LEGO-Net: Learning Regular Rearrangements of Objects in Rooms
Open accessAbstract
Humans universally dislike the task of cleaning up a messy room. If machines were to help us with this task, they must understand human criteria for regular arrangements, such as several types of symmetry, co-linearity or co-circularity, spacing uniformity in linear or circular patterns, and further inter-object relationships that relate to style and functionality. Previous approaches for this task relied on human input to explicitly specify goal state, or synthesized scenes from scratch - but such methods do not address the rearrangement of existing messy scenes without providing a goal state. In this paper, we present LEGO-Net, a data-driven transformer-based iterative method for LEarning reGular rearrangement of Objects in messy rooms. LEGO-Net is partly inspired by diffusion models - it starts with an initial messy state and iteratively “de-noises” the position and orientation of objects to a regular state while reducing distance traveled. Given randomly perturbed object positions and orientations in an existing dataset of professionally-arranged scenes, our method is trained to recover a regular rearrangement. Results demonstrate that our method is able to reliably rearrange room scenes and outperform other methods. We additionally propose a metric for evaluating regularity in room arrangements using number-theoretic machinery.
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Many works on scene design learn spatial knowledge priors from existing 3D scene databases or leverage user input and refine the 3D scene iteratively.
“Many works on scene design either learn spatial knowledge priors from existing 3D scene databases [4, 31, 49-51, 54, 59] or leverage user input and refine the 3D scene iteratively [3, 5].”
From Holodeck: Language Guided Generation of 3D Embodied AI Environments (2024) · cites this paper as [49]
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“ViT [52]), sampling points around the boundary [69], or simply enlarging the feature dimension Figure 8.”
BackgroundLayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models
Sun, F.-Y., Liu, W., Gu, S., Lim, D., Bhat, G., Tombari, F., Li, M., Haber, N., & Wu, J. (2025) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr52734.2025.02744 · Cited by 38 · see citing works
“Traditional scene synthesis and layout generation meth-ods are often constrained by predefined object categories and patterns of object placements learned from synthetic scene datasets [1–3], preventing them from achieving the diversity of scene layouts seen in the real world.”
I-Design: Personalized LLM Interior Designer
Çelen, A., Guo, H., Schindler, K., Gool, L. V., Armeni, I., Obukhov, A., & Wang, X. (2025) · Lecture notes in computer science · doi:10.1007/978-3-031-92387-6_17 · Cited by 40 · see citing works
“LEGO-NET [56] refines initial coarse room layouts by learning human criteria for regularity through a transformer-based diffusion-like pipeline.”
BackgroundSG-Bot: Object Rearrangement via Coarse-to-Fine Robotic Imagination on Scene Graphs
Zhai, G., Cai, X., Huang, D., Di, Y., Manhardt, F., Tombari, F., Navab, N., & Busam, B. (2024) · Proceedings - IEEE International Conference on Robotics and Automation/Proceedings · doi:10.1109/icra57147.2024.10610792 · Cited by 28 · see citing works
“These goal states can be implicitly represented, such as by gradient fields [59], scene distributions [60], or sequential reasoning on the observation [13].”
BackgroundUGG: Unified Generative Grasping
Lu, J., Kang, H., Li, H., Liu, B., Yang, Y., Qi-xing Huang, A., & Hua, G. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-72855-6_24 · Cited by 26 · see citing works
“Diffusion models effectively handle spatial connection-based generative challenges, as evidenced by molecular de-sign [75], layout generation [6, 72], gripper pose generation [67] and scene synthesis and planning [20].”
BackgroundAdvances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes
Patil, A. G., Patil, S. G., Li, M., Fisher, M., Savva, M., & Zhang, H. (2023) · Computer Graphics Forum · doi:10.1111/cgf.14927 · Cited by 21 · see citing works
AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes
Fu, R., Wen, Z., Liu, Z., & Sridhar, S. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-72933-1_4 · Cited by 19 · see citing works
Self-citationKim, S., Kim, D., Shin, J.-E., & Woo, W. (2024) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr58804.2024.00099 · Cited by 15 · see citing works
FOREST2SEQ: Revitalizing Order Prior for Sequential Indoor Scene Synthesis
Sun, Q., Zhou, H., Zhou, W., Li, L., & Li, H. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-72698-9_15 · Cited by 12 · see citing works
Interactive Interior Design Recommendation via Coarse-to-fine Multimodal Reinforcement Learning
Zhang, H., Sun, Y., Guo, W., Liu, Y., Lu, H., Lin, X. S., & Xiong, H. (2023) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3581783.3612420 · Cited by 12 · see citing works
“Along these lines, major research efforts are being devoted to generating decoration effects based on textual descriptions [8, 28, 33, 34].”
