Unmet Creativity Support Needs in Computationally Supported Creative Writing
Open accessAbstract
Large language models (LLMs) enabled by the datasets and computing power of the last decade have recently gained popularity for their capacity to generate plausible natural language text from human-provided prompts.This ability makes them appealing to fiction writers as prospective co-creative agents, addressing the common challenge of writer's block, or getting unstuck.However, creative writers face additional challenges, including maintaining narrative consistency, developing plot structure, architecting reader experience, and refining their expressive intent, which are not well-addressed by current LLM-backed tools.In this paper, we define these needs by grounding them in cognitive and theoretical literature, then survey previous computational narrative research that holds promise for supporting each of them in a co-creative setting.
AI snapshot
Written from the paper’s full text.
TL;DR
This position/survey paper identifies five creativity support needs in computationally supported creative writing—getting unstuck, maintaining consistency, plot structure, reader experience, and refining expressive intent—and argues current LLMs meaningfully address only getting unstuck. It surveys AI/digital games and computational narrative technologies that could support the other four needs, aiming to bridge ACL/NLP and games research toward hybrid co-creative writing tools.
Key findings
- The paper defines five interrelated needs: getting unstuck, maintaining consistency, constructing a satisfying overall story arc including conclusion/resolution, managing reader experience, and refining/iterating on expressive intent.
- Current LLMs are good at getting unstuck via short-term continuation suggestions, but do not directly address consistency maintenance, longer-term plot structure, reader experience, or refining high-level expressive intent; some novelists suggest LLMs may work against coherent plot structure due to divergent suggestions.
- For the remaining needs, it surveys technologies including world models/planning and stories-as-proofs for consistency; symbolic grammars/logic programming, BRUTUS, and answer set programming for plot structure; story/discourse distinction, drama managers, IDTension, Suspenser, and QUEST for reader experience; and Writing Buddy, Mimisbrunnur, Why Are We Like This?, and story sifting for expressive intent.
- The conclusion states that only one of the five needs is meaningfully supported by current LLMs, and that surveyed technologies are at varying maturity and mostly tested in automated/generative rather than mixed-initiative co-creative modes.
Methods
- Conceptual/survey paper, not an empirical study; it defines needs by grounding them in cognitive and theoretical literature, then surveys previous computational narrative research.
- Scope is primarily narrative fiction: short stories, novels, and game writing/interactive storytelling; it also considers visual, audio, and hybrid narrative such as film and game narrative, but notes suggestions may not all apply to other creative writing such as poetry.
- Main analysis is qualitative synthesis and bridge-building between ACL/NLP and AI/digital games communities, proposing complementary technologies rather than evaluating them.
Limitations
- The paper states its scope is limited primarily to narrative fiction, so the suggestions may not all be applicable to other forms of creative writing such as poetry.
- The paper states that surveyed technologies are at varying levels of maturity and most have only been tested in purely automated or generative forms rather than in mixed-initiative, co-creative interaction modes; evaluating them in those modes is future work.
- Evident from the text: no empirical user study or system evaluation is reported; the paper is a position/survey synthesis, so its claims about unmet needs and technology promise are not tested here.
Model-written summary. Check it against the paper before relying on it.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
0 of 18 cited sources checked · 0 supported · 0 flagged
- Interpretationnone given
Most of the surveyed technologies have only been tested in purely automated or generative forms rather than in mixed-initiative, co-creative interaction modes.
“These technologies are at varying levels of maturity, and most of them have only been tested in purely automated or generative forms rather than in mixed-initiative, co-creative interaction modes.”
Quote in the paperNot a substantial claim - Interpretationcitation
Story sifting technologies can be applied to the task of inferring an author's intent for the story they are writing.
“Additionally, story sifting technologies (Ryan et al., 2015;Ryan, 2018;Kreminski et al., 2019a)which apply pattern matching to the identification of potentially compelling new plot directions in chronicles of past story events-can also be applied to the task of inferring an author's intent for the story they are writing.”
Quote in the paperNot a substantial claim0 of 3 sources checked- cites Ryan et al., 2015
Not checked in the free run.
- cites Ryan, 2018
Not checked in the free run.
- cites Kreminski et al., 2019a
Not checked in the free run.
- Interpretationnone given
In order to reason about consistency, authors need to reason about narrative material at a level more abstract than narrative text.
“In order to reason about consistency, authors need to reason about narrative material at a level more abstract than narrative text (including storyboards, scene scripts, etc).”
