The DOI matches its Crossref record; 6 of the 6 references it cites were found in a registry or an index.
The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior
Abstract
Three experiments examined the effects of rewarding and punishing violent actions in video games on later aggression-related variables. Participants played one of three versions of the same race-car video game: (a) a version in which all violence was rewarded, (b) a version in which all violence was punished, and (c) a nonviolent version. Participants were then measured for aggressive affect (Experiment 1), aggressive cognition (Experiment 2), and aggressive behavior (Experiment 3). Rewarding violent game actions increased hostile emotion, aggressive thinking, and aggressive behavior. Punishing violent actions increased hostile emotion, but did not increase aggressive thinking or aggressive behavior. Results suggest that games that reward violent actions can increase aggressive behavior by increasing aggressive thinking.
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Cites
Buss, A. H., & Perry, M. (1992) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.63.3.452 · Cited by 4,693
Anderson, C. A., & Bushman, B. J. (2002) · Annual Review of Psychology · doi:10.1146/annurev.psych.53.100901.135231 · Cited by 3,915
Self-citationFrustration-aggression hypothesis: Examination and reformulation.
Berkowitz, L. (1989) · Psychological Bulletin · doi:10.1037/0033-2909.106.1.59 · Cited by 2,283
Bushman, B. J., & Baumeister, R. F. (1998) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.75.1.219 · Cited by 2,113
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Self-citationExternal validity of "trivial" experiments: The case of laboratory aggression.
Anderson, C. A., & Bushman, B. J. (1997) · Review of General Psychology · doi:10.1037//1089-2680.1.1.19 · Cited by 508
Self-citation
Cited by
Excessive Computer Game Playing: Evidence for Addiction and Aggression?
Grüsser, S. M., Thalemann, R., & Griffiths, M. D. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9956 · Cited by 615
Ferguson, C. J. (2007) · Psychiatric Quarterly · doi:10.1007/s11126-007-9056-9 · Cited by 503
Elson, M., & Ferguson, C. J. (2014) · European Psychologist · doi:10.1027/1016-9040/a000147 · Cited by 237
Perceptual learning during action video game playing
Green, C. S., Li, R., & Bavelier, D. (2010) · Topics in Cognitive Science · doi:10.1111/j.1756-8765.2009.01054.x · Cited by 182
Elson, M., Mohseni, M. R., Breuer, J., Scharkow, M., & Quandt, T. (2014) · Psychological Assessment · doi:10.1037/a0035569 · Cited by 159
Metadata
- Authors
- Carnagey, N. L., & Anderson, C. A.
- Venue
- Psychological Science
- Publisher
- SAGE Publications
- Published
- 2005-11
- Volume
- 16
- Issue
- 11
- Pages
- 882-889
- ISSN
- 0956-7976 (ISSN-L)
- 1467-9280
- OpenAlex
- W2098992283
- Cited by
- 374
- References
- 6
- FWCI
- 20.22
- Type
- journal article
- Language
- en
- Open access
- closed
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