BackgroundComputer-Aided Layout Generation for Building Design: A Review
Liu, J., Xue, Y., Ni, H., Yu, R., Zhou, Z., & Huang, X. (2025) · Computational Visual Media · doi:10.26599/cvm.2025.9450484 · Cited by 11 · see citing works
Méndez, A., Prados, A., Menéndez, E., & Barber, R. (2024) · IEEE Access · doi:10.1109/access.2024.3422808 · Cited by 11 · see citing works
“Other methods predict continuous target states by iterative de-noising [37], or perform collision avoidance during the reorganisation process using gradient fields as the TarGF algorithm [38].”
MethodLVDiffusor: Distilling Functional Rearrangement Priors From Large Models Into Diffusor
Zeng, Y., Wu, M., Long, Y., Zhang, J., Ding, H., Cheng, H., & Dong, H. (2024) · IEEE Robotics and Automation Letters · doi:10.1109/lra.2024.3438036 · Cited by 11 · see citing works
“StructDiffusion [21], StructFormer [22], and RPDiff [30] learn conditional generative models from arrangement examples gen-eratedinsimulationusinghandcraftedfunctions.”
BackgroundMethodSceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation
Bokhovkin, A., Meng, Q., Tulsiani, S., & Dai, A. (2025) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr52734.2025.00067 · Cited by 9 · see citing works
“Most similar to our approach are several recent approaches, DiffInDScene [30], BlockFusion [70], SemCity [34] and XCube [51], which have been developed directly for large-scale scene generation, leveraging more flexible 3D representations unrestricted by object retrieval.”
FairScene: Learning unbiased object interactions for indoor scene synthesis
Wu, Z., Wang, Z., Liu, S., Luo, H., Lu, J., & Yan, H. (2024) · Pattern Recognition · doi:10.1016/j.patcog.2024.110737 · Cited by 8 · see citing works
Chat2Layout: Interactive 3D Furniture Layout With a Multimodal LLM
Wang, C., Zhong, H., Chai, M., He, M., Chen, D., & Liao, J. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3626731 · Cited by 7 · see citing works
“LEGO-Net [43] proposes a data-driven, transformer-based iterative method for furniture rearrangement in a cluttered room.”
FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts
Bai, T., Bai, W., Chen, D., Wu, T., Li, M., & Ma, R. (2025) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr52734.2025.00553 · Cited by 5 · see citing works
“The architectures of deep generative models have ranged from convolutional networks [42, 52], recursive neural networks [14, 26], graph neural networks [53, 68], to Transformers [36] and diffusion models [49, 55].”
ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents
Chen, H., Lan, Y., Chen, Y., & Pan, X. (2025) · Proceedings of the SIGGRAPH Asia 2025 Conference Papers · doi:10.1145/3757377.3763922 · Cited by 4 · see citing works
“Structured generation has also been extended to scene composition [Tang et al. 2024; Wang et al. 2021; Wei et al. 2023] and architectural layout synthesis [Nauata et al. 2020, 2021; Shabani et al. 2023; Tang et al. 2023], where spatial and relational constraints are explicitly encoded.”
FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenes
Wang, Y., Peng, J., Zhang, G., Luo, C., Xu, S., Zhang, M., & Zhang, Z. (2026) · International Journal of Computer Vision · doi:10.1007/s11263-025-02634-w · Cited by 4 · see citing works
“These methods can be roughly categorized three classes: forward neural generative models [9, 20, 25, 41, 42, 45], autoregressive methods [19, 23, 24, 28, 36–38], and meth-ods based on diffusion models [33, 39].”
Diorama: Unleashing Zero-Shot Single-View 3D Indoor Scene Modeling
Wu, Q., Iliash, D., Ritchie, D., Savva, M., & Chang, A. X. (2025) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv51701.2025.00832 · Cited by 4 · see citing works
“Note the objects were already identified and provided as input.”
