Cited by 25Teleoperation and Haptic SystemsTactile and Sensory InteractionsVirtual Reality Applications and Impacts

A candidate hardware and software reference setup for kinesthetic codec standardization

Open access
Bhardwaj, Amit, Cizmeci, Burak, Steinbach, Eckehard, Liu, Qian, Eid, Mohamad, AraUjo, Jose, El Saddik, Abdulmotaleb, Kundu, Ritu +5 more·2017·2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)

Abstract

Recently, the IEEE P1918.1 standardization activity has been initiated for defining a framework for the Tactile Internet. Within this activity, IEEE P1918.1.1 is a task group for the standardization of Haptic Codecs for the Tactile Internet. Primary goal of the task group is to define/develop codecs for both closed-loop (kinesthetic information exchange) and open-loop (tactile information exchange) communications. In this paper, we propose a reference hardware and software setup for the evaluation of kinesthetic codecs. The setup defines a typical teleoperation scenario in a virtual environment for the realization of closed-loop kinesthetic interactions. For the installation and testing of the setup, we provide detailed guidelines in the paper. The paper also provides sample data traces for both static and dynamic kinesthetic interactions. These data traces may be used for preliminary testing of kinesthetic codecs. The paper also provides links for the download of both the reference setup and the data traces.

Integrity signals

Registry

Crossref · 10.1109/have.2017.8240353

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7 of 7 references verified0 citation errors · 0 not checkable

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  • The scope of the IEEE 1918.1 baseline standard is to define a framework for the TI, including descriptions of its application scenarios, definitions and terminology, necessary functions involved, and technical assumptions.

    “Paraphrasing the words of the PAR of IEEE 1918.1 [16], the scope of the baseline standard is to define a framework for the TI, including descriptions of its application scenarios, definitions and terminology, necessary functions involved, and technical assumptions.”

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Authors
Bhardwaj, A., Cizmeci, B., Steinbach, E., Liu, Q., Eid, M., AraUjo, J., El Saddik, A., Kundu, R., Liu, X., Holland, O., Luden, M. A., Oteafy, S., & Prasad, V.
Affiliations
  • Technical University of Munich (DE)
  • Dalian University of Technology (CN)
  • New York University (US)
  • King's College London (GB)
  • DePaul University (US)
  • Delft University of Technology (NL)
Venue
2017 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE)
Publisher
IEEE
Published
2017-10
Pages
1-6
OpenAlex
W2775702937
Cited by
25
References
7
Citations by year
2026: 1 · 2025: 3 · 2023: 3 · 2022: 3 · 2021: 4 · 2020: 4 · 2019: 4 · 2018: 3
FWCI
7.07
Type
conference paper
Language
en
Open access
Licence
other-oa
Locations
  • IEEE International Workshop on Haptic Audio visual Environments and Games (publishedVersion)
  • mediaTUM – the media and publications repository of the Technical University Munich (Technical University Munich) (submittedVersion, other-oa)
Topics
  • Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
tactile internet, teleoperation, trace data, virtual worlds

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