Deep Interactive Object Selection
Open accessAbstract
Interactive object selection is a very important research problem and has many applications. Previous algorithms require substantial user interactions to estimate the foreground and background distributions. In this paper, we present a novel deep-learning-based algorithm which has much better understanding of objectness and can reduce user interactions to just a few clicks. Our algorithm transforms user-provided positive and negative clicks into two Euclidean distance maps which are then concatenated with the RGB channels of images to compose (image, user interactions) pairs. We generate many of such pairs by combining several random sampling strategies to model users' click patterns and use them to finetune deep Fully Convolutional Networks (FCNs). Finally the output probability maps of our FCN-8s model is integrated with graph cut optimization to refine the boundary segments. Our model is trained on the PASCAL segmentation dataset and evaluated on other datasets with different object classes. Experimental results on both seen and unseen objects demonstrate that our algorithm has a good generalization ability and is superior to all existing interactive object selection approaches.
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In [40], a deep interactive object selection method transforms user-provided clicks into euclidean distance maps and concatenates them with the input of FCNs.
“In [40], a deep interactive object selection method was proposed where user-provided clicks are transformed into euclidean distance maps and then concatenated with the input of FCNs.”
From DeepIGeoS: A Deep Interactive Geodesic Framework for Medical Image Segmentation (2019) · cites this paper as [40]
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“Our default point sampling follows standard practice in interactive segmentation [109, 64, 92].”
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“Deep interactive object selection introduced click-based distance maps as network inputs [30], while later meth-ods improved iterative refinement by feeding the previous mask back to the network and by designing interaction-aware training protocols [26].”
- Authors
- Xu, N., Price, B., Cohen, S., Yang, J., & Huang, T.
- Affiliations
- University of Illinois Urbana-Champaign (US)
- Adobe Systems (United States) (US)
- Venue
- 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2016-06
- Pages
- 373-381
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W2300469113
- Cited by
- 460
- References
- 29
- Citations by year
- 2026: 23 · 2025: 56 · 2024: 78 · 2023: 61 · 2022: 51 · 2021: 57 · 2020: 51 · 2019: 36 · 2018: 29 · 2017: 16 · 2016: 2
- FWCI
- 9.60
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Neural Network Applications
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Medical Image Segmentation Techniques
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Visual Attention and Saliency Detection
- Keywords
- click-based segmentation, objectness, fully convolutional network, unseen object generalization
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