The DOI matches its Crossref record; 109 of the 109 references it cites were found in a registry or an index.
The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders
Open accessAbstract
LEARNING OBJECTIVES: After participating in this activity, learners should be better able to:• Evaluate the literature regarding the effectiveness of incorporating virtual reality (VR) in the treatment of psychiatric disorders• Assess the use of exposure-based intervention for anxiety disorders ABSTRACT: Virtual reality (VR) allows users to experience a sense of presence in a computer-generated, three-dimensional environment. Sensory information is delivered through a head-mounted display and specialized interface devices. These devices track head movements so that the movements and images change in a natural way with head motion, allowing for a sense of immersion. VR, which allows for controlled delivery of sensory stimulation via the therapist, is a convenient and cost-effective treatment. This review focuses on the available literature regarding the effectiveness of incorporating VR within the treatment of various psychiatric disorders, with particular attention to exposure-based intervention for anxiety disorders. A systematic literature search was conducted in order to identify studies implementing VR-based treatment for anxiety or other psychiatric disorders. This article reviews the history of the development of VR-based technology and its use within psychiatric treatment, the empirical evidence for VR-based treatment, and the benefits for using VR for psychiatric research and treatment. It also presents recommendations for how to incorporate VR into psychiatric care and discusses future directions for VR-based treatment and clinical research.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The source backs part of the claim, not all of it — or backs it for a different population, condition or comparison.
In the citing paper
“Experiencing presence when immersed in VR has been reported to be an important factor for the implementation of effective interventions in VR (Maples-Keller et al., 2017).”
From iSenseVR: bringing VR exposure therapy outside the laboratory (2019) · cites this paper as Maples-Keller et al., 2017
Experimental — accuracy not yet measuredThe cited source says what the claim attributes to it.
In the citing paper
“VR exposure therapy allows the controlled delivery of sensory stimulation (Maples-Keller et al., 2017).”
From iSenseVR: bringing VR exposure therapy outside the laboratory (2019) · cites this paper as Maples-Keller et al., 2017
The cited source says what the claim attributes to it.
In the citing paper
“For instance, virtual reality (VR) technology, accessed through head-mounted displays, provides an immersive experience similar to real-life situations and has been used in controlled environments [7].”
The cited source says what the claim attributes to it.
In the citing paper
“However, when traditional graded exposure becomes complex to set up due to difficulties to control specific environment cues, VR offers opportunities for highly controllable settings empowering sensory exposure with the presence of the therapist, which would not be possible otherwise (Maples-Keller et al., 2017).”
From iSenseVR: bringing VR exposure therapy outside the laboratory (2019) · cites this paper as Maples-Keller et al., 2017
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Ressler, K. J., Rothbaum, B. O., Tannenbaum, L., Anderson, P., Graap, K., Zimand, E., Hodges, L., & Davis, M. (2004) · Archives of General Psychiatry · doi:10.1001/archpsyc.61.11.1136 · Cited by 1,063
Self-citationParsons, T. D., & Rizzo, A. A. (2008) · Journal of Behavior Therapy and Experimental Psychiatry · doi:10.1016/j.jbtep.2007.07.007 · Cited by 994 · cited 1×
“…treatment research has been conducted for anxiety disorders, and broadly, results suggest the VRE is related to large declines in anxiety symptoms, 12 demonstrates similar efficacy compared to traditional exposure interventions, has a powerful real-life impact, and demonstrates good stability of…”
ResultVirtual reality exposure therapy for anxiety disorders: A meta-analysis
Powers, M. B., & Emmelkamp, P. M. G. (2008) · Journal of Anxiety Disorders · doi:10.1016/j.janxdis.2007.04.006 · Cited by 904 · cited 1×
“14 There is evidence that treatment gains made in VRE generalize to real life, as meta-analytic results suggest that VRE patients, compared to wait-list patients, perform significantly better on behavioral assessments post-treatment, and found no significant differences between VRE and in-vivo…”
BackgroundSutherland, I. E. (1965) · Cited by 754
What's real about virtual reality?
Brooks, F. P. (1999) · IEEE Computer Graphics and Applications · doi:10.1109/38.799723 · Cited by 737
Virtual reality social cognition training for young adults with high-functioning autism
Kandalaft, M. R., Didehbani, N., Krawczyk, D. C., Allen, T. T., & Chapman, S. B. (2013) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-012-1544-6 · Cited by 697
Effectiveness of computer-generated (virtual reality) graded exposure in the treatment of acrophobia
(1995) · American Journal of Psychiatry · doi:10.1176/ajp.152.4.626 · Cited by 694 · cited 1×
“In particular, VR is effective in treating acrophobia based on both within-group,(38) and controlled between-group, data.(10,39,40) Similar effects have been observed in RCTs for treating arachnophobia (fear of spiders) and, in one multiple-baseline study, fear of driving.”
