K. Vuoskoski, Pieter‐Jan Maes, Marc Leman · 2021 · Frontiers in Psychology
- Fear and loathing in VR: the emotional and physiological effects of immersive gamesJeroen S. Lemmens, Mónika Simon, Sindy R. Sumter · 2021 · Virtual Reality
- Evaluating the Impact of Virtual Reality on Design Review MeetingsYifan Liu, Fadi Castronovo, John Messner, Robert Leicht · 2019 · Journal of Computing in Civil Engineering
- Cross-cultural learning in virtual reality environment: facilitating cross-cultural understanding, trait emotional intelligence, and sense of presenceRustam Shadiev, Xueying Wang, Yueh‐Min Huang · 2021 · Educational Technology Research and Development
- FIJI: A Framework for the Immersion-Journalism IntersectionGary M. Hardee, Ryan P. McMahan · 2017 · Frontiers in ICT
- Is virtual reality always an effective stressors for exposure treatments? some insights from a controlled trialFederica Pallavicini, Pietro Cipresso, Simona Raspelli, Alessandra Grassi, Silvia Serino, Cinzia Vigna, Stefano Triberti, Marco A. Villamira, Andrea Gaggioli, Giuseppe Riva · 2013 · BMC Psychiatry
- X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studiesAlma Leopardi, Silvia Ceccacci, Maura Mengoni, Simona Naspetti, Danilo Gambelli, Emel Öztürk, Raffaele Zanoli · 2020 · Journal of Cultural Heritage
- Temporal dynamics in the relation between presence and fear in virtual realityPeperkorn, Henrik M., Diemer, Julia, Mühlberger, Andreas · 2015 · Computers in Human Behavior
- A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed MaterialsFabio Buttussi, Luca Chittaro · 2020 · IEEE Transactions on Learning Technologies
- 360-degree video in education: An overview and a comparative social media data analysis of the last decadeΓεώργιος Λαμπρόπουλος, Vassilis Barkoukis, Kevin John Burden, Theofylaktos Anastasiadis · 2021 · Smart Learning Environments
- Measuring Sense of Presence and User Characteristics to Predict Effective Training in an Online Simulated Virtual EnvironmentGianluca De Leo, Leigh Ann Diggs, Elena Radici, Thomas W. Mastaglio · 2013 · Simulation in Healthcare The Journal of the Society for Simulation in Healthcare
- How do emotions elicited in virtual reality affect our memory? A systematic reviewValentina Mancuso, Francesca Bruni, M. Stramba-Badiale, G. Riva, P. Cipresso, E. Pedroli · 2023 · Computers in Human Behavior
- The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology StudyDave Westwood, Mark Damian Griffiths · 2010 · Cyberpsychology Behavior and Social Networking
- Virtual Reality Nature Experiences Involving Wolves on YouTube: Presence, Emotions, and Attitudes in Immersive and Nonimmersive SettingsElin Filter, Alexander Eckes, Florian Fiebelkorn, Alexander Georg Büssing · 2020 · Sustainability
- The reality of virtual realityBenjamin Schöne, Joanna Kisker, Leon Lange, Thomas Gruber, Sophia Sylvester, Roman Osinsky · 2023 · Frontiers in Psychology
- Developing conversational Virtual Humans for social emotion elicitation based on large language modelsJosé Llanes-Jurado, Lucía Gómez-Zaragozá, Maria Eleonora Minissi, Mariano Alcañíz, Javier Marín‐Morales · 2024 · Expert Systems with Applications
- Online video gaming: what should educational psychologists know?Mark Damian Griffiths · 2010 · Educational Psychology in Practice
- Immersive virtual reality news: A study of user experience and media effectsHuiyue Wu, Tong Cai, Dan Luo, Yingxin Liu, Zhian Zhang · 2020 · International Journal of Human-Computer Studies
- Investigating the Effectiveness of Virtual Reality for Culture LearningLei Gao, Bo Wan, Gang Liu, Guo‐Jun Xie, Jiayang Huang, Guanglan Meng · 2021 · International Journal of Human-Computer Interaction
- Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled StudyDaniela Villani, Giuseppe Riva · 2011 · Cyberpsychology Behavior and Social Networking
- Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy SubjectsAdrián Borrego, J. Latorre, Mariano Alcañíz, Roberto Lloréns · 2019 · Frontiers in Neurology
