Affective Interactions Using Virtual Reality: The Link between Presence and Emotions

Cited by (1,000)

Items 401–500 of 1,000

  1. Pushing open the door to reality: On facilitating the transitions from virtual to real environments
    Rébaï Soret, Ana-Maria Montes-Solano, Chiara Manzini, Vsevolod Peysakhovich, Eve Florianne Fabre · 2021 · Applied Ergonomics
  2. On the influence of individual characteristics and personality traits on the user experience with multi-sensorial media: an experimental insight
    Iris Galloso, Juan Palacios, Claudio Feijóo, Asunción Santamaría · 2016 · Multimedia Tools and Applications
  3. Editorial: Taking a break in the “new normal”: virtual reality relaxation for a stressed workforce
    Simon Riches, Holly Smith · 2022 · Mental Health Review Journal
  4. Age-related differences in subjective and physiological emotion evoked by immersion in natural and social virtual environments
    Katarina Pavic, Dorine Vergilino‐Perez, Thierry Gricourt, Laurence Chaby · 2024 · Scientific Reports
  5. Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires
    Eugene Kukshinov, Joseph Tu, Kata Szita, Kaushall Senthil Nathan, Lennart E. Nacke · 2024 · Interacting with Computers
  6. Embodiment in Virtual Reality
    João Martinho Moura, Né Barros, Paulo Ferreira‐Lopes · 2021 · International Journal of Creative Interfaces and Computer Graphics
  7. Students’ Experiences of 2D and 360° Videos With or Without a Low-Cost VR Headset: An Experimental Study in Higher Education
    Ari V. Alamäki, Amir Dirin, Jyrki Suomala, Cheul Rhee · 2021 · Journal of Information Technology Education Research
  8. How Can we Use Simulation to Improve Competencies in Nursing?
    Iben Akselbo, Ingvild Aune · 2022 · Springer eBooks
  9. Exploring users' content creation and information dissemination behavior in social media: The moderating effect of social presence
    Yong‐Qing Yang, Jianyue Xu, Zhi-Ping Fan, Lesley Pek Wee Land · 2023 · Acta Psychologica
  10. Be prepared: How training and emergency type affect evacuation behaviour
    Ruying Liu, Runhe Zhu, Burçin Becerik-Gerber, Gale Lucas, Erroll Southers · 2023 · Journal of Computer Assisted Learning
  11. Virtual Reality and Prosocial Behavior
    Ketaki Shriram, Soo Youn Oh, Jeremy N. Bailenson · 2017 · Cambridge University Press eBooks
  12. Real-time Acute Stress Facilitates Allocentric Spatial Processing in a Virtual Fire Disaster
    Zhengcao Cao, Yamin Wang, Liang Zhang · 2017 · Scientific Reports
  13. Virtual reality informative aids increase residents’ atrial fibrillation ablation procedures-related knowledge and patients’ satisfaction
    Shih‐Lin Chang, Ming‐Jen Kuo, Yenn‐Jiang Lin, Shih-Ann Chen, Ying‐Ying Yang, Hao‐Min Cheng, Ling-Yu Yang, Shou‐Yen Kao, Fa‐Yauh Lee · 2020 · Journal of the Chinese Medical Association
  14. The structure of deception: Validation of the lying profile questionnaire
    Dominique Makowski, Tam Pham, Zen Juen Lau, Adrian Raine, Shen‐Hsing Annabel Chen · 2021 · Current Psychology
  15. Affective appraisal of virtual environments
    Joske M. Houtkamp · 2012 · Utrecht University Repository (Utrecht University)
  16. Cultivating empathy through narratives in virtual reality: a review
    Christos Hadjipanayi, Maria Christofi, Domna Banakou, Despina Michael‐Grigoriou · 2024 · Personal and Ubiquitous Computing
  17. Librarian perspectives on the role of virtual reality in public libraries
    Kung Jin Lee, W.E. King, Negin Dahya, Jin Ha Lee · 2020 · Proceedings of the Association for Information Science and Technology
  18. Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room