Chen, W., Xiao, C., Gao, G., Sun, F., Zhang, C., & Zhang, J. (2025) · IEEE Transactions on Systems Man and Cybernetics Systems · doi:10.1109/tsmc.2025.3611698 · Cited by 4 · see citing works
“Similar to [8], we employ positional encodings of certain frequencies and subsequent linear layers to convert t i , r i , and s i into vectors.”
InfluentialLLM-GROP: Visually grounded robot task and motion planning with large language models
Zhang, X., Ding, Y. F., Hayamizu, Y., Altaweel, Z., Zhu, Y., Zhu, Y., Stone, P., Paxton, C., & Zhang, S. (2025) · The International Journal of Robotics Research · doi:10.1177/02783649251378196 · Cited by 3 · see citing works
“In the past, researchers have equipped mobile manipulators with semantic information using machine learning methods (Liu et al., 2022b, 2022a; Wei et al., 2023; Zhang and Chai, 2021).”
Robot Active Task Cognition: Situation-Aware Task Planning With Large Language Models
Zhang, Y., Bian, S., Liu, J., Song, R., Zhu, D., Zhang, C., & Hua, C. (2025) · IEEE Transactions on Circuits and Systems for Video Technology · doi:10.1109/tcsvt.2025.3637229 · Cited by 3 · see citing works
“Wu et al. [17] and Wei et al. [18] employed gradient fields for guidance.”
Positional diffusion: Graph-based diffusion models for set ordering
Giuliari, F., Scarpellini, G., Fiorini, S., James, S., Morerio, P., Wang, Y., & Bue, A. D. (2024) · Pattern Recognition Letters · doi:10.1016/j.patrec.2024.10.010 · Cited by 6 · see citing works
GLTScene: Global‐to‐Local Transformers for Indoor Scene Synthesis with General Room Boundaries
Li, Y., Xu, P., Ren, J., Shao, Z., & Huang, H. F. (2024) · Computer Graphics Forum · doi:10.1111/cgf.15236 · Cited by 3 · see citing works
Cho, Y., & Kim, J. (2024) · Multimedia Tools and Applications · doi:10.1007/s11042-024-20473-8 · Cited by 2 · see citing works
“In this regard, a network model has been proposed to rearrange objects regularly based on properties such as object size and shape [30, 40, 41].”
CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Design
Feng, W., Zhou, H., Liao, J., Cheng, L., & Zhou, W. (2025) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr52734.2025.02716 · Cited by 2 · see citing works
“Representing indoor scenes as graphs has been widely explored in [8, 13, 21, 38, 40, 42, 51, 56].”
Structured-NeRF: Hierarchical Scene Graph with Neural Representation
Zhong, Z., Cao, J., Gu, S., Xie, S., Luo, L., Zhao, H., Zhou, G., Li, H., & Yan, Z. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-72761-0_11 · Cited by 2 · see citing works
Online Diffusion-Based 3D Occupancy Prediction at the Frontier with Probabilistic Map Reconciliation
Reed, A., Achey, L., Crowe, B., Hayes, B., & Heckman, C. (2025) · Proceedings - IEEE International Conference on Robotics and Automation/Proceedings · doi:10.1109/icra55743.2025.11128832 · Cited by 2 · see citing works
“This biases the model to predict occupancy for these specific types of occlusions and does not scale well to large unseen sections of an environment.”
PACA: Perspective-Aware Cross-Attention Representation for Zero-Shot Scene Rearrangement
Jin, S., Wang, R., Chen, K., & Pokorny, F. T. (2025) · IEEE Winter Conference on Applications of Computer Vision · doi:10.1109/wacv61041.2025.00639 · Cited by 1 · see citing works
“Most of these methods rely on extensive training on large-scale datasets and generate outputs based on the learned distributions [60].”