- Virtual Reality-Based Therapy Improves Fatigue, Impact, and Quality of Life in Patients with Multiple Sclerosis. A Systematic Review with a Meta-AnalysisIrene Cortés‐Pérez, Marcelina Sánchez-Alcalá, Francisco Antonio Nieto-Escámez, Yolanda Castellote‐Caballero, Esteban Obrero‐Gaitán, María Catalina Osuna‐Pérez · 2021 · Sensors
- Initial and sustained brain responses to contextual conditioned anxiety in humansAndreatta, Marta, Glotzbach-Schoon, Evelyn, Mühlberger, Andreas, Schulz, Stefan M., Wiemer, Julian, Pauli, Paul · 2015 · Cortex
- Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based EnvironmentsCarolin Wienrich, Kristina Schindler, Nina Döllinger, Simon Kock, Ole Traupe · 2018 · IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
- Fear of falling: efficacy of virtual reality associated with serious games in elderly peopleFanny Levy, Gilles Rautureau, Odile Komano, Bruno Millet, Roland Jouvent, Pierre Leboucher · 2016 · Neuropsychiatric Disease and Treatment
- Augmented Reality and Ultrasound Education: Initial ExperienceFaraz Mahmood, Eitezaz Mahmood, Robert Gregory Dorfman, John Mitchell, Feroze-Udin Mahmood, Stephanie B. Jones, Robina Matyal · 2017 · Journal of Cardiothoracic and Vascular Anesthesia
- Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation trainingLuca Chittaro, Riccardo Sioni · 2014 · International Journal of Human-Computer Studies
- The Feeling is Real: Emotion Elicitation in Virtual RealitySahinya Susindar, Mahnoosh Sadeghi, Lea Huntington, Andrew Singer, Thomas K. Ferris · 2019 · Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Afraid to be there ? Evaluating the relation between presence, self-reported anxiety, and heart rate in a virtual public speaking taskFelnhofer, Anna, Kothgassner, Oswald D., Hetterle, Thomas, Beutl, Leon, Hlavacs, Helmut, Kryspin-Exner, Ilse · 2014 · Cyberpsychology, Behavior, and Social Networking
- Am I a Bunny?: The Impact of High and Low Immersion Platforms and Viewers' Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° VideoS. Bindman, Lisa M. Castaneda, Mike Scanlon, Anna Cechony · 2018 · International Conference on Human Factors in Computing Systems
- Around the world in less than a day: virtual reality, destination image and perceived destination choice risk in family tourismRyan Yung, Catheryn S.C. Khoo-Lattimore, Girish Prayag, Ekaterina Surovaya · 2020 · Tourism Recreation Research
- The Role of Emotional Involvement and Trait Absorption in the Formation of Spatial PresenceWerner Wirth, Matthias Höfer, Holger Schramm · 2012 · Media Psychology
- Fostering ocean empathy through future scenariosJ. Blythe, J. Baird, Nathan J. Bennett, Gillian Dale, Kirsty L. Nash, Gary J. Pickering, C. Wabnitz · 2021 · People and Nature
- A literature review on 360-degree video as an educational tool: towards design guidelinesMarie Evens, Michaël Empsen, Wouter Hustinx · 2022 · Journal of Computers in Education
- Real moral problems in the use of virtual realityRamirez, Erick Jose, LaBarge, Scott · 2018 · Ethics and Information Technology
- Virtual reality experiences promote autobiographical retrieval mechanisms: Electrophysiological correlates of laboratory and virtual experiencesJoanna Kisker, T. Gruber, Benjamin Schöne · 2020 · Psychological Research
- A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So FarStefano Lasaponara, Fabio Marson, Fabrizio Doricchi, Marco Cavallo · 2021 · Brain Sciences
- Imagery rescripting: Is incorporation of the most aversive scenes necessary?Pauline Dibbets, Arnoud Roger Arntz · 2015 · Memory
- Using Virtual Reality to Assess Landscape: A Comparative Study Between On-Site Survey and Virtual Reality of Aesthetic Preference and Landscape CognitionJiaying Shi, Tsuyoshi Honjo, Kaixuan Zhang, Katsunori Furuya · 2020 · Sustainability
- Artistic creation in virtual reality for art therapy: A qualitative study with expert art therapistsIrit Hacmun, Dafna Regev, Roy Salomon · 2020 · The Arts in Psychotherapy
- Time Compression in Virtual RealityGrayson Mullen, Nicolas Davidenko · 2021 · Timing & Time Perception
- Assessing the emotional impact of virtual reality-based teacher trainingKalliopi Evangelia Stavroulia, Maria Christofi, Evangelia Baka, Despina Michael‐Grigoriou, Nadia Magnenat‐Thalmann, Andreas Lanitis · 2019 · International Journal of Information and Learning Technology