BackgroundSelf-citationVirtual reality exposure therapy in anxiety disorders: a quantitative meta-analysis
Opriş, D., Pintea, S., García-Palacios, A., Botella, C., Szamosközi, Ş., & David, D. (2012) · Depression and Anxiety · doi:10.1002/da.20910 · Cited by 636 · cited 1×
“13 Meta-analytic results for VRE for anxiety disorders even suggest a small effect size favoring VRE over in-vivo conditions, despite most studies not demonstrating an advantage when considered in isolation.”
BackgroundDinh, H. Q., Walker, N., Hodges, L. F., Song, C., & Kobayashi, A. (2003) · Proceedings IEEE Virtual Reality (Cat. No. 99CB36316) · doi:10.1109/vr.1999.756955 · Cited by 566 · cited 2×
“control of sensory cues, particularly for auditory, tactile, and olfactory systems, increases the sense of realism and memory of the virtual environment.(1,4,5)”
BackgroundEfficacy of treatments for anxiety disorders: a meta-analysis
Bandelow, B., Reitt, M., Röver, C., Michaelis, S., Görlich, Y., & Wedekind, D. (2015) · International Clinical Psychopharmacology · doi:10.1097/yic.0000000000000078 · Cited by 555 · cited 1×
“Anxiety Disorders Awide body of research has suggested large treatment effects for exposure-based therapy for anxiety disorders.(11) Modern exposure therapy is based on emotion-processing theory, which posits that fearmemories are structures that contain information regarding fear stimuli, responses, and meaning.”
Background
Cited by
Sorted by citations
Items 301–400 of 860
Hernán, G., Ingale, N., Somayaji, S., & Veerubhotla, A. L. (2024) · Brain Sciences · doi:10.3390/brainsci14050429 · Cited by 10
“Additionally, using VR to treat TBI balance issues allows therapists to control the stimuli and simulate environments tightly without risking patient safety [18].”
MethodGo, C. T. T. H., Leis, E. G., Quiambao, M. J. D., Samonte, M. J. C., Fuentes, G. S., & Pascua, C. A. (2020) · International Conference on Frontiers of Educational Technologies (ICFET) · doi:10.1145/3404709.3404742 · Cited by 9
“Gradual exposure is done as a way to treat phobia, which is difficult to do in a practice that is why virtual reality is the best suited simulated environment to apply safely [5]][10][14].”
BackgroundKim, J., Ahn, S., & Han, S. (2020) · ASCE Construction Research Congress (CRC) · doi:10.1061/9780784482865.036 · Cited by 10
Jerath, R., & Beveridge, C. (2021) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2021.645289 · Cited by 11
“This form of therapy has shown useful in disorders in which exposure and modification of the mental fear structure by reduction in association with harm and danger such as PTSD (2, 3), phobias (4, 5), and anxieties (6, 7).”
BackgroundMahmoudi-Nejad, A., Guzdial, M., & Boulanger, P. (2021) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · doi:10.1609/aiide.v17i1.18904 · Cited by 10
Wearable sensors as feedback method in virtual reality anti-stress therapy
Skulimowski, S. P., & Badurowicz, M. (2017) · International Conference on Electromagnetic Devices and Processes in Environment Protection with Seminar Applications of Superconductors (ELMECO & AoS) · doi:10.1109/elmeco.2017.8267716 · Cited by 10
Gardini, V., Ruini, C., Tossani, E., Grandi, S., & Tomba, E. (2023) · Journal of Clinical Medicine · doi:10.3390/jcm12237470 · Cited by 9
Gaina, M.-A., Sbarcea, S.-V., Popa, B.-S., Stefanescu, B.-V., Gaina, A.-M., Szalontay, A.-S., Bolos, A., & Stefanescu, C. (2024) · Brain Sciences · doi:10.3390/brainsci14070651 · Cited by 9
“…[77] Personalization and adaptability [78,79] Mitigating the risk of traumatizing or re-traumatizing participants [76]s Personalization of the parameters of the therapy [80] User autonomy [49,50,81] Privacy compared to in vivo exposure Personalized plan specific for the client [79] Table 3.”
