The DOI matches its Crossref record; 29 of the 30 references it cites were found in a registry or an index.
A handle bar metaphor for virtual object manipulation with mid-air interaction
Abstract
Commercial 3D scene acquisition systems such as the Microsoft Kinect sensor can reduce the cost barrier of realizing mid-air interaction. However, since it can only sense hand position but not hand orientation robustly, current mid-air interaction methods for 3D virtual object manipulation often require contextual and mode switching to perform translation, rotation, and scaling, thus preventing natural continuous gestural interactions. A novel handle bar metaphor is proposed as an effective visual control metaphor between the user's hand gestures and the corresponding virtual object manipulation operations. It mimics a familiar situation of handling objects that are skewered with a bimanual handle bar. The use of relative 3D motion of the two hands to design the mid-air interaction allows us to provide precise controllability despite the Kinect sensor's low image resolution. A comprehensive repertoire of 3D manipulation operations is proposed to manipulate single objects, perform fast constrained rotation, and pack/align multiple objects along a line. Three user studies were devised to demonstrate the efficacy and intuitiveness of the proposed interaction techniques on different virtual manipulation scenarios.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“These indirect manipulation techniques are either more precise [36,37] or fast to use [32,37].”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [32]
In the citing paper
“However, these techniques suffer from either hand tiredness [32] or increased learning curve [35,36] which are important for medical context.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [32]
Citations
Cites
3D User Interfaces: Theory and Practice
Bowman, D. A., Kruijff, E., LaViola, J. J., & Poupyrev, I. (2004) · Cited by 2,016
Asymmetric Division of Labor in Human Skilled Bimanual Action: The Kinematic Chain as a Model
Guiard, Y. (1987) · Journal of Motor Behavior · doi:10.1080/00222895.1987.10735426 · Cited by 1,134
Baudel, T., & Beaudouin-Lafon, M. (1993) · Communications of the ACM · doi:10.1145/159544.159562 · Cited by 474
Eurographics Italian Chapter Conference 2008
Erra, U., Chiara, R. D., & Scarano, V. (2008) · CINECA IRIS Institutional Research Information System (University of Basilicata) · Cited by 431
Wang, R., Paris, S., & Popović, J. (2011) · ACM Symposium on User Interface Software and Technology (UIST) · doi:10.1145/2047196.2047269 · Cited by 229
Mid-air pan-and-zoom on wall-sized displays
Nancel, M., Wagner, J., Pietriga, E., Chapuis, O., & Mackay, W. E. (2011) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/1978942.1978969 · Cited by 219
Two-handed direct manipulation on the responsive workbench
Cutler, L. D., Frölich, B., & Hanrahan, P. (1997) · Proceedings of the 1997 symposium on Interactive 3D graphics - SI3D '97 · doi:10.1145/253284.253315 · Cited by 214
Hilliges, O., Izadi, S., Wilson, A. D., Hodges, S. E., Garcia-Mendoza, A., & Butz, A. M. (2009) · ACM Symposium on User Interface Software and Technology (UIST) · doi:10.1145/1622176.1622203 · Cited by 210
Two-handed virtual manipulation
Hinckley, K., Pausch, R. F., Proffítt, D. R., & Kassell, N. F. (1998) · ACM Transactions on Computer-Human Interaction · doi:10.1145/292834.292849 · Cited by 205
Multi-finger gestural interaction with 3d volumetric displays
Grossman, T., Wigdor, D., & Balakrishnan, R. (2004) · ACM Symposium on User Interface Software and Technology (UIST) · doi:10.1145/1029632.1029644 · Cited by 173
Research works printed but not linked: 4
- 10.1109/VR.2006.119 · DOI
- S. Kolarić , A. Raposo , and M. Gattass . Direct 3D manipulation using vision-based recognition of uninstrumented hands . In X Symposium on Virtual and Augmented Reality , pages 212 -- 220 , 2008 . S. Kolarić, A. Raposo, and M. Gattass. Direct 3D manipulation using vision-based recognition of uninstrumented hands. In X Symposium on Virtual and Augmented Reality, pages 212--220, 2008.
- Microsoft. Kinect for xbox360 , 2010 . www.xbox.com/en-US/kinect. Microsoft. Kinect for xbox360, 2010. www.xbox.com/en-US/kinect.