- Impact of multisensory extended reality on tourism experience journeyHalim Budi Santoso, Jyun‐Cheng Wang, Nila Armelia Windasari · 2022 · Journal of Hospitality and Tourism Technology
- Enhancing stress management techniques using virtual realityFlorian Soyka, Markus Leyrer, Joe Smallwood, Chris Ferguson, Bernhard E. Riecke, Betty J. Mohler · 2016 · ACM Symposium on Applied Perception
- The role of emotions and social influences on consumer loyalty towards online travel communitiesCarla Ruíz Mafé, José Tronch García de los Ríos, Silvia Sanz Blas · 2016 · Journal of Service Theory and Practice
- Integrating Biosignals Measurement in Virtual Reality Environments for Anxiety DetectionLivia Petrescu, Cătălin Petrescu, Oana Mitruț, Gabriela Moise, Alin Dragos Bogdan Moldoveanu, Florica Moldoveanu, Marius Leordeanu · 2020 · Sensors
- Feeling Virtually Present Makes Me Happier: The Influence of Immersion, Sense of Presence, and Video Contents on Positive Emotion InductionKatarina Pavic, Laurence Chaby, Thierry Gricourt, Dorine Vergilino‐Perez · 2023 · Cyberpsychology Behavior and Social Networking
- Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress DisordersGiuseppe Riva, Simona Raspelli, Davide Algeri, Federica Pallavicini, Alessandra Gorini, Brenda K. Wiederhold, Andrea Gaggioli · 2010 · Cyberpsychology Behavior and Social Networking
- Impact of Flow and Brand Equity in 3D Virtual WorldsFiona Fui‐Hoon Nah, Brenda Eschenbrenner, David DeWester, So Ra Park · 2010 · Journal of Database Management
- Extended Reality for the Clinical, Affective, and Social NeurosciencesThomas D. Parsons, Andrea Gaggioli, Giuseppe Riva · 2020 · Brain Sciences
- Inducing an Anxiety Response Using a Contaminated Virtual Environment: Validation of a Therapeutic Tool for Obsessive–Compulsive DisorderLaforest, Mylène, Bouchard, Stéphane, Crétu, Ana-Maria, Mesly, Olivier · 2016 · Frontiers in ICT
- Hooked on the metaverse? Exploring the prevalence of addiction to virtual reality applicationsMiguel Barreda-Ángeles, Tilo Hartmann · 2022 · Frontiers in Virtual Reality
- Analysis of users’ heart rate data and self-reported perceptions to understand effective virtual reality characteristicsElena Marchiori, Evangelos Niforatos, Luca Preto · 2018 · Information Technology & Tourism
- Of Portals and OrbsMalte Husung, Eike Langbehn · 2019 · Mensch und Computer (MuC)
- ZenVR: Design Evaluation of a Virtual Reality Learning System for MeditationRachel R. Feinberg, U. K. Lakshmi, Matthew J. Golino, Rosa I. Arriaga · 2022 · CHI Conference on Human Factors in Computing Systems
- Effects of signals of disorder on fear of crime in real and virtual environmentsAlexander Toet, Martin G. van Schaik · 2012 · Journal of Environmental Psychology
- Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution ProcessAlessandra Gorini, José Luis Mosso-Vázquez, Dejanira Mosso, Erika Pineda, Norma Leticia Ruíz, Miriam Ramíez, José Luis Morales, Giuseppe Riva · 2009 · CyberPsychology & Behavior
- Using Augmented Virtuality to Examine How Emotions Influence Construction-Hazard Identification, Risk Assessment, and Safety DecisionsSiddharth Bhandari, Matthew Ryan Hallowell, Leaf Van Boven A, Keith M. Welker, Mani Golparvar‐Fard, June Gruber · 2019 · Journal of Construction Engineering and Management
- Alcohol Craving in Heavy and Occasional Alcohol Drinkers After Cue Exposure in a Virtual Environment: The Role of the Sense of PresenceJessica Simon, Anne-Marie Étienne, Stéphane Bouchard, Étienne Quertemont · 2020 · Frontiers in Human Neuroscience
- The impact of immersive virtual reality on art education: A study of flow state, cognitive load, brain state, and motivationXiaozhe Yang, Pei-Yu Cheng, Xin Liu, Sheng-Pao Shih · 2023 · Education and Information Technologies
- A review of emotional design in extended reality for the preservation of culture heritageCJ Lin, Guobin Xia, Farnaz Nickpour, Y Chen · 2025 · npj Heritage Science