BackgroundEzawa, I. D., Robinson, N., & Hollon, S. D. (2024) · Annual Review of Clinical Psychology · doi:10.1146/annurev-clinpsy-080822-040442 · Cited by 9
Beyond Pharmacology: A Narrative Review of Alternative Therapies for Anxiety Disorders
Antos, Z., Zackiewicz, K., Tomaszek, N., Modzelewski, S., & Waszkiewicz, N. (2024) · Diseases · doi:10.3390/diseases12090216 · Cited by 9
Lu, E., Zhang, D., Han, M., Wang, S., & He, L. (2025) · Digital Health · doi:10.1177/20552076251324456 · Cited by 10
“57 AI-driven chatbots have also introduced new therapeutic approaches for patients with anxiety and depression.”
Jimènez-Barragan, M., del Pino‐Gutiérrez, A., Valmaña, G. S., Monistrol, O., Marcet, C. M., Badia, M. P., Garrido-Ribas, I., Ruiz, A. C., Roda, O. P., Esquinas, C., et al. (2025) · JMIR Human Factors · doi:10.2196/71708 · Cited by 16
“…monitoring of women’s mental health, offering continuous support and enabling quicker interventions in the event of concerning symptoms [18]. eHealth interventions can be a flexible alternative for those women who, for various reasons, cannot easily access traditional mental health…”
Bojić, L., Matthes, J., Samala, A. D., & Čabarkapa, M. (2025) · Information Communication & Society · doi:10.1080/1369118x.2025.2520005 · Cited by 20
“There is a need to develop theories that explore how the same technologies can have both detrimental and beneficial effects depending on the context and manner of use, thus guiding future research in digital therapeutics (Maples-Keller et al., 2017).”
Virtual Reality: Challenges and Perspectives in Mental Health
Machado, S. E. D. C., Paes, F., Ferreira-Garcia, R., Gonçalves, L. L., Carta, M. G., Appolinário, J. C., & Nardi, A. E. (2025) · ALPHA PSYCHIATRY · doi:10.31083/ap47536 · Cited by 13
Effect of Virtual Reality on the EEG Sub-Band Frequency Powers of Autistic and Control groups
Chrisilla, S., Masciantonio, A., Divya, B., Vidhusha, S., & Kavitha, A. (2020) · International Conference on Bio Signals, Images, and Instrumentation (ICBSII) · doi:10.1109/icbsii49132.2020.9167625 · Cited by 9
“Human interactions can also be made possible with the game components using VR [9].”
BackgroundRetracted: Teaching Strategies of Biological Experiments in Middle Schools Based on VR Technology
Xia, S., Gao, Y., & Bianjiang, Z. (2020) · IEEE Access · doi:10.1109/access.2020.3022525 · Cited by 9
“Maples Keller also proposed integrating virtual reality into psychotherapy and discussed the future direction of virtual reality-based treatment and clinical research [1].”
BackgroundRetractedThe Disappearing Computer Science in Healthcare VR applications
Lundström, A., & Fernaeus, Y. (2019) · Halfway to the Future Symposium · doi:10.1145/3363384.3363398 · Cited by 9
Cieślik, B., Serweta-Pawlik, A., Federico, S., & Szczepańska-Gieracha, J. (2021) · Acta of Bioengineering and Biomechanics · doi:10.37190/abb-01747-2020-02 · Cited by 9
Management of obsessive–compulsive disorder with virtual reality-based exposure
Dua, D., Jagota, G., & Grover, S. (2021) · Industrial Psychiatry Journal · doi:10.4103/ipj.ipj_33_19 · Cited by 9
“[3,4] Available data suggest that computers have been used in the assessment of repetitive behaviors, reminding the patients about the behavior therapy and exposure to dirt and contamination.”
Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders
Safikhani, S., Pirker, J., & Wriessnegger, S. C. (2021) · International Conference of the Immersive Learning Research Network (iLRN) · doi:10.23919/ilrn52045.2021.9459356 · Cited by 9
Interactive Design of Museum Display Space Based on Virtual and Reality Technology
Li, M., Wang, G., Fu, X., & Ren, L. (2022) · Wireless Communications and Mobile Computing · doi:10.1155/2022/8662037 · Cited by 10
Vlake, J. H., van Bommel, J., Wils, E., Korevaar, T. I. M., Taccone, F. S., Schut, A. F., Elderman, J. H., Labout, J. A. M., Raben, A., Dijkstra, A., et al. (2022) · BMJ Open · doi:10.1136/bmjopen-2022-061876 · Cited by 11
Public perception of metaverse and mental health on Twitter: A sentiment analysis
Krittanawong, C., Isath, A. M., Katz, C. L., Kaplin, S. L., Wang, Z., Ma, M., Storch, E. A., Torous, J. B., Ellis, S. R., & Lavie, C. J. (2022) · Progress in Cardiovascular Diseases · doi:10.1016/j.pcad.2022.11.012 · Cited by 9
King, A. L., Roche, K. N., Leeper, H. E., Vera, E. M., Mendoza, T. R., Mentges, K., Acquaye, A., Adegbesan, K., Boris, L., Burton, E. M., et al. (2023) · Journal of Neuro-Oncology · doi:10.1007/s11060-023-04271-0 · Cited by 9
Varšová, K. K., Szitás, D., Janoušek, O., Jurkovičová, L., Kateřina, B., & Juřík, V. (2024) · Virtual Reality · doi:10.1007/s10055-024-01037-5 · Cited by 9
“At the same time, however, many studies have demonstrated the utility of VR as a potential therapeutic tool (Coelho et al. 2009; Ose et al. 2019; Maples-Keller et al. 2017).”
