The DOI matches its Crossref record; 13 of the 13 references it cites were found in a registry or an index.
Immersion and the illusion of presence in virtual reality
Open accessAbstract
This commentary briefly reviews the history of virtual reality and its use for psychology research, and clarifies the concepts of immersion and the illusion of presence.
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Citations
Cites
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
Self-citationEnhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Self-citationBlascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2002) · Psychological Inquiry · doi:10.1207/s15327965pli1302_01 · Cited by 1,280
Interpersonal Distance in Immersive Virtual Environments
Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M. (2003) · Personality and Social Psychology Bulletin · doi:10.1177/0146167203029007002 · Cited by 807
Pan, X., & Hamilton, A. F. D. C. (2018) · British Journal of Psychology · doi:10.1111/bjop.12290 · Cited by 729
Immersive virtual environment technology as a basic research tool in psychology
Loomis, J. M., Blascovich, J. J., & Beall, A. C. (1999) · Behavior Research Methods, Instruments, & Computers · doi:10.3758/bf03200735 · Cited by 717
What it is like to see: A sensorimotor theory of perceptual experience
O'Regan, J. K., & noë, A. (2001) · Synthese · doi:10.1023/a:1012699224677 · Cited by 256
Slater, M., Spanlang, B., & Corominas, D. (2010) · ACM Transactions on Graphics · doi:10.1145/1778765.1778829 · Cited by 221
Self-citationReality built for two: a virtual reality tool
Blanchard, C., Burgess, S., Harvill, Y., Lanier, J., Lasko-Harvill, A., Oberman, M., & Teitel, M. (1990) · ACM Symposium on Interactive 3D Graphics (I3D) · doi:10.1145/91385.91409 · Cited by 143
Dawn of the New Everything: A Journey Through Virtual Reality
Lanier, J. (2017) · Cited by 87
Cited by
Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C. (2021) · Journal of Computers in Education · doi:10.1007/s40692-020-00169-2 · Cited by 1,081
The potential of immersive virtual reality to enhance learning: A meta-analysis
Coban, M., Bolat, Y. I., & Goksu, I. (2022) · Educational Research Review · doi:10.1016/j.edurev.2022.100452 · Cited by 354
Virtual Reality Experience: Immersion, Sense of Presence, and Cybersickness
Servotte, J.-C., Goosse, M., Campbell, S. H., Dardenne, N., Pilote, B., Simoneau, I. L., Guillaume, M., Bragard, I., & Ghuysen, A. (2020) · Clinical Simulation in Nursing · doi:10.1016/j.ecns.2019.09.006 · Cited by 288
Daassi, M., & Debbabi, S. (2021) · Information & Management · doi:10.1016/j.im.2021.103453 · Cited by 239
Presence and Immersion in Virtual Reality
Berkman, M. I., & Akan, E. (2019) · Encyclopedia of Computer Graphics and Games · doi:10.1007/978-3-319-08234-9_162-1 · Cited by 132
Metadata
- Authors
- Slater, M.
- Venue
- British Journal of Psychology
- Publisher
- Wiley
- Published
- 2018-05-21
- Volume
- 109
- Issue
- 3
- Pages
- 431-433
- ISSN
- 0007-1269 (ISSN-L)
- 2044-8295
- OpenAlex
- W2803662301
- Cited by
- 833
- References
- 13
- FWCI
- 45.22
- Type
- journal article
- Language
- en
- Open access
- bronze
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Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.