    Pablo Pérez, Ester González-Sosa, Redouane Kachach, Francisco Pereira, Álvaro Villegas · 2021 · IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
  19. User-Generated Multimedia Content Impact on the Destination Choice: Five Dimensions of Consumer Experience
    Iuliana Petronela Gârdan, A. Mauri, I. Dumitru, D. Gârdan, S. Maican, D. Moise · 2022 · Electronics
  20. Respiratory sinus arrhythmia during biofeedback is linked to persistent improvements in attention, short-term memory, and positive self-referential episodic memory
    Lukas Bögge, Itsaso COLÁS-BLANCO, Pascale Piolino · 2022 · Frontiers in Neuroscience
  21. Design principles for social exchange in social virtual reality-enabled virtual teams
    Osku Torro, Henri Pirkkalainen · 2023 · Virtual Reality
  22. Perspective: The Promise of Virtual Reality as an Immersive Therapeutic
    Todd Maddox, Charisse Y. Sparks, Liesl Oldstone, Michael Chibbaro, Josh Sackman, Emily Judge, Roselani Maddox, Robert Alan Bonakdar, Beth D. Darnall · 2024 · Journal of Medical Extended Reality
  23. Virtual reality experiences for breathing and relaxation training: The effects of real vs. placebo biofeedback
    Luca Chittaro, Marta Serafini, Yvonne Vulcano · 2024 · International Journal of Human-Computer Studies
  24. Using Wearable Devices for Non-invasive, Inexpensive Physiological Data Collection
    James Eric Gaskin, Jeffrey L. Jenkins, Thomas O. Meservy, Jacob Steffen, Katherine Payne · 2017 · Hawaii International Conference on System Sciences (HICSS)
  25. Utilizing Presence in Augmented-Reality Applications to Improve Learning Outcomes
    Steve Richey · 2018 · Performance Improvement Journal
  26. i-RISE: An IoT-based Semi-Immersive Affective monitoring framework for Anxiety Disorders
    Prabha Sundaravadivel, Vividha Goyal, Lakshman S. Tamil · 2020 · International Conference on Consumer Electronics
  27. Synthetic tourist experience
    Li Miao, Fiona Xi Yang, Qiao Zhang, Kanye Ye Wang · 2025 · Annals of Tourism Research
  28. Designing and Evaluating XR Cultural Heritage Applications Through Human–Computer Interaction Methods: Insights from Ten International Case Studies
    Jolanda G. Tromp, Damian Schofield, Pezhman Raeisian Parvari, Matthieu Poyade, Claire Eaglesham, Juan Carlos Torres, Theodore Johnson, Teele Jürivete, Nathan Lauer, Arcadio Reyes‐Lecuona et al. · 2025 · Applied Sciences
  29. Development Of Social Mediation And Emotional Regulation In Virtual Learning Environment Research
    Milka Lehtonen, Tom Page, Lence Miloseva, Gísli Þorsteinsson · 2008 · i-manager’s Journal on Educational Psychology
  30. Virtual reality intervention effects on future self-continuity and delayed reward preference in substance use disorder recovery: pilot study results
    Yitong I. Shen, Andrew J. Nelson, Brandon G. Oberlin · 2022 · Discover Mental Health
  31. Immersive Journalism: The Effect of System Immersion on Place Illusion and Co-Presence in 360-Degree Video Reporting
    Sara Pérez‐Seijo, Paulo Nuno Vicente, Xosé López García · 2022 · Systems
  32. Virtual reality for fire safety training: study of factors involved in immersive learning
    Rafaël Ristor, Sarah Morélot, Alain Garrigou, Bernard N’ Kaoua · 2023 · Virtual Reality
  33. The future of telerehabilitation: embracing virtual reality and augmented reality innovations
    Waqar Mohsin Naqvi, Ifat Waqar Naqvi, Gaurav Mishra, Vishnu Diwakar Vardhan · 2024 · Pan African Medical Journal
  34. Immersion in a relaxing virtual reality environment is associated with similar effects on stress and anxiety as heart rate variability biofeedback
    Yvan Pratviel, Pierre Bouny, Véronique Deschodt‐Arsac · 2024 · Frontiers in Virtual Reality