The impact of virtual reality exposure therapy in the treatment of PTSD and anxiety disorders
Eskandar, K. (2024) · Debates em Psiquiatria · doi:10.25118/2763-9037.2024.v14.1319 · Cited by 8
Martínez-Martín, V., Verdejo-Herrero, J., Rey, R. R.-D., García‐González, J., Requena, M., & Alarcón, R. (2024) · Healthcare · doi:10.3390/healthcare12232424 · Cited by 10
Roncero, D., Moreno‐Fernández, R. D., & Fernández-Moreno, Á. (2025) · Aggression and Violent Behavior · doi:10.1016/j.avb.2025.102034 · Cited by 8
Designing an immersive virtual reality artefact for disability inclusion: an action design research
Zhang, X., Pan, S. L., Tim, Y., & Jiang, Z. (2025) · European Journal of Information Systems · doi:10.1080/0960085x.2025.2460805 · Cited by 10
“Current research has primarily focused on IVR as assistive technology for medical treatment, rehabilitation, social skill practice and out-of-reach experience fulfilment (Maples-Keller et al., 2017; Virtual Ability, 2022).”
Ceramic Painting and Traditional Cultural Element Fusion Composition Design Based on Virtual Reality
Hu, X., Lai, Y., Zhao, D., Tong, F., Hu, Y., & Li, Y. (2022) · Journal of Nanomaterials · doi:10.1155/2022/3781448 · Cited by 12
Methodologies and Use Cases on Extended Reality for Training and Education
Mc Guckin, C., Wang, X., & Quirke, M. B. (2022) · Advances in educational technologies and instructional design book series · doi:10.4018/978-1-6684-3398-0 · Cited by 17
Gardini, V., Gamberini, G., Müller, S., Grandi, S., & Tomba, E. (2022) · Journal of Clinical Medicine · doi:10.3390/jcm11216463 · Cited by 11
Virtual reality’s dual edge: navigating mental health benefits and addiction risks across timeframes
Maksatbekova, A., & Argan, M. (2025) · Current Psychology · doi:10.1007/s12144-025-07623-3 · Cited by 12
Learning technology for Ayurveda with pedagogically designed virtual patient case simulations
Nedungadi, P., Puthiyedath, R., Jinachandran, R., Kulangara, S., Salethoor, S. N., Goyal, M., Chockan, N., Thakur, A., & Raghu Raman, R. (2025) · Frontiers in Medicine · doi:10.3389/fmed.2025.1537047 · Cited by 8
[Retracted] Application of Virtual Reality Based on Computer Vision in Sports Posture Correction
Zhu, C., Shao, R., Zhang, X., Gao, S., & Li, B. (2022) · Wireless Communications and Mobile Computing · doi:10.1155/2022/3719971 · Cited by 8
“Image denoising and image enhancement are mainly to empowering helpful intelligence in the image, suppress spam, and process the image to capture images with better visual effects [23].”