- 10.5555/580521.835829 · DOI
Cited by
Sorted by citations
A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments
Mendes, D., Caputo, A., Giachetti, A., Ferreira, A., & Jorge, J. A. (2018) · Computer Graphics Forum · doi:10.1111/cgf.13390 · Cited by 197
Surale, H. B., Gupta, A., Hancock, M., & Vogel, D. (2019) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3290605.3300243 · Cited by 126
The State of the Art of Spatial Interfaces for 3D Visualization
Besançon, L., Ynnerman, A., Keefe, D. F., Yu, L., & Tobias Isenberg, A. (2021) · Computer Graphics Forum · doi:10.1111/cgf.14189 · Cited by 121
3D Object Manipulation Techniques in Handheld Mobile Augmented Reality Interface: A Review
Su, G. E., Sunar, M. S., & Ismail, A. W. (2019) · IEEE Access · doi:10.1109/access.2019.2906394 · Cited by 119
Empirical Research in Mid-Air Interaction: A Systematic Review
Koutsabasis, P., & Vogiatzidakis, P. (2019) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2019.1572352 · Cited by 117
3D selection with freehand gesture
Ren, G., & O'Neill, E. J. (2013) · Computers & Graphics · doi:10.1016/j.cag.2012.12.006 · Cited by 102
The benefits of DOF separation in mid-air 3D object manipulation
Mendes, D., Relvas, F., Ferreira, A., & Jorge, J. (2016) · Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology · doi:10.1145/2993369.2993396 · Cited by 93
3D User Interface Design and Usability for Immersive VR
Kharoub, H., Lataifeh, M., & Ahmed, N. (2019) · Applied Sciences · doi:10.3390/app9224861 · Cited by 80
Vosinakis, S., & Koutsabasis, P. (2017) · Virtual Reality · doi:10.1007/s10055-017-0313-4 · Cited by 78
Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality
Surale, H. B., Matulic, F., & Vogel, D. (2019) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3290605.3300426 · Cited by 67
Ubii: Physical World Interaction Through Augmented Reality
Lin, S., Cheng, H. F., Li, W., Huang, Z., Hui, P., & Peylo, C. (2016) · IEEE Transactions on Mobile Computing · doi:10.1109/tmc.2016.2567378 · Cited by 65
Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality
Abtahi, P., Hough, S. Q., Landay, J. A., & Follmer, S. (2022) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3491102.3517706 · Cited by 68
Mockup Builder: 3D modeling on and above the surface
Araujo, B. D., Casiez, G., Jorge, J. A., & Hachet, M. (2013) · Computers & Graphics · doi:10.1016/j.cag.2012.12.005 · Cited by 62
User-defined gesture interaction for immersive VR shopping applications
Wu, H., Wang, Y., Qiu, J., Liu, J., & Zhang, X. (2018) · Behaviour and Information Technology · doi:10.1080/0144929x.2018.1552313 · Cited by 58
Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality
Batmaz, A. U., Mutasim, A. K., & Stuerzlinger, W. (2020) · IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) · doi:10.1109/vrw50115.2020.00012 · Cited by 57
Mid-air interactions above stereoscopic interactive tables
Mendes, D., Fonseca, F., Araújo, B. M., Ferreira, A., & Jorge, J. A. (2014) · IEEE Symposium on 3D User Interfaces (3DUI) · doi:10.1109/3dui.2014.6798833 · Cited by 56
Prätorius, M., Valkov, D., Burgbacher, U., & Hinrichs, K. (2014) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/2671015.2671029 · Cited by 54
Wu, H., Luo, W., Pan, N., Nan, S., Deng, Y., Fu, S., & Yang, L. (2019) · Human-centric Computing and Information Sciences · doi:10.1186/s13673-019-0204-7 · Cited by 54
An Evaluation of Bimanual Gestures on the Microsoft HoloLens
Chaconas, N., & Höllerer, T. (2018) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2018.8446320 · Cited by 53
User-centered gesture development in TV viewing environment
Wu, H., Wang, J., & Zhang, X. (2014) · Multimedia Tools and Applications · doi:10.1007/s11042-014-2323-5 · Cited by 50
Evaluation of Docking Task Performance Using Mid-air Interaction Techniques
Vuibert, V., Stuerzlinger, W., & Cooperstock, J. R. (2015) · ACM Symposium on Spatial User Interaction (SUI) · doi:10.1145/2788940.2788950 · Cited by 50
Hayatpur, D., Heo, S., Xia, H., Stuerzlinger, W., & Wigdor, D. (2019) · ACM Symposium on User Interface Software and Technology (UIST) · doi:10.1145/3332165.3347916 · Cited by 48
