Affective Interactions Using Virtual Reality: The Link between Presence and Emotions

Cited by (1,000)

Items 801–900 of 1,000

  1. YAS VE MELANKOLİDE SANAL GERÇEKLİĞİN DUYGULANIMSAL BOYUTU
    Burcu Kaya Erdem, Elif KARAKOÇ · 2020 · Intermedia International e-journal
  2. Exploring Affect Recognition in a Virtual Reality Environment
    Brandon Hang, Sara Loucks, Pooja R. Patel, Kimberly Wiseman, Javier Gonzalez-Sanchez · 2021 · ACM International Conference on Interactive Media Experiences
  3. Can you hear the Colour? Towards a Synaesthetic and Multimodal Design Approach in Virtual Worlds
    Victoria C. Wright, Genovefa Kefalidou · 2021 · Electronic workshops in computing
  4. Development of an Extended-Reality (XR)-Based Intervention to Treat Adolescent Obesity
    Neal Malik, Wagner Luiz do Prado, Sara N. Lappan, Mihaela Popescu, Bryan L. Haddock, James O. Hill · 2022 · International Journal of Environmental Research and Public Health
  5. 17. Immersion
    Helena Bilandzić · 2014 · Nomos eBooks
  6. Interpersonal Emotion Regulation
    Desirée Colombo, Sara Ventura, Rosa Baños · 2022 · Advances in logistics, operations, and management science book series
  7. A Review on Virtual Reality and Applications for Next Generation Systems and Society 5.0
    Dishant Khosla, Sarwan Singh, Manvinder Sharma, Ayush Sharma, Gaurav Bharti, Geetendra Rajput · 2022 · Lecture notes on data engineering and communications technologies
  8. Using Virtual Reality to Evaluate the Effect of the Degree of Presence on Human Working Memory Performance
    Majdi Lusta, Cheryl Seals, Susan E. Teubner-Rhodes, Sathish Chandra Akula, Alexicia Richardson · 2023 · Lecture notes in computer science
  9. Emotional Experience in Real and Virtual Environments – Does Prior VR Experience Matter?
    Ramona Schmid, Verena Wagner-Hartl · 2023 · Lecture notes in computer science
  10. An Introduction to Screenwriting for Virtual Reality
    Kath Dooley, Alex Munt · 2024 · Palgrave studies in screenwriting
  11. The Stigma Machine: A Study of the Prosocial Impact of Immersive VR Narratives on Youth in Spain and Canada
    Francisco-Julián Martínez-Cano · 2024 · Media and Communication
  12. Emotion induction in virtual environments
    Seunghyun Woo, Dong-Seon Chang, Daeyun An, Dongjin Hyun, Christian Wallraven, Manfred Dangelmaier · 2017 · SIGGRAPH Asia Posters
  13. The Effectiveness of Virtual Reality Exposure Therapy in Reducing Symptoms of Social Avoidance and Distress in People with Social Anxiety Disorder
    Hoda Nazemi, Mahmood Najafi, Shahrokh Makvand Hosseini, Ali Maleki, Eshagh Rahimian Boger · 2019 · Journal of Research in Behavioural Sciences
  14. Virtual worlds, real healing : the use of virtual reality for assessment and treatment of stress and anxiety
    Alessandra Gorini · 2010 · Research Publications (Maastricht University)
  15. PRESENCE: predicting sensory and control effects of home console video games
    Elizabeth Lyons · 2019 · Carolina Digital Repository (University of North Carolina at Chapel Hill)
  16. Ambientes virtuais imersivos e aprendizagem
    Anna Carolina Muller Queiroz · 2020
  17. Methodology to Assess Quality, Presence, Empathy, Attitude, and Attention in Social VR: International Experiences Use Case.