BackgroundRetractedThe Importance of Social Competence for 21st Century Citizens
Wang, X. (., Quirke, M., & Guckin, C. M. (2022) · Advances in educational technologies and instructional design book series · doi:10.4018/978-1-6684-3398-0.ch010 · Cited by 8
Lopes, K., Dessieux, T., Rousseau, C., & Beloeil, H. (2023) · Journal of Medical Systems · doi:10.1007/s10916-023-01923-6 · Cited by 8
“Already studied in psychiatry as a treatment for anxiety disorders [10], its usefulness has been demonstrated in other situations: invasive procedures in children [11], reduction of pain and anxiety during the care of burned patients [12], or to improve the comfort of those undergoing chemotherapy…”
A brief virtual reality intervention for pre-operative anxiety in adults
Martinez-Bernal, D., Cross, W. F., Hasselberg, M. J., Tapparello, C., Stenz, C. F. H., & Kolokythas, A. (2023) · Oral Surgery Oral Medicine Oral Pathology and Oral Radiology · doi:10.1016/j.oooo.2023.08.014 · Cited by 8
DEMİR, M., & KÖSKÜN, T. (2023) · Psikiyatride Güncel Yaklaşımlar · doi:10.18863/pgy.1192543 · Cited by 7
Akmermer, B. (2022) · Advances in Marketing, Customer Relationship Management, and E-Services · doi:10.4018/978-1-6684-4380-4.ch014 · Cited by 8
To trust or not to trust? Face and voice modulation of virtual avatars
Siehl, S., Kammler-Sücker, K. I., Guldner, S., Zohair, R., Janvier, Y., & Nees, F. (2024) · Frontiers in Virtual Reality · doi:10.3389/frvir.2024.1301322 · Cited by 8
Li, L., & Tang, C. (2024) · The International Journal of Advanced Manufacturing Technology · doi:10.1007/s00170-024-14287-z · Cited by 7
DSRP: A Database for Stress Reduction Using Physiological Signals
Li, Z., Ma, W., Zhang, J., Li, Y., Wang, L., Hao, Y., & Li, X. (2024) · IEEE Access · doi:10.1109/access.2024.3454090 · Cited by 7
“VR technology is increasingly employed by psychologists as a therapeutic aid, aiding individuals with mental disorders in symptom alleviation [18], [19], [20].”
BackgroundCan Virtual Reality Technology Reduce Anxiety Before a Cesarean Section in Primigravida Women?
Mohammadi, P., Bahaadinbeigy, K., Sarabi, R. E., Moulaei, K., Mirzai, M., Khalilabadi, S. M., & Hajiabadi, M. Z. (2025) · Health Science Reports · doi:10.1002/hsr2.70523 · Cited by 7
“Virtual reality offers a safe, cost ‐ effective, and efficient means of creating immersive and engaging simulated environments using visual, auditory, and tactile stimuli [10 – 12].”
Cancer patients’ acceptance of virtual reality interventions for self-emotion regulation
Zeng, F., Li, Q., Cai, S., Xiao, Z., Chen, X., Zhu, W., & Li, J. (2025) · Scientific Reports · doi:10.1038/s41598-025-95160-1 · Cited by 7
Virtual reality gaming: a tool for reducing fear and anxiety in university students
Zhang, Q., Peng, A., He, L., & Li, X. (2025) · Frontiers in Psychology · doi:10.3389/fpsyg.2025.1532753 · Cited by 12
Virtual self care: Using virtual reality to support adolescent mental health and wellbeing
Fahey, C. J. (2025) · Telematics and Informatics Reports · doi:10.1016/j.teler.2025.100217 · Cited by 7
Kim, H., Han, E. C., Muntz, P. B., & Kemp, J. J. (2025) · Current Psychiatry Reports · doi:10.1007/s11920-025-01624-6 · Cited by 7
Kim, B., Jeong, D., Choi, Y., Choi, Y., Kim, H., & Han, K. (2025) · Scientific Reports · doi:10.1038/s41598-025-01359-7 · Cited by 9
“By immersing patients in controlled virtual environments, VR-based MBCT can facilitate deeper emotional engagement and provide personalized interventions tailored to individual needs 26 .”
Rahman, M. A., Victoros, E., Davis, R., Duaa, T., Shanjana, Y., & Islam, M. R. (2025) · Health Science Reports · doi:10.1002/hsr2.71595 · Cited by 7
Raila, H., Avanesyan, T., Valentine, K. E., Koo, B., Huang, C., Tsutsumi, Y., Andreeff, E., Qiu, T., Rodríguez, P. A. M., Varias, A. D., et al. (2023) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2023.08.002 · Cited by 7
Chen, J.-L., Pan, L., Zhou, R., & Jiang, Q. (2024) · Systems · doi:10.3390/systems12020044 · Cited by 7
The Metaverse and Mental Well-Being: Potential Benefits and Challenges intheCurrent Era
Govindankutty, S., & Gopalan, S. P. (2024) · Springer eBooks · doi:10.1007/978-3-031-60073-9_7 · Cited by 7
The Role of Artificial Intelligence in Employee Wellness and Mental Health
Papademetriou, C., Ragazou, K., Garefalakis, A. E., & Anastasiadou, S. (2024) · Advances in human resources management and organizational development book series · doi:10.4018/979-8-3693-6412-3.ch002 · Cited by 7
Catalan, C., Gega, L., & Hook, J. (2024) · Proc. ACM Hum. Comput. Interact. · doi:10.1145/3677104 · Cited by 5
Data Acquisition and Data Processing using Electroencephalogram in Neuromarketing: A Review
Amran, A. S., Ibrahim, S. A. S., Malim, N. H. A. H., Hamzah, N., Sumari, P., Lufti, S. L., & Abdullah, J. M. (2021) · Pertanika journal of science & technology · doi:10.47836/pjst.30.1.02 · Cited by 7
“Previous studies have also incorporated the use of virtual reality to remedy anxiety, which provided empirical evidence of its viability (Maples-Keller et al., 2017).”