Quote in the paperNot a substantial claim - Premisecitation
Technologies have been created for modeling reader cognition to support reader experience effects such as pacing, tension, and surprise.
“Finally, technologies have been created for modeling reader cognition to support reader experience effects such as pacing, tension, and surprise.”
Quote in the paperNot a substantial claim0 of 3 sources checked- cites Szilas, 2003
Not checked in the free run.
- cites Cheong and Young, 2006
Not checked in the free run.
- cites Graesser and Franklin, 1990
Not checked in the free run.
- Premisecitation
Writing Buddy, Mimisbrunnur, and Why Are We Like This? all address the challenge of intent refinement to some extent by providing explicit interfaces for the specification of author goals.
“However, Writing Buddy (Samuel et al., 2016), Mimisbrunnur (Stefnisson and Thue, 2018), and Why Are We Like This? (Kreminski et al., 2020a,b) all address this challenge to some extent by providing explicit interfaces for the specification of author goals: high-level, machine-interpretable descriptions of what the human user wants to have happen in the story they are writing.”
Quote in the paperNot a substantial claim0 of 3 sources checked- cites Samuel et al., 2016
Not checked in the free run.
- cites Stefnisson and Thue, 2018
Not checked in the free run.
- cites Kreminski et al., 2020a,b
Not checked in the free run.
- Interpretationreasoning
Current large language models are good at addressing the need of getting unstuck via short-term suggestions for textual continuation.
“Current large language models are good at addressing the first of these needs, getting unstuck, via short-term suggestions that can prompt writers to take their stories in unexpected new directions.”
- Also stated in: § 2.1 Getting Unstuck · boosted
“It is in helping writers get unstuck that the strengths of large language models are especially apparent.”
Quote in the paperSubstantial claim - Also stated in: § 2.1 Getting Unstuck · boosted
- Interpretationreasoning
Only one of the five creative writing support needs (getting unstuck) is meaningfully supported by current large language models.
“We have presented five creative writing support needs, only one of which (getting unstuck) is meaningfully supported by current large language models, and surveyed technologies for addressing the remaining four needs that have arisen from the AI/digital games research community.”
Quote in the paperSubstantial claim - Interpretationreasoning
Symbolic representation techniques like context-free grammars and logic programming provide a high degree of expressive control.
“By contrast, symbolic representation techniques like context-free grammars and logic programming provide a high degree of expressive control.”
Quote in the paperSubstantial claim - Interpretationreasoning
The set of needs and affordances that world-model or knowledge-engineering based approaches can address and provide are complementary to the needs addressed and affordances provided by LLMs.
“Our goal with this paper is not to assert the superiority of world-model or knowledge-engineering based approaches over LLMs, but rather to emphasize that there is a set of needs and affordances that these techniques can address and provide that are complementary to the needs addressed and affordances provided by LLMs.”
Quote in the paperSubstantial claim
- Classified as probably not a substantial claim. 14
- May combine two claims. 7
Probably not a substantial claim: may not pass S4 (based).
Premisenone givenSince refinement of expressive intent has only recently been recognized as an explicit goal for creativity support tools in some contexts, relatively little work has been done to provide computational support for intent refinement in storytelling contexts.
“Since refinement of expressive intent has only recently been recognized as an explicit goal for creativity support tools in some contexts, relatively little work has been done to provide computational support for intent refinement in storytelling contexts.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationDistinguishing between story and discourse is one promising first step for reader experience support, since it allows a narrative generation engine to retell the same story in different ways.
“Distinguishing between story and discourse is one promising first step for reader experience support, since it allows a narrative generation engine to retell the same story (plot-wise) in different ways (Rishes et al., 2013).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Rishes et al., 2013
Not checked in the free run.
Classified as probably not a substantial claim.
InterpretationreasoningAs stories and their casts of characters grow in size and more of the fictional timeline is filled in, the author runs increasing risk of introducing inconsistencies, plot holes, or unexplained situations that may break the reader's ability to suspend disbelief.
“As stories and their casts of characters grow in size, and more of the fictional timeline is filled in, the author runs increasing risk of introducing inconsistencies (conflicting factual assertions or implications), plot holes, or unexplained situations that may break the reader's ability to suspend disbelief.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S4 (based).
Interpretationnone givenLanguage model continuations of human-written text tend to be syntactically valid and relevant to storyworld entities or situations described in the immediately preceding text, enabling them to function as viable short-term suggestions.