    Marta Orduna, Pablo Pérez, Jesús Gutiérrez, Narciso N. Garcia · 2021 · arXiv (Cornell University)
  18. Giving Birth on a Beach Women's Experiences of Using Virtual Reality in Labour A Pragmatic Mixed Methods Approach
    Lorna Massov · 2021 · Open Access Victoria University of Wellington | Te Herenga Waka (Figshare)
  19. The Paradox of Customization: Negotiating racial identity with "multiple choice" in avatar creation
    Swati Pandita, Lee H. Humphreys, Andrea Stevenson Won · 2023
  20. Design in a Virtual Innovation Ecology: A Cybernetic Systems Approach to Knowledge Creation and Design Collaboration in Second Life
    Pete B. Rive · 2012
  21. Affective computing framework for social emotion elicitation and recognition using artificial intelligence
    José Llanes-Jurado · 2024
  22. Introduction to Applied Affective Computing
    Leimin Tian, Sharon L. Oviatt, Michał Muszyński, Brent C. Chamberlain, Jennifer Healey, Akane Sano · 2022 · ACM eBooks
  23. Emotion Recognition in the Wild
    Leimin Tian, Sharon L. Oviatt, Michał Muszyński, Brent C. Chamberlain, Jennifer Healey, Akane Sano · 2022 · ACM eBooks
  24. 360°-Videos in der Lehrer*innenbildung – Die Rolle des Videotyps und des Beobachtungsschwerpunktes für das Präsenzerleben und die kognitive Belastung
    Bernadette Gold, Julian Windscheid · 2022 · Springer eBooks
  25. 360° Video as a learning tool for filmmaking
    Danielle Jayne Millea · 2024 · Interactive Learning Environments
  26. 8. An Inquiry into Musical Trance
    Dilara TURAN · 2024 · Open Book Publishers
  27. 9. An Ethnomusicology of Spiritual Realities
    Jeffers Engelhardt · 2024 · Open Book Publishers
  28. 15. Listening to the Lived Experiences of Worshippers
    Elspeth Manders · 2024 · Open Book Publishers
  29. Virtual reality versus webinar trans healthcare training for emergency medicine residents: a feasibility study
    Makini Chisolm‐Straker, Adrian D. Daul, Shannon O. McNamara, Rhyan Goldman, Christina Hajicharalambous, Mariju F. Baluyot, Michael Cole, Cindy Clesca, George T Loo, Maria-Pamela Janairo et al. · 2024 · International Journal of Healthcare Simulation
  30. From zero to hero: a scoping review of the emergence of the metaverse in the virtual environments history
    Viviana Pentangelo, Carmine Gravino, Fabio Palomba · 2026 · Virtual Reality
  31. Exploring the experiences of resident doctors in child and adolescent psychiatry with virtual reality-based simulation training: a qualitative study
    Siv Lena Birkheim, Giovanna Calogiuri, Mette Hvalstad, Randi Martinsen · 2024 · BMC Health Services Research
  32. XR-Pupillometry: A novel approach to pupillometry for clinical care and beyond
    Prithul Sarker, Nasif Zaman, Joshua Ong, Ethan Waisberg, Andrew G. Lee, Alireza Tavakkoli · 2025 · The Pan-American Journal of Ophthalmology
  33. Emotion Recognition in Interactive VR Tasks and in 360VR Videos with Transformer-Based Approach and Multimodal Sensing
    Bharat KC, Bhoj Karki, Adil Khokhar, Jason Wolfgang Woodworth, Christoph W. Borst · 2025 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  34. The Evolution and Potential of Emotional Healing Design: A Systematic Review With Thematic Analysis
    Tanhao Gao, Hongtao Zhou · 2025 · Sociology Compass
  35. SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
    Jianping Jiang, Weiye Xiao, Zhengyu Lin, Huaizhong Zhang, Tianxiang Ren, Yang Gao, Zhiqian Lin, Zhongang Cai, Lei Yang, Ziwei Liu · 2025 · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings
  36. Integrating digital health technologies and place attachment: theoretical foundations and practical implications
    Chengcheng Yin, Jacqueline McIntosh, Bruno Marques · 2025 · Exploration of Digital Health Technologies
  37. Visuo-Tactile Feedback with Hand Outline Styles for Modulating Affective Roughness Perception
    Minju Baeck, Yoonseok Shin, Dooyoung Kim, Hyunjin Lee, Sang Ho Yoon, Woontack Woo · 2025 · IEEE Transactions on Visualization and Computer Graphics
  38. MERD-360VR: A Multimodal Emotional Response Dataset from 360° VR Videos Across Different Age Groups
    Qiang Chen, Shikun Zhou, Yuming Fang, Dan Luo, Tingsong Lu · 2025 · INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
