Cited by 14Educational Games and GamificationSecond Language Acquisition and LearningEFL/ESL Teaching and Learning

effect of a serious game on aviation vocabulary acquisition

Open access
Dinçer, Nazmi, Dinçer, Rabia·2021·International Journal of Serious Games

Abstract

Having proficiency in the standard aviation phraseology specified by International Civil Aviation Organization (ICAO) is of great importance for prospective pilots in communication with air traffic controllers and other pilots. The ambiguity in the standard phraseology could be a disaster for the flight crews. That’s why; serious thought has been given at the policy of improving the precise communication in aviation. However, it remains unclear whether the serious game-based flight simulations can enhance the vocabulary intake of the learners who invest the majority of their time in studying the standard aviation phraseology. There is also a dearth of research pertaining to the association between serious gaming and aviation phraseology. The advancement of the technology has exponentially expanded the digital games and therefore began to be widely used in education. The current study thus sets out to investigate the effect of a serious simulation game X-Plane 11 offering invaluable learning experience on aviation vocabulary acquisition. This investigation takes the form of a quasi-experimental mixed-method research by retrieving convenience sampling (15 subjects in experimental group, 15 subjects in control group). The findings indicated that there had been strong evidence of the positive effects of serious gaming on the learners’ outcome. Following the integration of the serious game, a significant increase with the medium effect size in the experimental group was recorded. This finding was also echoed by the majority of the interviewees who unanimously emphasized that the game was beneficial and motivating for language learning despite the minority challenges triggered by the level of language, hardware, and software types.

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Crossref · 10.17083/ijsg.v8i4.464

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Authors
Dinçer, N., & Dinçer, R.
Affiliations
National Defence University (FI)
Venue
International Journal of Serious Games
Published
2021-12-01
Volume
8
Issue
4
Pages
49-63
ISSN
2384-8766 (ISSN-L)
OpenAlex
W4200454974
Cited by
14
References
30
Citations by year
2026: 1 · 2025: 1 · 2024: 4 · 2023: 6 · 2022: 1 · 2021: 1
FWCI
4.40
Type
journal article
Language
en
Open access
Locations
  • International Journal of Serious Games (publishedVersion, cc-by-nc-nd)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
Keywords
serious games, flight simulation, pilot training, language learning motivation, digital games in education

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