Cited by 178Emotion and Mood RecognitionIntelligent Tutoring Systems and Adaptive LearningOnline Learning and Analytics

The DOI matches its Crossref record; 45 of the 45 references it cites were found in a registry or an index.

Automatic Detection of Learning-Centered Affective States in the Wild

Bosch, Nigel, D'Mello, Sidney, Baker, Ryan, Ocumpaugh, Jaclyn, Shute, Valerie, Ventura, Matthew, Wang, Lubin, Zhao, Weinan·2015·Proceedings of the 20th International Conference on Intelligent User Interfaces

Abstract

Affect detection is a key component in developing intelligent educational interfaces that are capable of responding to the affective needs of students. In this paper, computer vision and machine learning techniques were used to detect students' affect as they used an educational game designed to teach fundamental principles of Newtonian physics. Data were collected in the real-world environment of a school computer lab, which provides unique challenges for detection of affect from facial expressions (primary channel) and gross body movements (secondary channel) - up to thirty students at a time participated in the class, moving around, gesturing, and talking to each other. Results were cross validated at the student level to ensure generalization to new students. Classification was successful at levels above chance for off-task behavior (area under receiver operating characteristic curve or (AUC = .816) and each affective state including boredom (AUC =.610), confusion (.649), delight (.867), engagement (.679), and frustration (.631) as well as a five-way overall classification of affect (.655), despite the noisy nature of the data. Implications and prospects for affect-sensitive interfaces for educational software in classroom environments are discussed.

Overview

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Crossref · 10.1145/2678025.2701397

Cites

45 of 45 references verified0 citation errors · 0 not checkable

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Research works printed but not linked: 3

  1. 10.5555/1622407.1622416 · DOI
  2. Cook , D. L. The Hawthorne effect in educational research . Phi Delta Kappan , ( 1962 ), 116--122. Cook, D. L. The Hawthorne effect in educational research. Phi Delta Kappan, (1962), 116--122.
  3. D'Mello , S. , Blanchard , N. , Baker , R. , Ocumpaugh , J. , and Brawner , K . I feel your pain: A selective review of affect-sensitive instructional strategies. In R. Sottilare, A. Graesser, X. Hu and B. Goldberg, eds., Design Recommendations for Intelligent Tutoring Systems Volume 2 : Instructional Management . 2014 , 35 -- 48 . D'Mello, S., Blanchard, N., Baker, R., Ocumpaugh, J., and Brawner, K. I feel your pain: A selective review of affect-sensitive instructional strategies. In R. Sottilare, A. Graesser, X. Hu and B. Goldberg, eds., Design Recommendations for Intelligent Tutoring Systems Volume 2: Instructional Management. 2014, 35--48.

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Metadata

Authors
Bosch, N., D'Mello, S., Baker, R., Ocumpaugh, J., Shute, V., Ventura, M., Wang, L., & Zhao, W.
Affiliations
  • University of Notre Dame (US)
  • University of Notre Dame, Notre Dame, IN, USA
  • Columbia University (US)
  • Florida State University (US)
Venue
Proceedings of the 20th International Conference on Intelligent User Interfaces
Publisher
ACM
Published
2015-03-18
Pages
379-388
OpenAlex
W2115417283
Cited by
178
References
45
Citations by year
2026: 12 · 2025: 19 · 2024: 11 · 2023: 11 · 2022: 11 · 2021: 14 · 2020: 17 · 2019: 20 · 2018: 18 · 2017: 21 · 2016: 15 · 2015: 9
FWCI
28.05
Type
conference paper
Language
en
Open access
closed
Locations
ACM International Conference on Intelligent User Interfaces (IUI) (publishedVersion)
Funders
  • NSF (DRL 1235958)
  • Bill & Melinda Gates Foundation
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Emotion and Mood Recognition
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
Keywords
affective computing, affect recognition, game-based learning, facial expression recognition, body movement analysis, off-task behavior, boredom, confusion, engagement, frustration, delight, classroom climate

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