BackgroundUse of Virtual Reality in Psychology
Hakim, A., & Hammad, S. (2022) · Lecture notes in networks and systems · doi:10.1007/978-3-031-11432-8_21 · Cited by 10
Kundi, G. M. (2023) · Open Access Public Health and Health Administration Review · doi:10.59644/oapr.1(1).2022.10 · Cited by 7
Raphanel, M., Shaughness, G., Seiple, W., & Arleo, A. (2018) · Journal of Aging Science · doi:10.4172/2329-8847.1000194 · Cited by 8
Virtual offender: a pilot project on nurturing social work students’ capacity to work with offenders
Li, J. C. M., Tang, J. K. T., & Jia, C. X. (2019) · China Journal of Social Work · doi:10.1080/17525098.2019.1622206 · Cited by 7
“VR was initially conceptualised in the 1950s and 1960s, and by the 2000s, VR technology was being applied to the mental health domain and clinical settings (Maples-Keller et al. 2017).”
BackgroundMethodInfluentialTrambaiolli, L. R., Tiwari, A., & Falk, T. H. (2021) · Frontiers in Neuroergonomics · doi:10.3389/fnrgo.2021.678981 · Cited by 7
“Even though the VR scenario emulates a real-world situation, the experimenter still has control over the environment, and the session can be stopped at any time the patient is uncomfortable (Maples-Keller et al., 2017).”
BackgroundTechnological Interventions for Emotion Regulation
Fernández‐Álvarez, J., Díaz‐García, A., Colombo, D., Botella, C., Cipresso, P., & Riva, G. (2020) · Elsevier eBooks · doi:10.1016/b978-0-12-818697-8.00033-9 · Cited by 8
Brady, N., Lewis, J., McCreesh, K. M., Dejaco, B., & McVeigh, J. G. (2022) · HRB Open Research · doi:10.12688/hrbopenres.13239.2 · Cited by 7
“Virtual reality (VR), known for its popularity in gaming and entertainment has become an integral adjunctive management tool in various areas of healthcare, including pain management, neurological rehabilitation, and management of mental health disorders 22–24 .”
InfluentialVirtual reality in telepsychiatry is a new horizon for immersive mental health therapy
Hasan, M. K. (2024) · Middle East Current Psychiatry · doi:10.1186/s43045-024-00457-y · Cited by 7
The usability of virtual reality to train individuals in responding to behaviors related to dementia
Garcia, L., Robitaille, A., Bouchard, S., Rivard, M., & McCleary, L. (2024) · Frontiers in Dementia · doi:10.3389/frdem.2023.1237127 · Cited by 6
Yensathit, Y., Ariya, P., Intawong, K., & Puritat, K. (2025) · Social Sciences & Humanities Open · doi:10.1016/j.ssaho.2025.101630 · Cited by 11
Barchielli, C., Jayousi, S., Guarducci, S., Caputo, S., Alaimo, M., Capanni, L., Serafini, G., Serrano, M., Zoppi, P., & Mucchi, L. (2025) · Digital Health · doi:10.1177/20552076251350440 · Cited by 6
“36,37 The role of healthcare professionals in the digital health revolution.”
Converging Extended Reality and Robotics for Innovation in the Food Industry
Woo, S., Kim, Y., & Kim, S. (2025) · AgriEngineering · doi:10.3390/agriengineering7100322 · Cited by 6
Self-citationDesign of Tank Inspection Robot Navigation System Based on Virtual Reality
Mu, H., Li, Y., Chen, D., Li, J., & Wang, M. (2021) · IEEE International Conference on Robotics and Biomimetics (ROBIO) · doi:10.1109/robio54168.2021.9739389 · Cited by 6
“For example, the virtual tactical map proposed by K. Jung [2], the treatment of mental illness based on virtual reality [3], the European VIEW project [4], digital museums, virtual classrooms [5] and other research are all based on virtual reality technology.”
BackgroundDoğan, E., & Şahin, Y. L. (2023) · Journal of Computer Assisted Learning · doi:10.1111/jcal.12878 · Cited by 11
Effectiveness of Virtual Reality in Reducing Kinesiophobia. A Systematic Review
Coja, D. M., Talaghir, L.-G., Georgescu, L., & Codreanu, C. M. (2023) · Balneo and PRM Research Journal · doi:10.12680/balneo.2023.629 · Cited by 6
“Reinforcing the feasibility of virtual reality (VR) as a viable approach for pain reduction was demonstrated through the systematic literature review conducted by Mesa-Gresa [31].”