“Language model continuations of humanwritten text tend to be syntactically valid and relevant to storyworld entities or situations that were described in the immediately preceding text, enabling them to function as viable short-term suggestions for what might happen next in a written story.”
Quote in the paperNot a substantial claimMay combine two claims.
InterpretationreasoningMachine-learned language models are good at capturing local coherence, but tend to struggle with the global constraints implied by plot structure.
“Machine-learned language models are good at capturing local coherence, but tend to struggle with the global constraints implied by plot structure.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenThe key technological tool for maintaining consistency is a world model, or a computational representation of the diegetic phenomena that a story aims to fictionalize.
“The key technological tool for maintaining consistency is a world model, or a computational representation of the diegetic phenomena that a story aims to fictionalize.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationIf story authors strategically withhold information, they can elicit inferences on the part of readers to fill in the gaps in ways that can evoke humor, shock, or horror understanding.
“If story authors strategically withhold information, they can elicit inferences on the part of readers to fill in the gaps in ways that can evoke humor, shock, or horror understanding (Cohn, 2019).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Cohn, 2019
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenBy representing a world model in its own right, one can specify consistency constraints as first-order logic formulas whose constituent predicates refer to the world model.
“By representing a world model in its own right, one can specify consistency constraints as (e.g.) first-order logic formulas whose constituent predicates refer to the world model.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenTo support authors in crafting an intentional experience for their readers, computational tools need to be able to reason about or simulate the reader's cognitive processes.
“To support authors in crafting an intentional experience for their readers, computational tools need to be able to reason about (or perhaps even simulate) the reader's cognitive processes.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
Interpretationnone givenOne difficulty in creative work is that the creator may not know exactly what they are trying to express, and the expressive intent may shift as the creator's understanding of the work evolves.
“One difficulty in creative work is that the creator themselves may not know exactly what they are trying to express, and the expressive intent may shift as the creator's understanding of the work evolves.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenPoor pacing can cause a reader to get bored or overwhelmed with the story and fail to connect with the characters or the underlying message.
“Poor pacing can cause a reader to get bored or overwhelmed with the story and fail to connect with the characters or the underlying message that the writer is attempting to convey.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationCreative writers face additional challenges, including maintaining narrative consistency, developing plot structure, architecting reader experience, and refining their expressive intent.
“However, creative writers face additional challenges, including maintaining narrative consistency, developing plot structure, architecting reader experience, and refining their expressive intent”
- Also stated in: § 1 Introduction · boosted
“have revealed a preliminary inventory of several distinct but interrelated creativity support needs among creative writers, including:”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Kreminski et al., 2019b
Not checked in the free run.
- cites Kreminski and Wardrip-Fruin, 2019
Not checked in the free run.
- cites Kreminski et al., 2020a
Not checked in the free run.
- Also stated in: § 1 Introduction · boosted
May combine two claims.
Interpretationnone givenCurrent large language models do not directly address consistency maintenance, longer-term plot structure, management of reader experience, or the challenge of refining high-level expressive intent.
“However, they do not directly address consistency maintenance, longer-term plot structure, management of reader experience, or the challenge of refining high-level expressive intent”
- Also stated in: § Abstract · plain
“which are not well-addressed by current LLM-backed tools”
Quote in the paperSubstantial claim- Also stated in: § Abstract · plain
May combine two claims.
PremisecitationThe five creative writing support needs are getting unstuck, maintaining consistency, constructing a satisfying overall story arc including a conclusion/resolution, managing reader experience, and refining and iterating on expressive intent.
“• Getting unstuck • Maintaining consistency • Constructing a satisfying overall story arc, including a conclusion/resolution”
- Also stated in: § 1 Introduction · plain
“• Managing reader experience”
- Also stated in: § 1 Introduction · plain
“• Refining and iterating on expressive intent”
Quote in the paperSubstantial claim0 of 3 sources checked- cites Kreminski et al., 2019b
Not checked in the free run.
- cites Kreminski and Wardrip-Fruin, 2019
Not checked in the free run.
- cites Kreminski et al., 2020a
Not checked in the free run.
- Also stated in: § 1 Introduction · plain
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
InterpretationcitationReasoning about reader experience requires a good understanding of how stories work at a cognitive level.
