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Six degree-of-freedom haptic rendering using voxel sampling

McNeely, William A., Puterbaugh, Kevin D., Troy, James J.·2005·ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05

Abstract

A simple, fast, and approximate voxel-based approach to 6-DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous physics and haptic rendering loops. It enables the manipulation of a modestly complex rigid object within an arbitrarily complex environment of static rigid objects. It renders a short-range force field surrounding the static objects, which repels the manipulated object and strives to maintain a voxel-scale minimum separation distance that is known to preclude exact surface interpenetration. Force discontinuities arising from the use of a simple penalty force model are mitigated by a dynamic simulation based on virtual coupling. A generalization of octree improves voxel memory efficiency. In a preliminary implementation, a commercially available 6-DOF haptic prototype device is driven at a constant 1000 Hz haptic refresh rate from one dedicated haptic processor, with a separate processor for graphics. This system yields stable and convincing force feedback for a wide range of user controlled motion inside a large, complex virtual environment, with very few surface interpenetration events. This level of performance appears suited to applications such as certain maintenance and assembly task simulations that can tolerate voxel-scale minimum separation distances.

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Metadata

Authors
McNeely, W. A., Puterbaugh, K. D., & Troy, J. J.
Venue
ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05
Publisher
ACM Press
Published
2005
Pages
42
OpenAlex
W2033849809
Cited by
452
References
1
FWCI
130.62
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Six degree-of-freedom haptic rendering using voxel sampling. https://app.cochat.ai/papers/10.1145/1198555.1198605
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McNeely, W. A., Puterbaugh, K. D., & Troy, J. J. (2005). Six degree-of-freedom haptic rendering using voxel sampling. ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05. https://doi.org/10.1145/1198555.1198605

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