Schäfer, A., Reis, G., & Stricker, D. (2021) · Electronics · doi:10.3390/electronics10060715 · Cited by 45
Using custom transformation axes for mid-air manipulation of 3D virtual objects
Mendes, D., Sousa, M., Lorena, R., Ferreira, A., & Jorge, J. (2017) · Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology · doi:10.1145/3139131.3139157 · Cited by 43
Kangas, J., Kumar, S. K., Mehtonen, H., Järnstedt, J., & Raisamo, R. (2022) · Multimodal Technologies and Interaction · doi:10.3390/mti6010006 · Cited by 42
PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments
Gloumeau, P. C., Stuerzlinger, W., & Han, J. (2020) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2020.2987834 · Cited by 41
Pseudo-haptic button for improving user experience of mid-air interaction in VR
Kim, W., & Xiong, S. (2022) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2022.102907 · Cited by 40
Hosseini, M., Ihmels, T., Chen, Z., Koelle, M., Müller, H., & Boll, S. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581420 · Cited by 48
UrbanVR: An immersive analytics system for context-aware urban design
Zhang, C., Zeng, W., & Liu, L. (2021) · Computers & Graphics · doi:10.1016/j.cag.2021.07.006 · Cited by 39
Huang, Z., Li, W., & Hui, P. (2015) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/2733373.2806266 · Cited by 38
A Tangible Spherical Proxy for Object Manipulation in Augmented Reality
Englmeier, D., Dorner, J., Butz, A. M., & Höllerer, T. (2020) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr46266.2020.00041 · Cited by 37
Groenewald, C., Anslow, C., Islam, J., Rooney, C., Passmore, P., & Wong, W. (2016) · Electronic workshops in computing · doi:10.14236/ewic/hci2016.43 · Cited by 37
Mid-Air Browsing and Selection in Image Collections
Koutsabasis, P., & Domouzis, C. K. (2016) · International Conference on Advanced Visual Interfaces (AVI) · doi:10.1145/2909132.2909248 · Cited by 34
Entering the Next Dimension: A Review of 3D User Interfaces for Virtual Reality
Yeo, A., Kwok, B. W. J., Joshna, A., Chen, K., & Lee, J. S. A. (2024) · Electronics · doi:10.3390/electronics13030600 · Cited by 33
Mine, M. R., Yoganandan, A., & Coffey, D. (2014) · ACM Symposium on Spatial User Interaction (SUI) · doi:10.1145/2659766.2659780 · Cited by 33
Ortega, F. R., Galvan, A., Tarre, K., Barreto, A. B., Rishe, N. D., Bernal, J., Balcazar, R., & Thomas, J.-L. (2017) · IEEE Symposium on 3D User Interfaces (3DUI) · doi:10.1109/3dui.2017.7893331 · Cited by 33
Zhang, Y., Han, T., Ren, Z., Umetani, N., Tong, X., Liu, Y., Shiratori, T., & Cao, X. (2013) · ACM Symposium on User Interface Software and Technology (UIST) · doi:10.1145/2501988.2502015 · Cited by 32
‘Address and command’: Two-handed mid-air interactions with multiple home devices
Vogiatzidakis, P., & Koutsabasis, P. (2021) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2021.102755 · Cited by 32
Dialogue Enhanced Extended Reality: Interactive System for the Operator 4.0
Serras, M., García-Sardiña, L., Simões, B., Álvarez, H., & Arambarri, J. (2020) · Applied Sciences · doi:10.3390/app10113960 · Cited by 31
Ryu, N., Jo, H.-Y., Pahud, M., Sinclair, M., & Bianchi, A. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445727 · Cited by 30
Fink, P. D. S., Dimitrov, V., Yasuda, H., Chen, T. L., Corey, R. R., Giudice, N. A., & Sumner, E. S. (2023) · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3580762 · Cited by 30
Hough Forest With Optimized Leaves for Global Hand Pose Estimation With Arbitrary Postures
Liang, H., Yuan, J., Lee, J., Ge, L., & Thalmann, D. (2017) · IEEE Transactions on Cybernetics · doi:10.1109/tcyb.2017.2779800 · Cited by 30
Evaluation of a Hybrid of Hand Gesture and Controller Inputs in Virtual Reality
Huang, Y.-J., Liu, K.-Y., Lee, S.-S., & Yeh, I.-C. (2021) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2020.1809248 · Cited by 29
GG Interaction: a gaze–grasp pose interaction for 3D virtual object selection
Ryu, K., Lee, J.-J., & Park, J.-M. (2019) · Journal on Multimodal User Interfaces · doi:10.1007/s12193-019-00305-y · Cited by 29
Natural Interaction in Augmented Reality Context.