“Reasoning about reader experience requires a good understanding of how stories work at a cognitive level: e.g., that readers work as problem solvers when processing narrative text, working to stay one step ahead of the story to make sense of what has happened so far and predict what will happen next (Gerrig and Bernardo, 1994).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gerrig and Bernardo, 1994
Not checked in the free run.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenA written work has an experiential impact on its readers, and understanding the levers that affect that impact is a key part of narrative intelligence.
“Likewise, a written work has an experiential impact on its readers, and understanding the levers that affect that impact is a key part of narrative intelligence.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenPlot structures describe global rather than local features of a text, and they have more to do with the underlying world model than with the specific actions or events inferable from lexical properties of the text.
“Importantly, plot structures describe global rather than local features of a text, and they have more to do with the underlying world model (see previous section) than they do with the specific actions or events that are inferable from lexical properties of the text.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe ability to directly author and manipulate knowledge corresponding to a situation model is central to a fiction author's task.
“The ability to directly author and manipulate knowledge corresponding to a situation model (or similar) is central to a fiction author's task.”
Quote in the paperNot a substantial claim
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The observed interaction pattern was contrary to the expectation that participants might rely on the CST to overcome a blank page.
“and contrary to our expectation that participants might rely on the CST to overcome a blank page [50, 52].”
From Homogenization Effects of Large Language Models on Human Creative Ideation (2024) · cites this paper as [50]
Cites
Kaugeranna, R., Kaugeranna, E., & Aion, (. S. 4. 6. (2023) · DROPS (Schloss Dagstuhl – Leibniz Center for Informatics) · doi:10.4230/lipics.giscience.2023.43 · Cited by 13,695 · see citing works
Situation models in language comprehension and memory
Zwaan, R. A., & Radvansky, G. A. (1998) · Psychological Bulletin · doi:10.1037/0033-2909.123.2.162 · Cited by 2,877 · see citing works
Creativity support tools: accelerating discovery and innovation
Shneiderman, B. (2007) · Communications of the ACM · doi:10.1145/1323688.1323689 · Cited by 765 · see citing works
Narrative Planning: Balancing Plot and Character
Riedl, M. O., & Young, R. M. (2010) · Journal of Artificial Intelligence Research · doi:10.1613/jair.2989 · Cited by 522 · see citing works
Story and Discourse. Narrative Structure in Fiction and Film
Chilton, P., & Chatman, S. (1980) · The Modern Language Review · doi:10.2307/3726591 · Cited by 364 · see citing works
Bird by Bird: Some Instructions on Writing and Life
Morgan, V. (2006) · Journal of Applied Communications · doi:10.4148/1051-0834.1283 · Cited by 314 · see citing works
Writing Down the Bones: Freeing the Writer Within
Goldberg, N. (1998) · Medical Entomology and Zoology · Cited by 274 · see citing works
Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, A Storytelling Machine
Bringsjord, S., & Ferrucci, D. A. (1999) · Cited by 187 · see citing works
Do Massively Pretrained Language Models Make Better Storytellers?
See, A., Pappu, A., Saxena, R., Yerukola, A., & Manning, C. D. (2019) · Proceedings of the 23rd Conference on Computational Natural Language Learning (CoNLL) · doi:10.18653/v1/k19-1079 · Cited by 139 · see citing works
Notes on the Use of Plan Structures in the Creation of Interactive Plot
Young, R. M. (1999) · Cited by 123 · see citing works
Your Brain on Comics: A Cognitive Model of Visual Narrative Comprehension
Cohn, N. (2019) · Topics in Cognitive Science · doi:10.1111/tops.12421 · Cited by 121 · see citing works
Mixed-Initiative Creative Interfaces
Deterding, S., Hook, J., Fiebrink, R., Gillies, M., Gow, J., Akten, M., Smith, G., Liapis, A., & Compton, K. (2017) · Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems · doi:10.1145/3027063.3027072 · Cited by 117 · cited 1× · see citing works
“Mixed-initiative co-creative (Liapis et al., 2016; Deterding et al., 2017) creativity support tools (Shneiderman, 2007) for creative writing have recently seen a surge of interest in research communities, coinciding with the introduction of large language models (LLMs) such as GPT-3 (Brown et al.”