  35. Virtual reality exposure for OCD: is it feasible?
    Amparo Belloch, Elena Cabedo, Carmen Carrió, José Antonio Lozano-Quilis, José‐Antonio Gil‐Gómez, Hermenegildo Gil-Gómez · 2014 · Espacio Tiempo y Forma Serie I Prehistoria y Arqueología
  36. Inside Advertising: The Role of Presence in the Processing of Branded VR Content
    Zeph M. C. van Berlo, Eva A. van Reijmersdal, Edith G. Smit, Laura Nynke van der Laan · 2020 · Progress in IS
  37. A proposed model to design MOOCs through the lens of addressing graduate skill gap
    Md. Nahin Hossain, Md. Yahin Hossain, Yukun Bao, Nilesh Kumar, Md. Rakibul Hoque · 2022 · Higher Education Skills and Work-based Learning
  38. A Framework to Model and Control the State of Presence in Virtual Reality Systems
    Gustavo Hernández-Melgarejo, Alberto Luviano‐Juárez, Rita Quetziquel Fuentes-Aguilar · 2022 · IEEE Transactions on Affective Computing
  39. Persistence and pleasure in VR: Enhancing Exercise Endurance and Enjoyment through Virtual Environments
    Jeroen S. Lemmens · 2023 · Psychology of sport and exercise
  40. VR What We Eat: Guidelines for Designing and Assessing Virtual Environments as a Persuasive Technology to Promote Sustainability and Health
    Jihye Song, Stephen M. Fiore · 2017 · Proceedings of the Human Factors and Ergonomics Society Annual Meeting
  41. Psychophysiological reactivity, coping behaviour and intrusive memories upon multisensory Virtual Reality and Script-Driven Imagery analogue trauma: A randomised controlled crossover study
    Tina Schweizer, Fritz Renner, Dali Sun, Birgit Kleim, Emily Alexandra Holmes, Brunna Tuschen‐Caffier · 2018 · Journal of Anxiety Disorders
  42. Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality
    Michele Geronazzo, Amalie Rosenkvist, David Sebastian Eriksen, Camilla Kirstine Markmann-Hansen, Jeppe Koehlert, Miicha Valimaa, Mikkel Brogaard Vittrup, Stefania Serafin · 2019 · Wireless Communications and Mobile Computing
  43. How Can Presence in Psychotherapy Employing VR Be Increased? Chapter for Inclusion in: Systems in Health Care Using Agents and Virtual Reality
    Helene S. Wallach, Marilyn P. Safir, Roy Samana, Idan Almog, Reut Horef · 2011 · Studies in computational intelligence
  44. Increased affect-arousal in VR can be detected from faster body motion with increased heart rate
    Patrice Robitaille, Michael J. McGuffin · 2019 · ACM Symposium on Interactive 3D Graphics and Games
  45. Deep multimodal emotion recognition using modality-aware attention and proxy-based multimodal loss
    Sungpil Woo, Muhammad Zubair, Sunhwan Lim, Daeyoung Kim · 2025 · Internet of Things
  46. Induction of spatial anxiety in a virtual navigation environment
    Alice Oliver, Tim Wildschut, Matthew O. Parker, Antony P. Wood, Edward S. Redhead · 2022 · Behavior Research Methods
  47. Virtual Reality for Awe and Imagination
    Alice Chirico, Andrea Gaggioli · 2023 · Current topics in behavioral neurosciences
  48. Comparing college students’ mood states among immersive virtual reality, non-immersive virtual reality, and traditional biking exercise
    Wenxi Liu, Daniel J. McDonough, Zan Gao · 2024 · PLoS ONE
  49. Virtual Reality (VR) Applications in Cardiology: A Review
    Mohd Javaid, Ibrahim Haleem Khan · 2021 · Journal of Industrial Integration and Management
  50. Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retention
    Christos Hadjipanayi, Despina Michael‐Grigoriou · 2021 · Virtual Reality
  51. The Emotional Design Principle in Multimedia Learning
    Jan L. Plass, Chris Hovey · 2021 · Cambridge University Press eBooks
  52. Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality
