Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement
Abstract
This paper discusses an experiment carried out in an AR test bed called “the pit”. Inspired by the well-known VR acrophobia study of Meehan et al. [18], the experimental goals were to explore whether VR presence instruments were useful in AR (and to modify them where appropriate), to compare additional measures to these well-researched techniques, and to determine if findings from VR evaluations can be transferred to AR. An experimental protocol appropriate for AR was developed. The initial experimental findings concern varying immersion factors (frame rate) and their effect on feelings of presence, user performance and behavior. Unlike the VR study, which found differing frame rates to affect presence measures, there were few differences in the five frame rate modes in our study as measured by the qualitative and quantitative instruments, which included physiological responses, a custom presence questionnaire, task performance, and user behavior. The AR presence questionnaire indicated users experienced a high feeling of presence in all frame rate modes. Behavior, performance, and interview results indicated the participants felt anxiety in the pit environment. However, the physiological data did not reflect this anxiety due to factors of user experience and experiment design. Efforts to develop a useful AR test bed and to identify results from a large data set has produced a body of knowledge related to AR evaluation that can inform others seeking to create AR experiments.
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The results from this study indicate that the frame rate have a smaller effect in VR applications with regards to improving the end-user's QoE.
“The results from this study indicate that the frame rate have a smaller effect in VR applications with regards to improving the end-user's QoE.”
From QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey (2020) · cites this paper as [321]
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- Authors
- Gandy, M., Catrambone, R., MacIntyre, B., Alvarez, C., Eiriksdottir, E., Hilimire, M., Davidson, B., & McLaughlin, A. C.
- Affiliations
- Georgia Institute of Technology (US)
- North Carolina State University (US)
- Venue
- 2010 IEEE International Symposium on Mixed and Augmented Reality
- Publisher
- IEEE
- Published
- 2010-10
- Pages
- 127-136
- ISSN
- 1554-7868 (ISSN-L)
- OpenAlex
- W2132851697
- Cited by
- 54
- References
- 34
- Citations by year
- 2025: 8 · 2024: 8 · 2023: 3 · 2022: 3 · 2021: 2 · 2020: 6 · 2019: 2 · 2018: 4 · 2016: 2 · 2015: 2 · 2014: 2 · 2013: 5 · 2012: 4
- FWCI
- 2.94
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR (publishedVersion)
- Funders
- National Science Foundation
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- augmented reality, presence, frame rate, immersion, physiological measures, user performance, user behavior, anxiety, presence questionnaire
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