BackgroundQUEST: A cognitive model of question answering
Graesser, A. C., & Franklin, S. P. (1990) · Discourse Processes · doi:10.1080/01638539009544760 · Cited by 111 · see citing works
Readers as problem-solvers in the experience of suspense
Gerrig, R. J., & Bernardo, A. B. I. (1994) · Poetics · doi:10.1016/0304-422x(94)90021-3 · Cited by 99 · see citing works
Comparison of Diverse Decoding Methods from Conditional Language Models
Ippolito, D., Kriz, R., Sedoc, J., Kustikova, M., & Callison-Burch, C. (2019) · Proceedings of the conference - Association for Computational Linguistics. Meeting · doi:10.18653/v1/p19-1365 · Cited by 95 · see citing works
Cinematic Visual Discourse: Representation, Generation, and Evaluation
Jhala, A. H., & Young, R. M. (2010) · IEEE Transactions on Computational Intelligence and AI in Games · doi:10.1109/tciaig.2010.2046486 · Cited by 82 · see citing works
Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict
Ware, S. G., & Young, R. M. (2014) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · doi:10.1609/aiide.v10i1.12712 · Cited by 79 · see citing works
CPOCL: A Narrative Planner Supporting Conflict
Ware, S. G., & Young, R. (2011) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · doi:10.1609/aiide.v7i1.12428 · Cited by 69 · see citing works
Progressive Generation of Long Text with Pretrained Language Models
Tan, B., Yang, Z., Al-Shedivat, M., Xing, E., & Hu, Z. (2021) · Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies · doi:10.18653/v1/2021.naacl-main.341 · Cited by 69 · see citing works
A computational model of narrative generation for suspense
Cheong, Y.-G. (2006) · NCSU Libraries Repository (North Carolina State University Libraries) · Cited by 66 · see citing works
Long Text Generation by Modeling Sentence-Level and Discourse-Level Coherence
Guan, J., Mao, X., Fan, C., Liu, Z., Ding, W., & Huang, M. (2021) · doi:10.18653/v1/2021.acl-long.499 · Cited by 64 · see citing works
Propp's Morphology of the Folk Tale as a Grammar for Generation
Gervás, P. (2013) · Schloss Dagstuhl – Leibniz-Zentrum für Informatik · doi:10.4230/oasics.cmn.2013.106 · Cited by 60 · see citing works
Generating different story tellings from semantic representations of narrative
Rishes, E., Lukin, S. M., Elson, D. K., et al. (2013) · Cited by 54 · see citing works
Synthetic Literature: Writing Science Fiction in a Co-Creative Process
Manjavacas, E., Karsdorp, F., Burtenshaw, B., & Kestemont, M. (2017) · CC-NLG@INLG · doi:10.18653/v1/w17-3904 · Cited by 53 · see citing works
Open Design Challenges for Interactive Emergent Narrative
Ryan, J., Mateas, M., & Wardrip-Fruin, N. (2015) · International Conference on Interactive Digital Storytelling · doi:10.1007/978-3-319-27036-4_2 · Cited by 51 · see citing works
Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity
Liapis, A., Yannakakis, G. N., Alexopoulos, C., & Lopes, P. (2016) · OAR@UM (University of Malta) · Cited by 50 · see citing works
Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game
Kreminski, M., Dickinson, M., Mateas, M., & Wardrip-Fruin, N. (2020) · International Conference on the Foundations of Digital Games · doi:10.1145/3402942.3402953 · Cited by 50 · cited 2× · see citing works
“…et al., 2019b; Kreminski and Wardrip-Fruin, 2019) and to provide computational support for playful creative writing at the plot-structure level (Kreminski et al., 2020a) have revealed a preliminary inventory of several distinct but interrelated creativity support needs among creative writers,…”
BackgroundSelf-citationPAIR: Planning and Iterative Refinement in Pre-trained Transformers for Long Text Generation
Hua, X., & Wang, L. (2020) · Conference on Empirical Methods in Natural Language Processing (EMNLP) · doi:10.18653/v1/2020.emnlp-main.57 · Cited by 45 · see citing works
Freytag's Technique of the drama
Freytag, G., & MacEwan, E. J. (1900) · Cited by 42 · see citing works
Curating Simulated Storyworlds
Ryan, J. (2018) · ProQuest Demo Repository · Cited by 38 · see citing works
Evaluating AI-Based Games through Retellings
Kreminski, M., Samuel, B., Melcer, E., & Wardrip-Fruin, N. (2019) · Artificial Intelligence and Interactive Digital Entertainment Conference · doi:10.1609/aiide.v15i1.5223 · Cited by 38 · see citing works
Self-citationBeing explicit about the implicit: inference generating techniques in visual narrative
Cohn, N. (2019) · Language and Cognition · doi:10.1017/langcog.2019.6 · Cited by 35 · see citing works
How Novelists Use Generative Language Models: An Exploratory User Study.
