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Augmented reality: an application of heads-up display technology to manual manufacturing processes
Abstract
The authors describe the design and prototyping steps they have taken toward the implementation of a heads-up, see-through, head-mounted display (HUDset). Combined with head position sensing and a real world registration system, this technology allows a computer-produced diagram to be superimposed and stabilized on a specific position on a real-world object. Successful development of the HUDset technology will enable cost reductions and efficiency improvements in many of the human-involved operations in aircraft manufacturing, by eliminating templates, formboard diagrams, and other masking devices.>
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Cited by
Azuma, R. T. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.4.355 · Cited by 10,121
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Blascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2002) · Psychological Inquiry · doi:10.1207/s15327965pli1302_01 · Cited by 1,280
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Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2022) · Applied Sciences · doi:10.3390/app12136809 · Cited by 462
Augmented reality technology in the manufacturing industry: A review of the last decade
Bottani, E., & Vignali, G. (2019) · IISE Transactions · doi:10.1080/24725854.2018.1493244 · Cited by 441
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Tacttoo: A Thin and Feel-Through Tattoo for On-Skin Tactile Output
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Blanco-Novoa, O., Fernandez-Carames, T. M., Fraga-Lamas, P., & Vilar-Montesinos, M. A. (2018) · IEEE Access · doi:10.1109/access.2018.2802699 · Cited by 183
Visualising the digital twin using web services and augmented reality
Schroeder, G., Steinmetz, C., Pereira, C. E., Muller, I., Garcia, N., Espindola, D., & Rodrigues, R. (2016) · 2016 IEEE 14th International Conference on Industrial Informatics (INDIN) · doi:10.1109/indin.2016.7819217 · Cited by 160
Student Perceptions Using Augmented Reality and 3D Visualization Technologies in Chemistry Education
Abdinejad, M., Talaie, B., Qorbani, H. S., & Dalili, S. (2021) · Journal of Science Education and Technology · doi:10.1007/s10956-020-09880-2 · Cited by 160
Usability Principles for Augmented Reality Applications in a Smartphone Environment
Ko, S. M., Chang, W. S., & Ji, Y. G. (2013) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2012.722466 · Cited by 143
Virtual and Augmented Reality on the 5G Highway
Orlosky, J., Kiyokawa, K., & Takemura, H. (2017) · Journal of Information Processing · doi:10.2197/ipsjjip.25.133 · Cited by 107
Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education
Lampropoulos, G., Keramopoulos, E., Diamantaras, K., & Evangelidis, G. (2023) · Education Sciences · doi:10.3390/educsci13060618 · Cited by 94
Tugtekin, U., & Odabasi, H. F. (2022) · Education and Information Technologies · doi:10.1007/s10639-022-10912-0 · Cited by 55
Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science
Buchner, J., & Kerres, M. (2021) · Multimodal Technologies and Interaction · doi:10.3390/mti5080041 · Cited by 23
Modèle d’intégration du numérique en éducation : Création et vérification de l’utilisabilité
Noben, N., Rappe, J., & Joris, N. (2024) · Médiations et médiatisations · doi:10.52358/mm.vi19.376
Metadata
- Authors
- Caudell, T. P., & Mizell, D. W.
- Venue
- Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences
- Publisher
- IEEE
- Published
- 1992
- Pages
- 659-669 vol.2
- ISSN
- 1530-1605 (ISSN-L)
- OpenAlex
- W2105655427
- Cited by
- 1,455
- References
- 0
- FWCI
- 15.64
- Type
- conference paper
- Language
- en
- Open access
- closed
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.