Cited by 50Artificial Intelligence in GamesDigital Games and MediaAI-based Problem Solving and Planning

Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game

Open access
Kreminski, Max, Dickinson, Melanie, Mateas, Michael, Wardrip-Fruin, Noah·2020·International Conference on the Foundations of Digital Games

Abstract

We present Why Are We Like This? (WAWLT), a mixed-initiative, co-creative storytelling game in which two players develop a story transcript by selecting and editing actions to perform and narrativize in an ongoing simulation. In this paper, we lay out the major technical features of WAWLT’s AI architecture—including story sifting via Datalog queries, social simulation, action suggestions, and player-specified but system-understandable author goals—and discuss how these features work together to produce a play experience that facilitates player creativity.

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Crossref · 10.1145/3402942.3402953

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10 of the 28 references couldn’t be matched to a known paper.

Research works printed but not linked: 5

  1. Kate Compton and Michael Mateas. 2015. Casual creators. In Proc. International Conference on Computational Creativity. 228-235.
  2. Max Kreminski, Melanie Dickinson, Michael Mateas, and Noah Wardrip-Fruin. 2020. Why Are We Like This?: Exploring Writing Mechanics for an AI-Augmented Storytelling Game. In Proc. Electronic Literature Organization.
  3. Antonios Liapis, Georgios N Yannakakis, Constantine Alexopoulos, and Phil Lopes. 2016. Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity. Digital Culture & Education 8, 2 (2016), 136-153.
  4. James R Meehan. 1977. TALE-SPIN, an interactive program that writes stories. In Proc. IJCAI. 91-98.
  5. James Ryan. 2018. Curating Simulated Storyworlds. Ph.D. Dissertation. UC Santa Cruz.

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Authors
Kreminski, M., Dickinson, M., Mateas, M., & Wardrip-Fruin, N.
Affiliations
  • University of California, Santa Cruz (US)
  • University of California Santa Cruz, United States
Venue
International Conference on the Foundations of Digital Games
Publisher
ACM
Published
2020-09-15
Pages
1-4
OpenAlex
W3088515710
Cited by
50
References
28
Citations by year
2026: 5 · 2025: 3 · 2024: 7 · 2023: 7 · 2022: 15 · 2021: 10 · 2020: 3
FWCI
3.34
Type
conference paper
Language
en
Open access
Locations
International Conference on the Foundations of Digital Games (FDG) (publishedVersion, cc-by)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
Keywords
social simulation, player creativity, narrative generation

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