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Cited by 408

The DOI matches its Crossref record; 26 of the 26 references it cites were found in a registry or an index.

Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game

McMahan, R. P., Bowman, D. A., Zielinski, D. J., Brady, R. B.·2012·IEEE Transactions on Visualization and Computer Graphics

Abstract

In recent years, consumers have witnessed a technological revolution that has delivered more-realistic experiences in their own homes through high-definition, stereoscopic televisions and natural, gesture-based video game consoles. Although these experiences are more realistic, offering higher levels of fidelity, it is not clear how the increased display and interaction aspects of fidelity impact the user experience. Since immersive virtual reality (VR) allows us to achieve very high levels of fidelity, we designed and conducted a study that used a six-sided CAVE to evaluate display fidelity and interaction fidelity independently, at extremely high and low levels, for a VR first-person shooter (FPS) game. Our goal was to gain a better understanding of the effects of fidelity on the user in a complex, performance-intensive context. The results of our study indicate that both display and interaction fidelity significantly affect strategy and performance, as well as subjective judgments of presence, engagement, and usability. In particular, performance results were strongly in favor of two conditions: low-display, low-interaction fidelity (representative of traditional FPS games) and high-display, high-interaction fidelity (similar to the real world).

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Metadata

Authors
McMahan, R. P., Bowman, D. A., Zielinski, D. J., & Brady, R. B.
Venue
IEEE Transactions on Visualization and Computer Graphics
Published
2012-04
Volume
18
Issue
4
Pages
626-633
ISSN
1077-2626 (ISSN-L)
OpenAlex
W2006543711
Cited by
408
References
26
FWCI
33.07
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game. https://app.cochat.ai/papers/10.1109/tvcg.2012.43
The paper
McMahan, R. P., Bowman, D. A., Zielinski, D. J., & Brady, R. B. (2012). Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/tvcg.2012.43

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.