Cited by 196Educational Games and GamificationEnglish Language Learning and TeachingEFL/ESL Teaching and Learning

Effectiveness of MMORPG-based instruction in elementary English education in Korea

Suh, S., Kim, S.W., Kim, N.J.·2010·Journal of Computer Assisted Learning

Abstract

Abstract This study investigated the effectiveness of massive multiplayer online role‐playing game (MMORPG)‐based (massive multiplayer online role‐playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face‐to‐face instruction and the independent variables (gender, prior knowledge, motivation for learning, self‐directed learning skills, computer skills, game skills, computer capacity, network speed, and computer accessibility) were examined to see how accurately achievement was predicted in MMORPG instruction. The results indicated that students studying English utilizing online role‐playing games showed higher scores in areas of listening, reading, and writing than those who attended face‐to‐face instruction classes. It was also found that prior knowledge, motivation for learning, and network speed were factors affecting achievement in English learning. These findings suggest that MMORPGs can play an important role in improving English communicative skills.

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Crossref · 10.1111/j.1365-2729.2010.00353.x

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  • This finding neither concurs with the results of other research demonstrating the facilitative effects of gaming on foreign language achievement (e.g., Ref. [63,64]), nor with the results showing that exam grades are negatively correlated with gaming frequency [28,29].

    “This finding neither concurs with the results of other research demonstrating the facilitative effects of gaming on foreign language achievement (e.g., Ref. [63,64]), nor with the results showing that exam grades are negatively correlated with gaming frequency [28,29].”

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Authors
Suh, S., Kim, S. W., & Kim, N. J.
Affiliations
  • Chuncheon National University of Education (KR)
  • Ajou University (KR)
  • Yonsei University (KR)
Corresponding author
Suh, S.
Venue
Journal of Computer Assisted Learning
Publisher
Wiley
Published
2010-09-15
Volume
26
Issue
5
Pages
370-378
ISSN
  • 0266-4909 (ISSN-L)
  • 1365-2729
OpenAlex
W1929089037
Cited by
190
References
31
Citations by year
2026: 4 · 2025: 9 · 2024: 8 · 2023: 9 · 2022: 20 · 2021: 21 · 2020: 10 · 2019: 22 · 2018: 18 · 2017: 11 · 2016: 10 · 2015: 13 · 2014: 16 · 2013: 9 · 2012: 6
FWCI
11.66
Type
journal article
Language
en
Open access
closed
Locations
Journal of Computer Assisted Learning (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Information Systems › English Language Learning and Teaching
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
Keywords
MMORPG, massive multiplayer online role-playing games, game-based learning, elementary English education, English as a foreign language, face-to-face instruction comparison, English achievement, prior knowledge, student motivation, autonomous learning ability, network speed, computer accessibility

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