- Impacts of different interactions on viewers’ sense of virtual community: an empirical study of live streaming platformDandan He, Zhong Yao, Pengfei Tang, Yuanhong Ma · 2022 · Behaviour and Information Technology
- Awe in the metaverse: Designing and validating a novel online virtual-reality awe-inspiring trainingMarta Pizzolante, Francesca Borghesi, Eleonora Diletta Sarcinella, Sabrina Bartolotta, Carola Salvi, Pietro Cipresso, Andrea Gaggioli, Alice Chirico · 2023 · Computers in Human Behavior
- How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagersMaja Wrzesien, Alejandro Rodríguez, Beatriz Rey Solaz, Mariano Alcañíz, Rosa Baños, Ma Dolores Vara · 2014 · Computers in Human Behavior
- How sounds influence user safety decisions in a virtual construction simulatorXueqing Lu, Steven Davis · 2016 · Safety Science
- The relationship between disgust sensitivity and behaviour: A virtual reality study on food disgustJeanine Ammann, Christina Hartmann, Vega Peterhans, Sandro Ropelato, Michael Siegrist · 2019 · Food Quality and Preference
- The evaluation of user experience of a human walking and a driving simulation in the virtual realityIlsun Rhiu, Yong Min Kim, Wonjoon Kim, Myung Hwan Yun · 2020 · International Journal of Industrial Ergonomics
- Presence-Inducing Media for Mental Health ApplicationsRiva, Giuseppe, Botella, Cristina, Baños, Rosa, Mantovani, Fabrizia, García-Palacios, Azucena, Quero, Soledad, Serino, Silvia, Triberti, Stefano, Repetto, Claudia, Dakanalis, Antonios et al. · 2015 · Immersed in Media
- Perceptions of virtual reality among therapists who do not apply this technology in clinical practice.Schwartzman, Deborah, Segal, Robert, Drapeau, Martin · 2012 · Psychological Services
- Effects of traumatic brain injury on a virtual reality social problem solving task and relations to cortical thickness in adolescenceGerri R. Hanten, Lori G. Cook, Kimberley D. Orsten, Sandra Bond Chapman, Xiaoqi Li, Elisabeth A. Wilde, Kathleen P. Schnelle, Harvey S. Levin · 2010 · Neuropsychologia
- A first-person promise? A content-analysis of immersive journalistic productionsKiki de Bruin, Yael de Haan, Sanne Kruikemeier, Sophie K. Lecheler, Nele Goutier · 2020 · Journalism
- Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR ExergameAlexander Michael, Christof Lutteroth · 2020 · CHI Conference on Human Factors in Computing Systems
- Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: BiohazardFederica Pallavicini, Ambra Ferrari, Alessandro Pepe, Giacomo Garcea, Andrea Zanacchi, Fabrizia Mantovani · 2018 · Lecture notes in computer science
- Wearable XR-Technology: Literature Review, Conceptual Framework and Future Research DirectionsStephanie Hui‐Wen Chuah · 2019 · International Journal of Technology Marketing
- Using virtual reality to induce gratitude through virtual social interactionJulie Collange, Jérôme Guegan · 2020 · Computers in Human Behavior
- Using virtual reality and mood-induction procedures to test products with consumers of ceramic tilesBerenice Serrano, Cristina Botella, Rosa Baños, Mariano Alcañíz · 2013 · Computers in Human Behavior
- Improved Memory Elicitation in Virtual Reality: New Experimental Results and InsightsJoel Harman, Ross Andrew Brown, Daniel M. Johnson · 2017 · Lecture notes in computer science
- Virtual reality-based conflict resolution: The impact of immersive 360° video on changing view points and moral judgment in the context of violent intergroup conflictBéatrice S. Hasler, Daniel H. Landau, Yossi Hasson, Noa Schori‐Eyal, Jonathan Giron, Jonathan Lévy, Eran Halperin, Doron A. Friedman · 2021 · New Media & Society
- Virtual Reality-Assisted Pain, Anxiety, and Anger Management in the Emergency DepartmentNeal K. Sikka, Liqi Shu, Brandon J. Ritchie, RICHARD L. AMDUR, Ali Pourmand · 2019 · Telemedicine Journal and e-Health
- Effects of restorative environment and presence on anxiety and depression based on interactive virtual reality scenariosWang, Zhimeng, Li, Yue, An, Jingchen, Dong, Wenyi, Li, Hongqidi, Ma, Huirui, Wang, Junhui, Wu, Jianping, Jiang, Ting, Wang, Guangxin · 2022 · International Journal of Environmental Research and Public Health