The DOI matches its Crossref record; 12 of the 12 references it cites were found in a registry or an index.
The cubic mouse: a new device for three-dimensional input
Abstract
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cube-shaped box with three perpendicular rods passing through the center and buttons on the top for additional control. The rods represent the X, Y, and Z axes of a given coordinate system. Pushing and pulling the rods specifies constrained motion along the corresponding axes. Embedded within the device is a six degree of freedom tracking sensor, which allows the rods to be continually aligned with a coordinate system located in a virtual world. We have integrated the device into two visualization prototypes for crash engineers and geologists from oil and gas companies. In these systems the Cubic Mouse controls the position and orientation of a virtual model and the rods move three orthogonal cutting or slicing planes through the model. We have evaluated the device with experts from these domains, who were enthusiastic about its ease of use.
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Cites
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Passive real-world interface props for neurosurgical visualization
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A survey of design issues in spatial input
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Fog computing and its role in the internet of things
Bonomi, F., Milito, R., Zhu, J., & Addepalli, S. (2012) · Proceedings of the first edition of the MCC workshop on Mobile cloud computing · doi:10.1145/2342509.2342513 · Cited by 6,244
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
Azmandian, M., Hancock, M., Benko, H., Ofek, E., & Wilson, A. D. (2016) · Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems · doi:10.1145/2858036.2858226 · Cited by 499
An Introduction to 3-D User Interface Design
Bowman, D. A., Kruijff, E., LaViola, J. J., & Poupyrev, I. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601750182342 · Cited by 416
Affective Grounding in Human-Robot Interaction
Jung, M. F. (2017) · Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction · doi:10.1145/2909824.3020224 · Cited by 142
Thompson, F. V. (2018) · doi:10.31274/etd-180810-3851 · Cited by 4
Metadata
- Authors
- Fröhlich, B., & Plate, J.
- Venue
- Proceedings of the SIGCHI conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2000-04
- Pages
- 526-531
- OpenAlex
- W2134715650
- Cited by
- 285
- References
- 12
- FWCI
- 6.18
- Type
- conference paper
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.