Cited by 24Digital Games and MediaArtificial Intelligence in GamesEducational Games and Gamification

Generative games as storytelling partners

Open access
Kreminski, Max, Wardrip-Fruin, Noah·2019·Proceedings of the 14th International Conference on the Foundations of Digital Games

Abstract

Gameplay involving player creativity can be both satisfying for players and enticing for designers to pursue, but understanding of how to design deliberately for player creativity remains limited. In this paper, we propose that a class of features previously identified as common elements of "gardening games"---including generativity, limited player control, and "incrementality" or "idleness"---are also particularly conducive to player creativity. By analyzing narrative artifacts created by players as retellings of their play experiences in games that implement these features, we highlight how these features enable players to overcome specific barriers to creativity. Based on this analysis, we then offer concrete suggestions to game designers who want to facilitate player creativity and propose ways that the design patterns discussed here might be extended to further support creative activity by players.

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Research works printed but not linked: 4

  1. Kate Compton and Michael Mateas. 2015. Casual creators. In International Conference on Computational Creativity. 228-235.
  2. Nigel Cross. 1967. Simulation of Computer Aided Design. Ph.D. Dissertation. University of Manchester Institute of Science and Technology (UMIST).
  3. Max Kreminski and Noah Wardrip-Fruin. 2018. Gardening games: an alternative philosophy of PCG in games. In PCG Workshop.
  4. Ben Samuel. 2016. Crafting Stories Through Play. Ph.D. Dissertation. UC Santa Cruz.

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Authors
Kreminski, M., & Wardrip-Fruin, N.
Affiliations
  • University of California, Santa Cruz (US)
  • UC Santa Cruz
Venue
Proceedings of the 14th International Conference on the Foundations of Digital Games
Publisher
ACM
Published
2019-08-26
Pages
1-8
OpenAlex
W2971371103
Cited by
24
References
6
Citations by year
2025: 1 · 2024: 3 · 2023: 3 · 2022: 5 · 2021: 4 · 2020: 5 · 2019: 3
FWCI
12.12
Type
conference paper
Language
en
Open access
Locations
International Conference on the Foundations of Digital Games (FDG) (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
player creativity, game design patterns, storytelling, incrementality, idleness, barriers to creativity, game design

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