  39. Effects of virtual reality exposure on psychological distress in adolescent oncology patients
    Andrea Paulis, Valerio Marri, Andrea De Salvo, Valentina Di Ruscio, Stefania Gaspari, Maria Debora De Pasquale, Giada Del Baldo, Roberto Premuselli, Michela Origlia, Angela Mastronuzzi et al. · 2025 · Tumori Journal
  40. Is virtual reality always better than 2D videos? A head-to-head randomized controlled trial for fear of flying with long-term follow-up
    Cíntia Mesquita Correia, Paula Rui Ventura, Herika Cristina da Silva, Isabela Lobo, Jéssica Meirelles Paiva, Marina Melani, Larissa Arantes, Alberto Barbosa Raposo, Greis Francy M. Silva-Calpa, William Berger · 2025 · Psychiatry Research
  41. Unfinished business in virtual reality: Development and preliminary evaluation of an empty chair intervention grounded in emotion-focused therapy
    Júlia Halamová, Lenka Ottingerová, Zuzana Berger Haladová, Leslie S. Greenberg · 2025 · Internet Interventions
  42. Emotional Design for Virtual Reality Games: The Effect of Object Luminosity, Background Lighting, and Learner Action
    Yuli Shao, Yuqi Hang, Xinyue Jiao, Bruce D. Homer, Jan L. Plass · 2025 · Lecture notes in computer science
  43. The Importance and Efficacy of Music in the Therapeutic Encounter and Healing: Neuroscientific, Mystical, and Clinical Perspectives
    Julian Y Ungar-Sargon · 2024 · E-Journal of Music Research
  44. Touch Influencing Purchases: The Role of Haptic Technology in Retail
    Vimal Bhatt, Anam Fatma, Satya Nand Jha, Binod Sinha · 2025 · International Journal of Human-Computer Interaction
  45. Honey-pot effect on pedestrian attention to public displays in a virtual environment: head turns, walking past, and direct approaches
    Noko Kuratomo, Christian Kray, Keiichi Zempo · 2025 · Frontiers in Virtual Reality
  46. From museums to fantasyscapes: user responses to traditional and hyperreality VR in cultural tourism
    Tingjun Chen, Rezvan Eftekhary, Andrei Kirilenko, Svetlana O. Stepchenkova · 2025 · Information Technology & Tourism
  47. The use of virtual reality in cancer patient health education: A scoping review
    Fangping Chen, Xingyue Guo, Dingyuan Wei, Mengxing Wang, Jiayan Wang, Didi Xu, Luyang Jin, Xuemei Xian · 2025 · International Journal of Nursing Sciences
  48. Trapped in the pleasure dome: the hedonic pathway to gaming addiction in the metaverse
    Prashant Mehta, Samprada Dekate, Raghid Al Hajj · 2026 · International Journal of Adolescence and Youth
  49. Virtual reality research status: a scientometric analysis based on CNKI and WOS
    Jiajing Yu, Hongze Yang, Huike Li, Bo Li · 2026 · Virtual Reality
  50. Spending time in a forest vs. a virtual forest simulation: qualitative and quantitative effects on stress perception and psychological wellbeing in a randomized cross-over trial of highly sensitive persons
    Joel Kühn, Ann-Kathrin Lederer, Carola Sättele, Roman Huber, Katja Oomen-Welke · 2026 · Frontiers in Psychology
  51. Uncovering the Nexus Between Attitudes Toward LLMs and Problematic Dependency on Them: A Latent Profile Analysis
    Mohammad Mominur Rahman, Raian Ali, Ala Yankouskaya · 2026 · Lecture notes in computer science
  52. Brain response to awe experiences in virtual reality: an integrated linear and nonlinear EEG analysis
    Flavia Carbone, Elena Bondi, Marta Pizzolante, Yara Massalha, Andrea Anastasi, Adele Ferro, Giandomenico Schiena, Stefania Coelli, Anna Maria Bianchi, Andrea Gaggioli et al. · 2026 · NeuroImage
  53. Tecnologie positive per il benessere: proposte di intervento
    Andrea Gaggioli, Giuseppe Riva, Daniela Villani · 2015 · RICERCHE DI PSICOLOGIA
  54. Game Over! On measurement and optimization of presence
    Egon L. van den Broek, Remco Kuijper · 2014 · Utrecht University Repository (Utrecht University)
  55. Immersive Virtual Reality in a University Setting: Creating an Authentic Learning Environment Through the Virtual Golden Foods Corporation
    Ros Aizan Yahaya, Meredith Godat, Terry Euler, Pam Jackson · 2009 · DOAJ (DOAJ: Directory of Open Access Journals)
  56. An affective interaction system to learn about physiological signals
