The DOI matches its Crossref record; 7 of the 7 references it cites were found in a registry or an index.
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence
Abstract
A new definition of immersion with respect to virtual environment (VE) systems has been proposed in earlier work, based on the concept of simulation. One system ( A ) is said to be more immersive than another ( B ) if A can be used to simulate an application as if it were running on B. Here we show how this concept can be used as the basis for a psychophysics of presence in VEs, the sensation of being in the place depicted by the virtual environment displays (Place Illusion, PI), and also the illusion that events occurring in the virtual environment are real (Plausibility Illusion, Psi). The new methodology involves matching experiments akin to those in color science. Twenty participants first experienced PI or Psi in the initial highest level immersive system, and then in 5 different trials chose transitions from lower to higher order systems and declared a match whenever they felt the same level of PI or Psi as they had in the initial system. In each transition they could change the type of illumination model used, or the field-of-view, or the display type (powerwall or HMD) or the extent of self-representation by an avatar. The results showed that the 10 participants instructed to choose transitions to attain a level of PI corresponding to that in the initial system tended to first choose a wide field-of-view and head-mounted display, and then ensure that they had a virtual body that moved as they did. The other 10 in the Psi group concentrated far more on achieving a higher level of illumination realism, although having a virtual body representation was important for both groups. This methodology is offered as a way forward in the evaluation of the responses of people to immersive virtual environments, a unified theory and methodology for psychophysical measurement.
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Citations
Cites
Slater, M., & Wilbur, S. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.6.603 · Cited by 3,034
Self-citationPlace illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
Self-citationThe Experience of Presence: Factor Analytic Insights
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343603 · Cited by 2,303
From presence to consciousness through virtual reality.
Sanchez-Vives, M. V., & Slater, M. (2005) · Nature reviews. Neuroscience · doi:10.1038/nrn1651 · Cited by 1,831
Self-citationMusings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344
The Factor Structure of the Presence Questionnaire
Witmer, B. G., Jerome, C. J., & Singer, M. J. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474605323384654 · Cited by 770
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Freeman, J., Avons, S. E., Pearson, D. E., & IJsselsteijn, W. A. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566017 · Cited by 233
Cited by
Enhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Self-citationA Systematic Review of Social Presence: Definition, Antecedents, and Implications
Oh, C. S., Bailenson, J. N., & Welch, G. F. (2018) · Frontiers in Robotics and AI · doi:10.3389/frobt.2018.00114 · Cited by 1,032
An Interoceptive Predictive Coding Model of Conscious Presence
Seth, A. K., Suzuki, K., & Critchley, H. D. (2012) · Frontiers in Psychology · doi:10.3389/fpsyg.2011.00395 · Cited by 950
Immersion and the illusion of presence in virtual reality
Slater, M. (2018) · British Journal of Psychology · doi:10.1111/bjop.12305 · Cited by 833
Self-citationA Survey of Presence and Related Concepts
Skarbez, R., Brooks, Jr., & Whitton, M. C. (2018) · ACM Computing Surveys · doi:10.1145/3134301 · Cited by 549
Metadata
- Authors
- Slater, M., Spanlang, B., & Corominas, D.
- Venue
- ACM Transactions on Graphics
- Published
- 2010-07-26
- Volume
- 29
- Issue
- 4
- Pages
- 1-9
- ISSN
- 0730-0301 (ISSN-L)
- 1557-7368
- OpenAlex
- W2163586899
- Cited by
- 221
- References
- 7
- FWCI
- 10.64
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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