Calderwood, A., Qiu, V., Gero, K. I., & Chilton, L. B. (2020) · Cited by 35 · see citing works
The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration
Samuel, B., Mateas, M., & Wardrip-Fruin, N. (2016) · International Conference on Interactive Digital Storytelling · doi:10.1007/978-3-319-48279-8_34 · Cited by 33 · see citing works
A Possible Worlds Model of Belief for State-Space Narrative Planning
Shirvani, A., Ware, S. G., & Farrell, R. (2017) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · doi:10.1609/aiide.v13i1.12928 · Cited by 32 · see citing works
Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling
Stefnisson, I. S., & Thue, D. (2018) · Artificial Intelligence and Interactive Digital Entertainment Conference · doi:10.1609/aiide.v14i1.13046 · Cited by 30 · see citing works
Kreminski, M., Dickinson, M., & Wardrip-Fruin, N. (2019) · International Conference on Interactive Digital Storytelling · doi:10.1007/978-3-030-33894-7_27 · Cited by 29 · see citing works
Self-citationLinear Logic for Non-Linear Storytelling
Bosser, A.-G., Cavazza, M., & Champagnat, R. (2010) · Frontiers in artificial intelligence and applications · doi:10.3233/978-1-60750-606-5-713 · Cited by 24 · see citing works
Generative games as storytelling partners
Kreminski, M., & Wardrip-Fruin, N. (2019) · Proceedings of the 14th International Conference on the Foundations of Digital Games · doi:10.1145/3337722.3341861 · Cited by 24 · see citing works
Self-citationCombining Intentionality and Belief: Revisiting Believable Character Plans
Shirvani, A., Farrell, R., & Ware, S. (2018) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · doi:10.1609/aiide.v14i1.13037 · Cited by 19 · see citing works
Linear Logic Programming for Narrative Generation
Martens, C., Bosser, A.-G., Ferreira, J. F., et al. (2013) · Lecture notes in computer science · doi:10.1007/978-3-642-40564-8_42 · Cited by 18 · see citing works
Self-citationGenerative Story Worlds as Linear Logic Programs
Martens, C., Ferreira, J. F., Bosser, A.-G., et al. (2014) · Cited by 15 · see citing works
Self-citationChanging the way we think about character change in episodic television series
O’Meara, R. (2015) · Journal of Screenwriting · doi:10.1386/josc.6.2.189_1 · Cited by 13 · see citing works
Linguistic Features of Helpfulness in Automated Support for Creative Writing
Roemmele, M., & Gordon, A. S. (2018) · Workshop on Storytelling (StoryNLP) · doi:10.18653/v1/w18-1502 · Cited by 13 · see citing works
Character Beliefs in Story Generation
Eger, M., & Martens, C. (2017) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · doi:10.1609/aiide.v13i2.12990 · Cited by 13 · see citing works
Self-citationMechanizing exploratory game design
Mateas, M., & Smith, A. M. (2012) · Cited by 12 · see citing works
Why Are We Like This?: Exploring Writing Mechanics for an AI-Augmented Storytelling Game
Kreminski, M., Dickinson, M., Mateas, M., et al. (2020) · Journal of International Crisis and Risk Communication Research · Cited by 11 · see citing works
Self-citationMartens, C., & Cardona-Rivera, R. E. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-48279-8_15 · Cited by 10 · see citing works
Self-citationGenerating Explorable Narrative Spaces with Answer Set Programming
Dabral, C., & Martens, C. (2020) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · doi:10.1609/aiide.v16i1.7406 · Cited by 7 · see citing works
Self-citationA Belief-Desire-Intention Model for Narrative Generation
Wadsley, T., & Ryan, M. (2013) · Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · doi:10.1609/aiide.v9i4.12627 · Cited by 6 · see citing works
Hierarchical Concept-Driven Language Model
Wang, Y., Zhang, H., Liu, Z., et al. (2021) · ACM Transactions on Knowledge Discovery from Data · doi:10.1145/3451167 · Cited by 4 · see citing works
Whatever it takes : an exploration of writing tools and strategies for completing a novel
Ousby, L. (2009) · Creative Industries Faculty · Cited by 2 · see citing works
From Conflict to Concord: Lessons from the Mouse
Mead, H. (2016) · Cited by 2 · see citing works
Flagged first, then by citations
Research works printed but not linked: 12
- Tom Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah, Jared D Kaplan, Prafulla Dhariwal, Arvind Neelakantan, Pranav Shyam, Girish Sastry, Amanda Askell, et al. 2020. Language models are few-shot learners. Advances in Neural Information Processing Systems, 33:1877-1901.