Aliprantis, J., Konstantakis, M., Nikopoulou, R., Phivos Mylonas, B., & Caridakis, G. (2019) · Cited by 28
Controlling a robot using leap motion
Chen, C., Chen, L., Zhou, X., & Yan, W. (2017) · International Conference on Robotics and Automation Engineering (ICRAE) · doi:10.1109/icrae.2017.8291351 · Cited by 28
TangibleData: Interactive Data Visualization with Mid-Air Haptics
Bhardwaj, A., Chae, J., Noeske, R. H., & Kim, J. R. (2021) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3489849.3489890 · Cited by 27
Matulic, F., & Vogel, D. (2018) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3173574.3173819 · Cited by 27
Exploring frame-based gesture design for immersive VR shopping environments
Wu, H., Fu, S., Yang, L., & Zhang, X. (2020) · Behaviour and Information Technology · doi:10.1080/0144929x.2020.1795261 · Cited by 26
Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation
Drey, T., Montag, M. J., Vogt, A., Rixen, N., Seufert, T., Zander, S., Rietzler, M., & Rukzio, E. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581004 · Cited by 26
Precise and realistic grasping and manipulation in Virtual Reality without force feedback
DELRIEU, T., Weistroffer, V., & Gazeau, J.-P. (2020) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr46266.2020.00046 · Cited by 25
Design Choices and Their Implications for 3D Mid-Air Manipulation Techniques
Bossavit, B., Marzo, A., Ardaiz, Ó., de Cerio, L. D., & Pina, A. (2014) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00207 · Cited by 25
Reducing Arm Fatigue in Virtual Reality by Introducing 3D-Spatial Offset
Iqbal, H., Latif, S., Yan, Y., Yu, C., & Shi, Y. (2021) · IEEE Access · doi:10.1109/access.2021.3075769 · Cited by 24
A cross reality wire assembly training system for workers with disabilities
Simões, B., Amicis, R. D., Segura, A., Martín, M., & Ipiña, I. (2021) · International Journal on Interactive Design and Manufacturing (IJIDeM) · doi:10.1007/s12008-021-00772-2 · Cited by 24
Pucihar, K. Č., Attygalle, N. T., Kljun, M., Sandor, C., & Leiva, L. A. (2022) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3532212 · Cited by 24
Tadeja, S., Lu, Y., Rydlewicz, M., Rydlewicz, W., Bubas, T., & Kristensson, P. O. (2021) · Multimedia Tools and Applications · doi:10.1007/s11042-021-10520-z · Cited by 23
A study on the degrees of freedom in touchless interaction
Gallo, L. (2013) · SIGGRAPH Asia Technical Briefs · doi:10.1145/2542355.2542390 · Cited by 23
HybridSpace: Integrating 3D freehand input and stereo viewing into traditional desktop applications
Bogdan, N., Grossman, T., & Fitzmaurice, G. W. (2014) · IEEE Symposium on 3D User Interfaces (3DUI) · doi:10.1109/3dui.2014.6798842 · Cited by 23
Understanding People's Mental Models of Mid-Air Interaction for Virtual Assembly and Shape Modeling
Cui, J., Kuijper, A., Fellner, D. W., & Sourin, A. (2016) · Computer Animation (CA) · doi:10.1145/2915926.2919330 · Cited by 23
Influence of cultural factors on freehand gesture design
Wu, H., Gai, J., Wang, Y., Liu, J., Qiu, J., Wang, J., & Zhang, X. (2020) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2020.102502 · Cited by 23
Evaluation of a bimanual simultaneous 7DOF interaction technique in virtual environments
Cho, I., & Wartell, Z. J. (2015) · IEEE Symposium on 3D User Interfaces (3DUI) · doi:10.1109/3dui.2015.7131738 · Cited by 23
Gaze and gesture based object manipulation in virtual worlds
Slambekova, D., Bailey, R., & Geigel, J. (2012) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/2407336.2407380 · Cited by 21
Wu, H., & Wang, J. (2015) · The Visual Computer · doi:10.1007/s00371-014-1060-0 · Cited by 21
