The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Facial performance sensing head-mounted display
Abstract
There are currently no solutions for enabling direct face-to-face interaction between virtual reality (VR) users wearing head-mounted displays (HMDs). The main challenge is that the headset obstructs a significant portion of a user's face, preventing effective facial capture with traditional techniques. To advance virtual reality as a next-generation communication platform, we develop a novel HMD that enables 3D facial performance-driven animation in real-time. Our wearable system uses ultra-thin flexible electronic materials that are mounted on the foam liner of the headset to measure surface strain signals corresponding to upper face expressions. These strain signals are combined with a head-mounted RGB-D camera to enhance the tracking in the mouth region and to account for inaccurate HMD placement. To map the input signals to a 3D face model, we perform a single-instance offline training session for each person. For reusable and accurate online operation, we propose a short calibration step to readjust the Gaussian mixture distribution of the mapping before each use. The resulting animations are visually on par with cutting-edge depth sensor-driven facial performance capture systems and hence, are suitable for social interactions in virtual worlds.
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Cites
Ekman, P., & Friesen, W. V. (2019) · PsycTESTS Dataset · doi:10.1037/t27734-000 · Cited by 6,019
Cootes, T. F., Edwards, G. J., & Taylor, C. J. (2001) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/34.927467 · Cited by 5,409
Video Rewrite: driving visual speech with audio
Bregler, C., Covell, M., & Slaney, M. (1997) · Proceedings of the 24th annual conference on Computer graphics and interactive techniques - SIGGRAPH '97 · doi:10.1145/258734.258880 · Cited by 669
Realtime performance-based facial animation
Weise, T., Bouaziz, S., Li, H., & Pauly, M. (2011) · ACM Transactions on Graphics · doi:10.1145/2010324.1964972 · Cited by 356
Self-citation
Cited by
Kim, H., Garrido, P., Tewari, A., Xu, W., Thies, J., Niessner, M., Pérez, P., Richardt, C., Zollhöfer, M., & Theobalt, C. (2018) · ACM Transactions on Graphics · doi:10.1145/3197517.3201283 · Cited by 475
A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality
Kim, M., Jeon, C., & Kim, J. (2017) · Sensors · doi:10.3390/s17051141 · Cited by 175
(2019) · doi:10.1109/wacv.2019.00178 · Cited by 151
Interrogating Social Virtual Reality as a Communication Medium for Older Adults
Baker, S., Kelly, R. M., Waycott, J., Carrasco, R., Hoang, T., Batchelor, F., Ozanne, E., Dow, B., Warburton, J., & Vetere, F. (2019) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3359251 · Cited by 116
Cha, J., Kim, J., & Kim, S. (2019) · Sensors · doi:10.3390/s19204441 · Cited by 12
Metadata
- Authors
- Li, H., Trutoiu, L., Olszewski, K., Wei, L., Trutna, T., Hsieh, P.-L., Nicholls, A., & Ma, C.
- Venue
- ACM Transactions on Graphics
- Published
- 2015-07-27
- Volume
- 34
- Issue
- 4
- Pages
- 1-9
- ISSN
- 0730-0301 (ISSN-L)
- 1557-7368
- OpenAlex
- W2039239232
- Cited by
- 179
- References
- 4
- FWCI
- 20.80
- Type
- journal article
- Language
- en
- Open access
- closed
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- Li, H., Trutoiu, L., Olszewski, K., Wei, L., Trutna, T., Hsieh, P.-L., Nicholls, A., & Ma, C. (2015). Facial performance sensing head-mounted display. ACM Transactions on Graphics. https://doi.org/10.1145/2766939
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