MethodErnst, M. T., Bouchard, S., Andersen, T. E., Ørskov, P. T., Tarp, K., & Lichtenstein, M. B. (2024) · JMIR Formative Research · doi:10.2196/55679 · Cited by 9
“Finally, 4 participants (4, 24, 17, and 27) pointed out technological limitations affecting their perception of realism in the environments.”
BackgroundMethodInfluentialLafortune, D., Lapointe, V. A., Dubé, S., & Bonneau, J. (2024) · The Journal of Sexual Medicine · doi:10.1093/jsxmed/qdae154 · Cited by 7
İbek, E., & Çınar, D. (2024) · European Journal of Oncology Nursing · doi:10.1016/j.ejon.2024.102750 · Cited by 6
Lebamovski, P., & Gospodinova, E. P. (2025) · Applied System Innovation · doi:10.3390/asi8010016 · Cited by 6
Empathy Games for Depression Using Virtual Reality: A Literature Review and A Study Design
Li, Y., Luo, H., & Zhang, C. (2021) · Hawaii International Conference on System Sciences (HICSS) · doi:10.24251/hicss.2021.488 · Cited by 6
Co-watching 360-Films in Nursing Homes
Lundström, A., Ghebremikael, S., & Fernaeus, Y. (2021) · Lecture notes in computer science · doi:10.1007/978-3-030-85623-6_30 · Cited by 6
Sexual Dysfunction in Parkinson’s Disease
Bronner, G., & Gurevich, T. (2022) · Cambridge University Press eBooks · doi:10.1017/9781009039291.015 · Cited by 6
Chen, L., & Zhu, H. (2022) · Computational Intelligence and Neuroscience · doi:10.1155/2022/4128981 · Cited by 9
On the Multimodal Resolution of a Search Sequence in Virtual Reality
Klowait, N. O. (2023) · Human Behavior and Emerging Technologies · doi:10.1155/2023/8417012 · Cited by 6
Role-playing recovery in social virtual worlds: Adult use of child avatars as PTSD therapy
Davis, D., & Alexanian, S. (2023) · Computer Methods and Programs in Biomedicine Update · doi:10.1016/j.cmpbup.2023.100129 · Cited by 6
Engineering a Showcase of Virtual Reality Exposure Therapy
Muller, A., Truman, S., von Mammen, S., & Brukamp, K. (2019) · International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) · doi:10.1109/vs-games.2019.8864536 · Cited by 6
“Lack of accessibility and adaptability of fear-inducing stimuli is this therapy’s major disadvantage—consider the fear of flying and the therapist’s lack of control over an actual airplane [5].”
BackgroundChen, F. (2021) · Journal of Physics Conference Series · doi:10.1088/1742-6596/1744/4/042220 · Cited by 6
“Therefore, it has derived the problems of long training cycle of virtual reality teaching staff, poor training quality, and susceptibility to equipment and location restrictions [1-2].”
BackgroundOptimization of building model based on 5G virtual reality technology in computer vision software
Zhuang, Z. (2021) · Mathematical Biosciences & Engineering · doi:10.3934/mbe.2021393 · Cited by 6
Bruce, T. A., Rebair, A., & Holmquist, L. E. (2022) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3546155.3547725 · Cited by 6
“report on the uses of VR technology with schizophrenia, psychosis and anxiety, describing it as a tool that can have ‘lasting effects that generalize to the real world’ [40], Best et al.”
BackgroundGendia, A., Zyada, A., Nasir, M. T., Elfar, M., Sakr, M., Rehman, M. U., Cota, A., & Clark, J. (2022) · Cureus · doi:10.7759/cureus.29608 · Cited by 6
“The rationale for using VR to improve anxiety preoperatively is by immersing patients in a fully simulated relaxing environment with the objective of placing them in a more empowered state to deal with the triggers of their anxiety [21].”
BackgroundBrady, N., Lewis, J., McCreesh, K. M., Dejaco, B., & McVeigh, J. G. (2021) · HRB Open Research · doi:10.12688/hrbopenres.13239.1 · Cited by 8
Virtual Reality as an Innovative Tool for Youth Mental Health
Blondell, V. J., & Thomson, N. D. (2025) · Encyclopedia · doi:10.3390/encyclopedia5040215 · Cited by 6
“This has the potential to interfere with the data collection process in research contexts and treatment efficacy in clinical contexts [99], particularly with younger adolescent populations who may be more aroused by distractions present in the surrounding field of vision [100].”
Lu, S.-Y., & Li, Q. (2025) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2025.2518331 · Cited by 5
“VR has also showed promise in lowering stress and improving cognitive skills, notably in neuro rehabilitation settings (Andrunyk et al., 2023; De Giorgi et al., 2023; Du et al., 2024; Maples-Keller et al., 2017).”
AI affective computing and behavioral health
Farsadaki, V., & Griffy‐Brown, C. (2026) · Frontiers in Computer Science · doi:10.3389/fcomp.2025.1692728 · Cited by 9
Sokół-Szawłowska, M., & Poleszczyk, A. (2018) · Postępy Psychiatrii i Neurologii · doi:10.5114/ppn.2018.77031 · Cited by 5
“For the purpose of the therapy, TMS consists in a series of stimuli – dotyczy zastosowania tej metody w fobiach specyficznych czy w zespole stresu pourazowego [30].”
MethodDigital Media Art Design System Based on Virtual Reality Technology
Guo, L., & Zhang, L. (2022) · Lecture notes on data engineering and communications technologies · doi:10.1007/978-3-031-05237-8_82 · Cited by 5
Xin, J., Yan, G., & Song, Q. (2022) · Scientific Programming · doi:10.1155/2022/7507497 · Cited by 5
Choi, S., Kim, J., & Kim, S. (2023) · Journal of Rational-Emotive & Cognitive-Behavior Therapy · doi:10.1007/s10942-023-00533-y · Cited by 6
“…of VR sessions and telemedicine as cognitive-behavioral therapy treatments for various disorders and addictions has been explored for decades (Maples-Keller et al., 2017; Riva et al., 2001), and now the usage of such applications is expected to grow exponentially (Korea Ministry of Food and…”
Self-citationVirtual reality technology for learning detailed design in landscape architecture
Ha, J., Alrayyan, K., & Alam, M. M. L. (2024) · Discover Education · doi:10.1007/s44217-024-00123-9 · Cited by 5
“Sensory information is transmitted through a head-mounted display (HMD) equipped with a head movement tracking system, which provides seamless real-time visual representation, thereby allowing for a sense of full immersion [11, 12] and a feel of presence [13, 14].”
Wong, K. P., Wu, S., Lin, H., Poon, K., Zhang, B., & Qin, J. (2025) · Healthcare · doi:10.3390/healthcare13080895 · Cited by 6
Zhang, T. (2020) · American Journal of Biomedical Science & Research · doi:10.34297/ajbsr.2020.07.001156 · Cited by 5
“However, it is still uncertain if a VR-based cognitive behavioral therapy would be more effective than conventional methods [26].”
BackgroundApplication of VR virtual reality in film and television post-production
Chen, D., & Yang, F. (2020) · IOP Conference Series Materials Science and Engineering · doi:10.1088/1757-899x/750/1/012163 · Cited by 5
“In addition to film post-production and 3D effects of games in the film and television industry, there are also some commonly used applications, such as virtual test makeup and dress-up applications on some shopping apps[12].”
Virtual Reality in Social Work Education
Olson-Morrison, D. (2020) · Advances in higher education and professional development book series · doi:10.4018/978-1-7998-4960-5.ch011 · Cited by 5
Krish, G., Immerman, I., & Kinjo, S. (2021) · Journal of Perioperative Practice · doi:10.1177/1750458920984048 · Cited by 5
Metadata
- Authors
- Maples-Keller, J. L., Bunnell, B. E., Kim, S.-J., & Rothbaum, B. O.
- Affiliations
- Emory University (US)
- Venue
- Harvard Review of Psychiatry
- Published
- 2017-05
- Volume
- 25
- Issue
- 3
- Pages
- 103-113
- ISSN
- 1067-3229 (ISSN-L)
- 1465-7309
- PMC
- PMC5421394
- OpenAlex
- W2611287876
- Cited by
- 862
- References
- 108
- Citations by year
- 2026: 111 · 2025: 147 · 2024: 115 · 2023: 93 · 2022: 113 · 2021: 117 · 2020: 85 · 2019: 51 · 2018: 24 · 2017: 5
- FWCI
- 4.40
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Locations
- Harvard Review of Psychiatry (publishedVersion)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (acceptedVersion)
- PubMed Central (acceptedVersion)
- Funders
- Genentech
- National Institute of Mental Health (R01MH094757, R01MH070880)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
- Keywords
- virtual reality, anxiety disorders, mental illness, exposure therapy, virtual reality exposure therapy, immersive virtual reality, head-mounted displays, treatment effectiveness, psychiatric treatment
- MeSH terms
- Anxiety Disorders, Humans, Randomized Controlled Trials as Topic, Treatment Outcome, Virtual Reality Exposure Therapy
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review