Rossol, N., Cheng, I., Shen, R., & Basu, A. (2014) · Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) · doi:10.1109/embc.2014.6945140 · Cited by 21
Park, K.-B., & Lee, J. Y. (2018) · Multimedia Tools and Applications · doi:10.1007/s11042-018-6403-9 · Cited by 21
Observing Virtual Avatars: The Impact of Avatars’ Fidelity on Identifying Interactions
Mathis, F., Vaniea, K. E., & Khamis, M. (2021) · International Academic Mindtrek Conference (Mindtrek) · doi:10.1145/3464327.3464329 · Cited by 21
Yu, R., & Bowman, D. A. (2018) · Frontiers in ICT · doi:10.3389/fict.2018.00025 · Cited by 20
Lee, C.-Y., Hsieh, W.-A., Brickler, D., Babu, S. V., & Chuang, J. (2021) · Symposium on Spatial User Interaction · doi:10.1145/3485279.3485296 · Cited by 20
AnyGesture: Arbitrary One-Handed Gestures for Augmented, Virtual, and Mixed Reality Applications
Schäfer, A., Reis, G., & Stricker, D. (2022) · Applied Sciences · doi:10.3390/app12041888 · Cited by 20
Zhu, F., Sidenmark, L., Sousa, M., & Grossman, T. (2023) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar59233.2023.00139 · Cited by 20
Gupta, A., Pietrzak, T., Yau, C., Roussel, N., & Balakrishnan, R. (2017) · ACM International Conference on Interactive Surfaces and Spaces (ISS) · doi:10.1145/3132272.3134120 · Cited by 20
Vaquero-Melchor, D., & Bernardos, A. M. (2019) · Applied Sciences · doi:10.3390/app9235123 · Cited by 20
Evaluation of basic object manipulation modes for low-cost immersive Virtual Reality
Caputo, A., & Giachetti, A. (2015) · Biannual Conference of the Italian SIGCHI Chapter (CHItaly) · doi:10.1145/2808435.2808439 · Cited by 20
The Smart Pin: An effective tool for object manipulation in immersive virtual reality environments
Caputo, A., Emporio, M., & Giachetti, A. (2018) · Computers & Graphics · doi:10.1016/j.cag.2018.05.019 · Cited by 20
No Interface, No Problem: Gesture Recognition on Physical Objects Using Radar Sensing
Attygalle, N. T., Leiva, L. A., Kljun, M., Sandor, C., Plopski, A., Kato, H., & Pucihar, K. Č. (2021) · Sensors · doi:10.3390/s21175771 · Cited by 20
Shen, J., Luo, Y., Wu, Z., Tian, Y., & Deng, Q. (2016) · The Visual Computer · doi:10.1007/s00371-016-1209-0 · Cited by 19
Principles, interactions and devices for real-world immersive modeling
Mine, M. R., Yoganandan, A., & Coffey, D. (2015) · Computers & Graphics · doi:10.1016/j.cag.2015.02.004 · Cited by 18
Wu, H., Wang, J., & Zhang, X. (2015) · The Visual Computer · doi:10.1007/s00371-015-1147-2 · Cited by 18
Effects of Switchable DOF for Mid-Air Manipulation in Immersive Virtual Environments
Kim, M. G., & Han, J. (2018) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2018.1514163 · Cited by 18
Comparison of Device-Based, One and Two-Handed 7DOF Manipulation Techniques
Feng, J., Cho, I., & Wartell, Z. J. (2015) · ACM Symposium on Spatial User Interaction (SUI) · doi:10.1145/2788940.2788942 · Cited by 17
Katzakis, N., Kiyokawa, K., & Takemura, H. (2013) · Asia-Pacific Computer and Human Interaction · doi:10.1145/2525194.2525275 · Cited by 16
The uncanny valley of embodied interaction design
Cafaro, F., Lyons, L., Roberts, J., & Radinsky, J. (2014) · Designing Interactive Systems Conference · doi:10.1145/2598510.2598593 · Cited by 16
Song, Z., Dudley, J. J., & Kristensson, P. O. (2023) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2023.3320257 · Cited by 15
AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality
Rodrigues, F., Giovannelli, A., Pavanatto, L., Miao, H., Oliveira, J. C. D., & Bowman, D. A. (2023) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar59233.2023.00045 · Cited by 15
Perception and Action Augmentation for Teleoperation Assistance in Freeform Telemanipulation