    Susana Dinis, Emília Duarte, Paulo Noriega, Luís Teixeira, Elisângela Vilar, Francisco Rebelo · 2013 · Lecture notes in computer science
  53. Evoking presence in vlogging: A case study of U. K. beauty blogger Zoe Sugg
    Hantian Zhang · 2017 · First Monday
  54. The Role of Suspense in Gaming: Inducing Consumers’ Game Enjoyment
    Julie Guidry Moulard, Michael W. Kroff, Kathrynn R. Pounders, Cassandra Ditt · 2019 · Journal of Interactive Advertising
  55. The EmojiGrid as an Immersive Self-report Tool for the Affective Assessment of 360 VR Videos
    Toet, Alexander, Heijn, Fabienne, Brouwer, Anne-Marie, Mioch, Tina, van Erp, Jan B. F. · 2019 · Lecture Notes in Computer Science
  56. Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors
    Ruochen Cao, Lena Zou-Williams, Andrew Cunningham, James A. Walsh, Mark J Kohler, Bruce H. Thornas · 2021 · IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
  57. Effects of system- and media-driven immersive capabilities on presence and affective experience
    Bradley Standen, John Anderson, Alexander Luke Sumich, Nadja Heym · 2021 · Virtual Reality
  58. Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals
    Arindam Dey, Amit Barde, Bowen Yuan, Ekansh Sareen, Chelsea Dobbins, Aaron Goh, Gaurav Gupta, Anubha Gupta, Mark Billinghurst · 2021 · International Journal of Human-Computer Studies
  59. Embodied Gambling—Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine
    Sebastian Oberdörfer, David Schraudt, Marc Erich Latoschik · 2022 · Frontiers in Virtual Reality
  60. Application of Artificial Intelligence within Virtual Reality for Production of Digital Media Art
    WU Yun-xuan · 2022 · Computational Intelligence and Neuroscience
  61. Development and evaluation of a virtual reality training for emergency treatment of shortness of breath based on frameworks for serious games
    Sarah Rickenbacher-Frey, Selina Adam, Aristomenis Konstantinos Exadaktylos, Martín Müller, Thomas C. Sauter, Tanja Birrenbach · 2023 · PubMed Central
  62. When virtual reality supports patients’ emotional management in chemotherapy
    Hélène Buche, Aude Michel, Nathalie Blanc · 2023 · Frontiers in Virtual Reality
  63. Affective Landscapes: Navigating the Emotional Impact of Multisensory Stimuli in Virtual Reality
    Mariana Magalhães, Miguel Melo, Antonio Fernando Coelho, Maximino Bessa · 2024 · IEEE Access
  64. Effects of personal relevance and simulated darkness on the affective appraisal of a virtual environment
    Alexander Toet, Joske M. Houtkamp, Paul E. Vreugdenhil · 2016 · PeerJ
  65. Engaging with Children Using Augmented Reality on Clothing to Prevent Them from Smoking
    Zuzana Borovanska, Matthieu Poyade, Paul Rea, Ibrahim Daniel Buksh · 2020 · Advances in experimental medicine and biology
  66. Promoting Adolescent Healthy Relationships (The About Us Program): Protocol for a Randomized Clinical Trial
    Pamela M. Anderson, Karin K. Coyle, Stephanie A. Guinosso, John L. Ferrand, Arthur Hamie Owora, Rebecca Fagen Houghton, Eric R. Buhi · 2021 · JMIR Research Protocols
  67. Validation of a virtual environment for sexual aversion
    David Lafortune, Valerie A. Lapointe, Cloé Canivet, Natacha Godbout, Marie-Aude Boislard · 2021 · Journal of Behavioral and Cognitive Therapy
  68. Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention
    Kaylee Payne Kruzan, Janis L Whitlock, Natalya N. Bazarova, Katherine D. Miller, Julia Chapman, Andrea Stevenson Won · 2020 · CHI Conference on Human Factors in Computing Systems
  69. Experiencing Simulated Confrontations in Virtual Reality
    Patrick Dickinson, Arthur L. Jones, Wayne Christian, Andrew Westerside, Francis Mulloy, Kathrin Gerling, Kieran Hicks, Liam Wilson, Adrian Parke · 2021 · CHI Conference on Human Factors in Computing Systems