Text‐Guided Interactive Scene Synthesis with Scene Prior Guidance
Fang, S., Yang, H., Mooney, R. J., & Qi-xing Huang, A. (2025) · Computer Graphics Forum · doi:10.1111/cgf.70039 · Cited by 1 · see citing works
Cho, Y., Lee, J., Cho, S.-H., & Kim, J. (2025) · Journal of the Korea Computer Graphics Society · doi:10.15701/kcgs.2025.31.2.13 · Cited by 1 · see citing works
SceneFlow: Synthesizing indoor scenes via geometry-enhanced flow matching
Wu, W., Shen, A., Yin, Y., Chen, Z., Zhang, G., & Zheng, L. (2025) · Computer Aided Geometric Design · doi:10.1016/j.cagd.2025.102489 · Cited by 1 · see citing works
Programmable-Room: Interactive Textured 3D Room Meshes Generation Empowered by Large Language Models
Kim, J., Park, J., Kong, K., & Kang, S.-J. (2025) · IEEE Transactions on Multimedia · doi:10.1109/tmm.2025.3581748 · Cited by 1 · see citing works
“Not to mention, editing the scene numerous times, as the perfectly satisfying room is often a result of refining the details over time.”
Self-citationGFPack++: Attention-Driven Gradient Fields for Optimizing 2D Irregular Packing
Xue, T., Lü, L., Liu, Y., Wu, M., Dong, H., Zhang, Y., Han, R., & Chen, B. (2025) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv51701.2025.01674 · Cited by 4 · see citing works
“Recent studies [19, 35, 36, 38] show that object rearrangement tasks can implicitly learn object arrangements from training set, enabling object movement without explicit goals.”
InteriorAgent: LLM Agent for Interior Design-Aware 3D Layout Generation
Gupta, K., Mehta, I., Wang, K., Chua, N., Krishna, A., Deng, Y., Ramamoorthi, R., & Chandraker, M. K. (2026) · International Conference on 3D Vision (3DV) · doi:10.1109/3dv69130.2026.00138 · Cited by 1 · see citing works
“Learning-Based Methods Recent works have used Gaussian mixtures [7, 19], autoregressive transformers [13, 17, 22], recursive autoencoder [14], and graph convolution networks [36, 43] to learn indoor scene layouts, as well as diffusion models [34, 38, 40] for indoor scene synthesis.”
Build-It-Here: Utilizing 2D Inpainting Models for On-Site 3D Object Generation
Wu, Z., & Sato, H. (2024) · International Conference on Computational Intelligence and Applications (ICCIA) · doi:10.1109/iccia62557.2024.10719286 · Cited by 1 · see citing works
“Meanwhile, studies concentrating on structured scene generation [1] are generally limited to predefined room and furniture types, lacking the adaptability needed for customization.”
BackgroundLanPose: Language-Instructed 6D Object Pose Estimation for Robotic Assembly
Fu, B., Leong, S. K., Di, Y., Wang, G., Tang, J., Tombari, F., & Ji, X. (2025) · Lecture notes in computer science · doi:10.1007/978-3-031-91569-7_4
BuildingBlock: A Hybrid Approach for Structured Building Generation
Huang, J., Wang, C., Li, L. J., Huang, C., Dai, Q., & Xu, W. (2025) · ACM SIGGRAPH Conference (SIGGRAPH) · doi:10.1145/3721238.3730705
“In the content population stage, generated, retrieved, or predefined objects are populated with the layout, allowing for more customization while maintaining the overall structure.”
“Set it up”: Functional object arrangement with compositional generative models
Xu, Y., Mao, J., Li, L., Du, Y., Lozano‐Pérez, T., Kaelbling, L. P., & Hsu, D. (2025) · The International Journal of Robotics Research · doi:10.1177/02783649251378198
Creative Synthesis of Indoor Scene with Large Language Model
Lan, H., Cheng, Y., Gu, Y., He, C. Y., Cheng, X., & Lin, J. (2025) · Communications in computer and information science · doi:10.1007/978-981-95-4088-4_28
Mutual Space Representation Standardization for Mixed and Augmented Reality Remote Collaboration
Kim, S., & Woo, W. (2025) · IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) · doi:10.1109/ismar-adjunct68609.2025.00101
Data-Bootstrapped, Physics-Informed Framework for Object Rearrangement
Wong, A., & Dong, Z. (2025) · IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) · doi:10.1109/iros60139.2025.11247659
“Current robotics research [4], [5], [6], [7], [8] often focuses on predicting final tidy states from untidy ones by learning from manually labeled tidy examples.”