Lin, T.-C., Krishnan, A. U., & Li, Z. (2024) · ACM Transactions on Human-Robot Interaction · doi:10.1145/3643804 · Cited by 15
3D Object Manipulation Using Virtual Handles with a Grabbing Metaphor
Kim, T., & Park, J. (2014) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.2014.20 · Cited by 15
GPU-Based Realtime Hand Gesture Interaction and Rendering for Volume Datasets Using Leap Motion
Shen, J., Luo, Y., Wang, X., Wu, Z., & Zhou, M. (2014) · International Conference on Cyberworlds (CW) · doi:10.1109/cw.2014.20 · Cited by 15
Wennberg, A., Åhman, H., & Hedman, A. (2018) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3240167.3240202 · Cited by 15
Mass simulation in VR using vibrotactile feedback and a co-located physically-based virtual hand
Khosravi, H., Etemad, K., & Samavati, F. F. (2022) · Computers & Graphics · doi:10.1016/j.cag.2021.12.002 · Cited by 15
INSPECT: extending plane-casting for 6-DOF control
Katzakis, N., Teather, R. J., Kiyokawa, K., & Takemura, H. (2015) · Human-centric Computing and Information Sciences · doi:10.1186/s13673-015-0037-y · Cited by 15
A seamless solution for 3D real-time interaction: design and evaluation
Hernoux, F., & Olivier Christmann, C. (2014) · Virtual Reality · doi:10.1007/s10055-014-0255-z · Cited by 14
An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint
Caggianese, G., Gallo, L., & Neroni, P. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-40651-0_26 · Cited by 14
Komori, M. M., Terakawa, T., & Yasuda, I. (2020) · IEEE Access · doi:10.1109/access.2020.3002954 · Cited by 13
Mid-Air Gestures for Virtual Modeling with Leap Motion
Cui, J., Fellner, D. W., Kuijper, A., & Sourin, A. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-39862-4_21 · Cited by 13
Fender, A. R., Müller, J., & Lindlbauer, D. (2015) · ACM Symposium on Spatial User Interaction (SUI) · doi:10.1145/2788940.2788944 · Cited by 13
Schäfer, A., Reis, G., & Stricker, D. (2022) · Mensch und Computer (MuC) · doi:10.1145/3543758.3543766 · Cited by 12
A Comprehensive Classification of 3D Selection and Manipulation Techniques
Weise, M., Zender, R., & Lucke, U. (2019) · Mensch und Computer (MuC) · doi:10.1145/3340764.3340777 · Cited by 12
Immersive WYSIWYG (What You See is What You Get) Volume Visualization
Wang, S., Zhu, D., Yu, H., & Wu, Y. (2020) · IEEE Pacific Visualization Symposium · doi:10.1109/pacificvis48177.2020.1001 · Cited by 12
Distant Object Manipulation with Adaptive Gains in Virtual Reality
Liu, X., Wang, L., Luan, S., Shi, X., & Liu, X. (2022) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar55827.2022.00092 · Cited by 12
Self-citationFouché, G., Argelaguet, F., Faure, E., & Charles Kervrann, A. (2023) · Frontiers in Bioinformatics · doi:10.3389/fbinf.2023.998991 · Cited by 12
Metadata
- Authors
- Song, P., Goh, W. B., Hutama, W., Fu, C.-W., & Liu, X.
- Affiliations
- Nanyang Technological University (SG)
- Venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2012-05-05
- Pages
- 1297-1306
- OpenAlex
- W2102284405
- Cited by
- 210
- References
- 30
- Citations by year
- 2026: 4 · 2025: 11 · 2024: 11 · 2023: 17 · 2022: 18 · 2021: 17 · 2020: 14 · 2019: 17 · 2018: 16 · 2017: 16 · 2016: 16 · 2015: 18 · 2014: 20 · 2013: 12 · 2012: 3
- FWCI
- 11.92
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- DR-NTU (Nanyang Technological University) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Data Visualization and Analytics
- Keywords
- mid-air interaction, virtual object manipulation, hand gestures, Kinect sensor, bimanual interaction, object alignment, gesture-based interaction
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review