  70. Serious Games as Positive Technologies
    Luca Argenton, Esther Judith Schek, Fabrizia Mantovani · 2014 · Lecture notes in computer science
  71. Applying 3D Virtual Worlds to Higher Education
    Eero Palomäki · 2009
  72. Virtual Reality
    Derek Stanovsky · 2004
  73. THE EXPANSION OF THE CLASSROOM THROUGH MOBILE IMMERSIVE LEARNING
    Josef Buchner, Alberto Andújar · 2019 · IADIS International Conference on Mobile Learning
  74. Exploring the future building: representational effects on projecting oneself into the future office space
    Maheshya Weerasinghe, Klen Čopič Pucihar, Julie Ducasse, Aaron John Quigley, Alice Toniolo, Angela Miguel, Nicko R. Caluya, Matjaž Kljun · 2022 · Virtual Reality
  75. Reliability of repeated exposure to the human elevated plus-maze in virtual reality: Behavioral, emotional, and autonomic responses
    Sarah V. Biedermann, Lateefah Roth, Daniel Biedermann, Johannes Fuß · 2022 · Behavior Research Methods
  76. VR for Studying the Neuroscience of Emotional Responses
    Marta Andreatta, Markus H. Winkler, Peter Collins, Daniel Gromer, Dominik Gall, Paul Pauli, Matthias Gamer · 2023 · Current topics in behavioral neurosciences
  77. Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality
    Anna-Leena Macey, Simo Järvelä, Daniel Fernández Galeote, Juho Hamari · 2023 · Cyberpsychology Behavior and Social Networking
  78. Effects and acceptability of virtual reality to facilitate mindfulness practice in university students
    Marta Modrego‐Alarcón, Héctor Morillo, Daniel Campos, María Teresa Navarro-Gil, Jesús Montero‐Marín, Alicia Monreal‐Bartolomé, Javier García‐Campayo, Yolanda López del Hoyo · 2023 · Journal of Computing in Higher Education
  79. When virtual reality becomes psychoneuroendocrine reality: A stress(or) review
    Tor Finseth, Brandon Smith, Allissa L. Van Steenis, David C. Glahn, Megan M. Johnson, Paula L. Ruttle, Benjamin A Shirtcliff, Elizabeth Anne Shirtcliff · 2024 · Psychoneuroendocrinology
  80. The Avatarm: Interacting in the Physical Metaverse via Robotics, Diminished Reality, and Haptics
    Bernardo Brogi, Giovanni Cortigiani, Alberto Villani, Nicole D’Aurizio, Domenico Prattichizzo, Tommaso Lisini Baldi · 2024 · IEEE Access
  81. Is pain patients' psychophysiological arousal while watching their videotaped medical interview similar to their arousal during participation in this medical interview?
    William Verheul, Arnstein Finset, Erik Holt, Tonje Lundeby, Jozien M. Bensing · 2010 · International Journal of Psychophysiology
  82. Effects of Moderate to Severe Traumatic Brain Injury on Anticipating Consequences of Actions in Adolescents: A Preliminary Study
    Lori G. Cook, Gerri R. Hanten, Kimberley D. Orsten, Sandra Bond Chapman, Xiaoqi Li, Elisabeth A. Wilde, Kathleen P. Schnelle, Harvey S. Levin · 2013 · Journal of the International Neuropsychological Society
  83. Being in the Past and Perform the Future in a Virtual World: VR Applications to Assess and Enhance Episodic and Prospective Memory in Normal and Pathological Aging
    Azzurra Rizzo, Giuditta Gambino, Pierangelo Sardo, Valerio Rizzo · 2020 · Frontiers in Human Neuroscience
  84. The influence of mood induction by music or a soundscape on presence and emotions in a virtual reality park scenario
    Angelika C. Kern, Wolfgang Ellermeier, Lina Jost · 2020 · Audio Mostly Conference (AM)
  85. Playing the Role of a Nurse in a Virtual Reality Simulation
    Ilana Dubovi, Michal Itzhaki · 2022 · Nurse Educator
  86. Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments
    Mareike Schmidt, Johanna Xenia Kafka, Oswald D. Kothgassner, Helmut Hlavacs, Leon Beutl, Anna Felnhofer · 2013 · Lecture notes in computer science