    Bruno Patrão, J. F. Seabra, Samuel Pedro, Paulo J. Menezes · 2015 · Experiment@International Conference
  57. Demonstration of the influence of human emotions in physiological signals
    Bruno Patrão, J. F. Seabra, Samuel Pedro, Paulo J. Menezes · 2015 · Experiment@International Conference
  58. Tools for eMental-Health
    Manolya Kavakli, Hedieh Ranjbartabar, Amir Maddah, Kiumars Ranjbartabar · 2016 · Advances in psychology, mental health, and behavioral studies (APMHBS) book series
  59. Improving the Design of Virtual Reality Devices Applying an Ergonomics Guideline
    Catalina Mariani, Pere Ponsa · 2017 · Advances in intelligent systems and computing
  60. Tools for eMental-Health
    Manolya Kavakli, Hedieh Ranjbartabar, Amir Maddah, Kiumars Ranjbartabar · 2016 · IGI Global eBooks
  61. The Impact of Virtual Reality on the Induction of Affective States
    Carla M. Teixeira, Adriana Gonçalves, Catarina Carneiro Gonçalves, Cátia Daniela Pinto Martins, Luís Matos · 2018 · PSYCHTECH & HEALTH JOURNAL
  62. EXPERIMENTAL STUDY TO COMPARE FACTORS INFLUENCING EXIT CHOICE BEHAVIOUR IN EMERGENCY EVACUATION SITUATIONS USING VIRTUAL REALITY TECHNIQUES
    Sunny Singh, Meead Saberi · 2020 · ISPRS annals of the photogrammetry, remote sensing and spatial information sciences
  63. Učinkovitost tehnika usredotočene svjesnosti i virtualne realnosti u smanjenju stresa te uloga osobine usredotočene svjesnosti i anksioznosti
    Barbara Žuro · 2020 · Psihologijske teme
  64. Eliciting Affective Responses Through Sentient Encounters in a Farming Computer Game
    Lee‐Ann Sutherland · 2020
  65. Embodiment in Virtual Reality Performance
    João Martinho Moura, Né Barros, Paulo Ferreira‐Lopes · 2021 · Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
  66. The Impact of Virtual Reality Nature Environments on Calmness, Arousal and Energy: a Multi-Method Study
    Hildegardo Noronha, Pedro Campos · 2021 · Electronic workshops in computing
  67. Technological adaptation on the frontier: An examination of blacksmithing at Fort Michilimackinac, 1715-1781
    Amy Roache-Fedchenko · 2013 · Syracuse University Libraries (Syracuse University)
  68. Reinforcement Learning and Affective Computing
    Leimin Tian, Sharon L. Oviatt, Michał Muszyński, Brent C. Chamberlain, Jennifer Healey, Akane Sano · 2022 · ACM eBooks
  69. The paradox of the virtual Iñárritu's Carne y Arena between innovative spect-actor and traditional fruition
    Francesco Buscemi · 2022 · New Techno Humanities
  70. Dijitalleşen Seyahat An(ı)ları: Fiziki ve Çevrim içi Seyahat Deneyiminin Hatırlama Bağlamında Karşılaştırılması
    Aysun EYREK · 2022 · Türkiye İletişim Araştırmaları Dergisi
  71. Mobile Virtual Reality to Enhance Subjective Well-Being
    Federica Pallavicini, Luca Morganti, Barbara Diana, Olivia Realdon, Valentino Zurloni, Fabrizia Mantovani · 2018 · Advances in computer and electrical engineering book series
  72. This Drives Me Nuts!
    Stefano Triberti · 2016 · IGI Global eBooks
  73. EXPLORING THE IMPACTS THAT VIRTUAL NATURE EXPOSURE CAN HAVE ON HEALTH AND WELL-BEING AND THE MECHANISMS INVOLVED: A SYSTEMATIC REVIEW
    Rebecca Reece, Stephanie Merchant · 2022 · The Open Review
  74. Perceptions of Movement Patterns and Concealment Detection in Naive Observers and Law Enforcement Officers: A Lens Model Analysis
    Dawn M. Sweet, Adele Quigley‐McBride, Christian A. Meissner, Katharine Ringstad · 2022 · Criminal Justice and Behavior
  75. Development and tolerability of a novel virtual- and proprioception-based car crash simulator as a new research tool in motor vehicle trauma research
    Michael J. Lukacs, Mathias Babin, James P. Dickey, C.W. James Melling, David Mark Walton · 2023 · Frontiers in Virtual Reality
  76. Virtual Reality Versus Flatscreen Pornography: Correlations and Effects on Relationship Satisfaction, Rape-Myth Acceptance, and Problematic Use
    Katharine M. Mitchell, Rabindra Ratan, Megan K. Maas, Karen M. Holt, Janine S. Slaker, Andrew Gambino · 2022 · PRESENCE Virtual and Augmented Reality
  77. PanoEmo, a set of affective 360-degree panoramas: a psychophysiological study