- Rogelio E. Cardona-Rivera and R. Michael Young. 2019. Desiderata for a computational model of human on- line narrative sensemaking. In Working Notes of the 2019 AAAI Spring Symposium on Story-enabled In- telligence.
- Raymond Chandler. 1950. The simple art of murder. Saturday Review of Literature.
- David Gorman. 2018. Russian formalism. A Compan- ion to Literary Theory, pages 36-47.
- Max Kreminski and Michael Mateas. 2021. Reflective creators. In International Conference on Computa- tional Creativity.
- Lara Jean Martin. 2021. Neurosymbolic Automated Story Generation. Ph.D. thesis, Georgia Institute of Technology.
- Michael Mateas and Andrew Stern. 2003. Façade: An experiment in building a fully-realized interactive drama. In Game Developers Conference, volume 2, pages 4-8.
- Julie Porteous, Marc Cavazza, and Fred Charles. 2010. Applying planning to interactive storytelling: Narra- tive control using state constraints. ACM Transac- tions on Intelligent Systems and Technology (TIST), 1(2):1-21.
- David L Roberts and Charles L Isbell. 2007. Desiderata for managers of interactive experiences: A survey of recent advances in drama management. In Proceed- ings of the First Workshop on Agent-Based Systems for Human Learning and Entertainment (ABSHLE 07).
- Ingibergur Stefnisson and David Thue. 2018. Mimis- brunnur: AI-assisted authoring for interactive story- telling. In Proceedings of the AAAI Conference on artificial Intelligence and Interactive Digital enter- tainment, volume 14, pages 236-242.
- Nicolas Szilas. 2003. Idtension: a narrative engine for interactive drama. In Proceedings of the technologies for interactive digital storytelling and entertainment (TIDSE) conference, volume 3, pages 1-11.
- R. Michael Young, Stephen Ware, Brad Cassell, and Jus- tus Robertson. 2013. Plans and Planning in Narrative Generation: A Review of Plan-Based Approaches to the Generation of Story, Discourse, and Interactiv- ity in Narratives. Sprache und Datenverarbeitung, 37(1-2):67-77.
Cited by
Sorted by citations
Homogenization Effects of Large Language Models on Human Creative Ideation
Anderson, B. R., Shah, J. H., & Kreminski, M. (2024) · Creativity and Cognition · doi:10.1145/3635636.3656204 · Cited by 188 · see citing works
Self-citationZhang, Z., Gao, J., Dhaliwal, R. S., & Li, T. J.-J. (2023) · Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology · doi:10.1145/3586183.3606800 · Cited by 108 · see citing works
Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI
Ling, L., Chen, X., Wen, R., Li, T. J.-J., & LC, R. (2024) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3677102 · Cited by 52 · see citing works
“Recent models like DALLE-2 and Stable Diffusion have demonstrated diverse capabilities in generating high-quality pictures, with Stable Diffusion excelling in character face production [7, 20].”
- Authors
- Kreminski, M., & Martens, C.
- Affiliations
- University of California, Santa Cruz (US)
- North Carolina State University (US)
- Venue
- Proceedings of the First Workshop on Intelligent and Interactive Writing Assistants (In2Writing 2022)
- Published
- 2022
- Pages
- 74-82
- OpenAlex
- W4285220829
- Semantic Scholar
- f02c487572472dd20d064f0755b85b7e1aacf86f
- Cited by
- 26
- References
- 53
- Citations by year
- 2026: 3 · 2025: 8 · 2024: 7 · 2023: 5 · 2022: 3
- FWCI
- 3.18
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- cc-by
- Locations
- Workshop on Intelligent and Interactive Writing Assistants (In2Writing) (publishedVersion, cc-by)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Narrative Theory and Analysis
- Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Artistic and Creative Research
- Keywords
- large language models, creative writing, co-creation, writer's block, narrative consistency, plot structure, reader experience, computational narrative, fiction writing, unmet needs
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Claims read by deepseek-v4.1-flash under definition version 3 (extract-v3) on 2026-10-09.
Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-09.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review