Ko, D., Yeo, C., Kim, D., Kim, J., & Hwang, H. (2025) · IEEE Robotics and Automation Letters · doi:10.1109/lra.2025.3617738
“Research in virtual scene generation encompasses approaches focusing on scene synthesis [25], [26], often resulting in static environments that limit physical robot interaction.”
Space-Aware Indoor Furniture Recommendation and Placement using Agentic AI
Goswami, P., Rai, G., Akula, V. S. A., Sharma, O., & Imran, M. (2025) · IEEE International Conference on Intelligent Reality (ICIR) · doi:10.1109/icir68135.2025.11361589
“Forest2Seq [20] revitalizes object placement order using sequence modeling, while Lego-Net [21] learns to rearrange objects into regular, human-like configurations.”
Chen, Y., Duan, R., Jain, R., Hu, Y., Zhu, C., Shi, J., & Karthik Ramani, A. (2026) · ACM International Conference on Intelligent User Interfaces (IUI) · doi:10.1145/3742413.3789142
“(3) Generated Image Li-brary displays generated images, allowing users to easily browse results, compare variations, and mark preferred outcomes.”
ScanEdit: Hierarchically-Guided Functional 3D Scan Editing
Boudjoghra, M. E. A., Ivan Laptev, A., & Dai, A. (2025) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv51701.2025.02516
“Recent methods such as LEGO-Net [50], Com-monScene [60], and DiffuScene [45] further improve scene plausibility and coherence.”
Embodied AI for kitchen scene rearrangement: a deep spatio-temporal approach
Esfahani, A. N., Hosseini, H. M., Masouleh, M. T., & Kalhor, A. (2026) · Intelligent Service Robotics · doi:10.1007/s11370-026-00723-4
Egocentric Perception for Open Vocabulary Object Rearrangement
Anand, M., Aggarwal, S., Anand, K., Omar, A., & Selventhiran, S. (2025) · Springer proceedings in mathematics & statistics · doi:10.1007/978-981-95-3841-6_10
Cho, Y., & Kim, J. (2026) · Journal of the Korea Computer Graphics Society · doi:10.15701/kcgs.2026.32.3.47
Survey on Compositional 3D Indoor Scene Generation
Tam, H. I. I., Pun, H. I. D., Wang, A. T., Sun, X., Wu, Q., Lee, H., Chang, A. X., & Savva, M. (2026) · Computer Graphics Forum · doi:10.1111/cgf.70591
OpenAsset: A Pipeline for Open-World Asset Integration into Indoor Scene Synthesis
Hong, Y., & Li, W. (2026) · Electronics · doi:10.3390/electronics15173943
Taming LLMs for Codematic Indoor Scene Generation
Liang, Y., Wu, Q., Fang, C., Chen, R., Liu, J., Zhang, J., & Tan, P. (2026) · Lecture notes in computer science · doi:10.1007/978-3-032-37035-8_22
My-Meetings: LLM-Based Multi-agent Conference Scene Designer
Cheng, X., & Feng, G. (2026) · Communications in computer and information science · doi:10.1007/978-981-92-3991-7_16
3D Software Synthesis Driven by Constraint-Expressive Intermediate Representation
Li, S., Lam, A. Y., Peng, Y., Wang, W., & Lyu, M. R.-T. (2026) · ACM/IEEE International Conference on Software Engineering: Companion Proceedings (ICSE-Companion) · doi:10.1145/3744916.3787812
“Then, deep learning meth-ods [43, 46, 66, 74, 80, 83, 87, 88, 92, 96] dominated.”
- Authors
- Wei, Q. A., Ding, S., Park, J. J., Sajnani, R., Poulenard, A., Sridhar, S., & Guibas, L.
- Affiliations
- Brown University (US)
- Stanford University (US)
- Venue
- 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2023-06
- Pages
- 19037-19047
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W4386075912
- Cited by
- 60
- References
- 79
- Citations by year
- 2026: 10 · 2025: 29 · 2024: 16 · 2023: 5
- FWCI
- 12.74
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
- arXiv (Cornell University) (submittedVersion, cc-by)
- arXiv (Cornell University) (cc-by)
- Funders
- AFOSR (FA9550-21-1-0214)
- Topics
- Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
- Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Image Processing and 3D Reconstruction
- Keywords
- symmetry, iterative denoising, transformer models
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