    Vladimir Kosonogov, Gullu Hajiyeva, Irina Zyabreva · 2023 · Virtual Reality
  78. IMMERSIVE VIRTUAL REALITY FOR DARK HERITAGE INTERPRETATION: THE CASE OF ŽANIS LIPKE MEMORIAL
    Диана Попова · 2024 · Culture Crossroads
  79. Role of virtual reality in advancing forensic medical examination in cases of occupational safety violations: a review
    С. О. Касенова, Д.В. Воеводкин · 2024 · Russian Journal of Forensic Medicine
  80. 13. Music in Christian Services as a Means to Induce Religious Feelings
    Melanie Wald‐Fuhrmann · 2024 · Open Book Publishers
  81. 2. Cross and Consolation
    Peter C. Bouteneff · 2024 · Open Book Publishers
  82. 14. Spiritual Cultures
    Jonathan Arnold · 2024 · Open Book Publishers
  83. Federated learning enhanced AR/VR integration in sleep wearable devices
    Zhiruo Zhang · 2024 · Applied and Computational Engineering
  84. Emergence of Virtual Reality in the Design Education: New Learning Framework for Enhanced Teaching-Learning Process
    Aakanksha Singh, Balpreet Singh Madan, Poonam Bhagchandani · 2024 · Design science and innovation
  85. The impact of virtual scenarios on empathy: a user study on the role of empathic abilities and environmental context in emotional facial expression replication
    Attilio Della Greca, Ilaria Amaro, Nicola Frugieri, Paola Barra, G. Tortora · 2025 · 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  86. International student learning and avatar collaboration in an immersive world
    Catherine Demangeot, Howard Ramsay · 2010
  87. Stroke Event Simulator Using Virtual Reality
    Pavlos Nicolaou, Michael Loizou, Fernando Loizides · 2016 · International Conference on Games and Virtual Worlds for Serious Applications
  88. Experiencing Dementia from Inside: The Expediency of Immersive Presence
    Francesca Morganti · 2019 · Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
  89. Using Virtual Reality to Understand and Treat Depression
    Aspasia Eleni Paltoglou · 2017 · Journal of Psychiatry and Behaviour Therapy
  90. VRAnat: A Complete Virtual Reality Platform for Academic Training in Anatomy
    Z. Derrar Kaddour, Soumia D. Derrar, Abed Malti · 2020 · Advances in intelligent systems and computing
  91. The Effects of VR on Consumer Attitudes – Lessons from Implementing VR Technologies in Real Estate Marketing
    Francois Mirza Ali Khan, Filip Gunnarsson · 2020
  92. The appearance of the avatar can enhance the sense of co-presence during virtual interactions with users.
    Mariachiara Rapuano, Antonella Ferrara, Filomena Leonela Sbordone, Francesco Ruotolo, Gennaro Ruggiero, Tina Iachini · 2020 · Archivio Istituzionale della Ricerca - Università degli Studi della Campania "Luigi Vanvitelli"
  93. The 360-Degree Spectator—Key Concepts for the Cinematic Virtual Reality Viewing Experience
    Kath Dooley · 2021 · Springer eBooks
  94. Transartes, arte expandida e novas linguagens
    Zara Pinto-Coelho · 2021 · UMinho Editora/CECS eBooks
  95. Virtual reality sebagai penginduksian emosi negatif
    Fakultas Psikologi, Universitas YARSI, Jakarta, Indonesia, Fachry Ali, Novika Grasiaswaty, Fakultas Psikologi, Universitas YARSI, Jakarta, Indonesia, Arif Triman, Fakultas Psikologi, Universitas YARSI, Jakarta, Indonesia · 2021 · Mediapsi
  96. Regional Aircraft Interiors Evaluation in a Real Time Ray-Traced Immersive Virtual Environment
    Mariano Guida, Pietro Leoncini · 2021 · Lecture notes in computer science
  97. Developments in Implicit Measurements
    Benjamin Ziepert, Peter W. de Vries, Elze Gooitzen Ufkes, Alexander Toet, Anne-Marie, Brouwer, Jaroslaw Jerzy Barski, Andrew Spink, Gernot Riedel, Raphaëlle N. Roy · 2022 · Frontiers research topics
  98. Effects of Emotions in Cognitive Based Game
    Syeda Binish Zahra · 2019 · International Journal for Electronic Crime Investigation
  99. Interactive affordances and player experience in massively multiplayer online role playing games : exploration of world of Warcraft players' experiences
    Meghdad Mehrabi · 2016
  100. Emoções e Perturbação Emocional: reconhecimento de expressões faciais
    Beatriz Bettencourt Arruda · 2015 · Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT)