Scientific and Fantastical: Creating Immersive, Culturally Relevant Learning Experiences with Augmented Reality and Large Language Models
Abstract
Motivating children to learn is a major challenge in education. One way to inspire motivation to learn is through immersion. We combine the immersive potential of augmented reality (AR), narrative, and large language models (LLMs) to bridge fantasy with reality in a mobile application, Moon Story, that teaches elementary schoolers astronomy and environmental science. Our system also builds upon learning theories such as culturally-relevant pedagogy. Using our application, a child embarks on a journey inspired by Chinese mythology, engages in real-world AR activities, and converses with a fictional character powered by an LLM. We conducted a controlled experiment (N = 50) with two conditions: one using an LLM and one that was hard-coded. Both conditions resulted in learning gains, high engagement levels, and increased science learning motivation. