The DOI matches its Crossref record; 9 of the 9 references it cites were found in a registry or an index.
Real time responsive animation with personality
Abstract
Building on principles from prior work on procedural texture synthesis (K. Perlin, 1985), we are able to create remarkably lifelike, responsively animated characters in real time. Rhythmic and stochastic noise functions are used to define time varying parameters that drive computer generated puppets. Because we are conveying just the "texture" of motion, we are able to avoid computation of dynamics and constraint solvers. The subjective impression of dynamics and other subtle influences on motion can be conveyed with great visual realism by properly tuned expressions containing pseudo random noise functions. For example, we can make a character appear to be dynamically balancing herself, to appear nervous, or to be gesturing in a particular way. Each move has an internal rhythm, and transitions between moves are temporally constrained so that "impossible" transitions are precluded. For example, if while the character is walking we specify a dance turn, the character will always step into the turn onto the correct weight bearing foot. An operator can make a character perform a properly connected sequence of actions, while conveying particular moods and attitudes, merely by pushing buttons at a high level. Potential uses of such high level "textural" approaches to computer graphic simulation include role playing games, simulated conferences, "clip animation", graphical front ends for MUDs, and synthetic performances.>
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Cites
A robust layered control system for a mobile robot
Brooks, R. (1986) · IEEE Journal on Robotics and Automation · doi:10.1109/jra.1986.1087032 · Cited by 7,799
Raibert, M. H., & Tello, E. R. (1986) · IEEE Expert · doi:10.1109/mex.1986.4307016 · Cited by 2,725
Perlin, K. (1985) · ACM SIGGRAPH Computer Graphics · doi:10.1145/325165.325247 · Cited by 2,072
Self-citationSims, K. (1994) · Proceedings of the 21st annual conference on Computer graphics and interactive techniques - SIGGRAPH '94 · doi:10.1145/192161.192167 · Cited by 1,005
Simulating Humans: Computer Graphics, Animation, and Control
Badler, N. I., Phillips, C. B., & Webber, B. L. (1993) · Oxford University Press eBooks · doi:10.1093/oso/9780195073591.001.0001 · Cited by 751
Texturing and modeling: a procedural approach
(1995) · Choice Reviews Online · doi:10.5860/choice.32-5129 · Cited by 659
Perlin, K. (1985) · Proceedings of the 12th annual conference on Computer graphics and interactive techniques - SIGGRAPH '85 · doi:10.1145/325334.325247 · Cited by 450
Self-citationLayered construction for deformable animated characters
Chadwick, J. E., Haumann, D. R., & Parent, R. E. (1989) · Proceedings of the 16th annual conference on Computer graphics and interactive techniques · doi:10.1145/74333.74358 · Cited by 381
Computational modeling for the computer animation of legged figures
Girard, M., & Maciejewski, A. A. (1985) · ACM SIGGRAPH Computer Graphics · doi:10.1145/325165.325244 · Cited by 314
Cited by
Synthesis and evaluation of linear motion transitions
Wang, J., & Bodenheimer, B. (2008) · ACM Transactions on Graphics · doi:10.1145/1330511.1330512 · Cited by 1,534
Kovar, L., Gleicher, M., & Pighin, F. (2008) · ACM SIGGRAPH 2008 classes · doi:10.1145/1401132.1401202 · Cited by 1,052
Interactive control of avatars animated with human motion data
Lee, J., Chai, J., Reitsma, P. S. A., Hodgins, J. K., & Pollard, N. S. (2002) · Proceedings of the 29th annual conference on Computer graphics and interactive techniques · doi:10.1145/566570.566607 · Cited by 864
Retargetting motion to new characters
Gleicher, M. (1998) · Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98 · doi:10.1145/280814.280820 · Cited by 854
Verbs and adverbs: multidimensional motion interpolation
Rose, C., Cohen, M. F., & Bodenheimer, B. (1998) · IEEE Computer Graphics and Applications · doi:10.1109/38.708559 · Cited by 730
Metadata
- Authors
- Perlin, K.
- Venue
- IEEE Transactions on Visualization and Computer Graphics
- Published
- 1995-03
- Volume
- 1
- Issue
- 1
- Pages
- 5-15
- ISSN
- 1077-2626 (ISSN-L)
- OpenAlex
- W2152377484
- Cited by
- 316
- References
- 9
- FWCI
- 29.51
- Type
- journal article
- Language
- en
- Open access
- closed
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.