  87. Presence in personalised e-learning – the impact of cognitive and emotional factors and the moderating role of gender
    Inma Rodríguez‐Ardura, Antoni Meseguer‐Artola · 2016 · Behaviour and Information Technology
  88. Preliminary test of affective virtual reality scenes with head mount display for emotion elicitation experiment
    Kenta Hidaka, Haoyu Qin, Jun Kobayashi · 2017 · International Conference on Control, Automation and Systems (ICCAS)
  89. The Effects of a Vibro-Kinetic Multi-Sensory Experience in Passive Seated Vehicular Movement in a Virtual Reality Context
    Alexandre Gardé, Pierre‐Majorique Léger, Sylvain Sénécal, Marc Frédette, Élise Labonté-LeMoyne, François Courtemanche, Jean-François Ménard · 2018 · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA)
  90. Phenomenal, bodily and brain correlates of fictional reappraisal as an implicit emotion regulation strategy
    Dominique Makowski, Marco Sperduti, Jérôme Pelletier, Philippe Blondé, Valentina La Corte, Margherita Arcangeli, Tiziana Zalla, Stéphane Lemaire, Jérôme Dokic, Serge Nicolas et al. · 2019 · Cognitive Affective & Behavioral Neuroscience
  91. The virtual takeover: The influence of virtual reality on consumption
    Raymond V. Lavoie, Corey King · 2019 · Canadian Journal of Administrative Sciences / Revue Canadienne des Sciences de l Administration
  92. Affect-Learn: An IoT-based Affective Learning Framework for Special Education
    Ghazal Yadav, Prabha Sundaravadivel, Lokeshwar Kesavan · 2020 · IEEE World Forum on Internet of Things (WF-IoT)
  93. How do You Feel in Virtual Environments? The Role of Emotions and Openness Trait Over Creative Performance
    Sergio Agnoli, Sofia Zenari, Serena Mastria, Giovanni Emanuele Corazza · 2021 · Creativity Theories – Research – Applications
  94. From attention to action: Key drivers to augment VR experience for everyday consumer applications
    Svetlana Bialkova · 2022 · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
  95. 360° Digital Travel to Improve Emotional State and Well-Being During the COVID-19 Pandemic: The Role of Presence and Sense of Place
    Ze‐Min Liu, Cheng‐Ye Liu, Chuangqi Chen, Xindong Ye · 2023 · Cyberpsychology Behavior and Social Networking
  96. The Future of Immersive Mood Induction in Affective Science: Using Virtual Reality to Test Effects of Mood Context on Task Performance
    Nadia Kako, Christian E. Waugh, Kateri McRae · 2023 · Affective Science
  97. The presence of fear: How subjective fear, not physiological changes, shapes the experience of presence.
    Christopher Maymon, Matthew T. Crawford, Katie Blackburne, André Botes, Kieran Carnegie, Samuel A. Mehr, Jeremy Meier, Justin Murphy, Nicola L. Miles, Kealagh Robinson et al. · 2024 · Journal of Experimental Psychology General
  98. Virtual stressors with real impact: what virtual reality-based biobehavioral research can teach us about typical and atypical stress responsivity
    Elizabeth Anne Shirtcliff, Tor Finseth, Eliot H. Winer, David C. Glahn, Roselynn A. Conrady, Stacy S. Drury · 2024 · Translational Psychiatry
  99. Teach the Unteachable with a Virtual Reality (VR) Brain Death Scenario – 800 Students and 3 Years of Experience
    Anna Junga, Pascal Kockwelp, Dimitar Valkov, Henriette Schulze, Philipp Bozdere, Ole Hätscher, H. Ahrens, Bernhard Marschall, Benjamin Risse, Markus Holling · 2025 · Perspectives on Medical Education
  100. Stress assessment with EEG and machine learning in affective VR environments
    Federica Marcolin, Elena Carlotta Olivetti, Ivonne Angélica Castiblanco Jiménez, Giorgia Passavanti, Sandro Moos, Enrico Vezzetti, Alessia Celeghin · 2025 · Neurocomputing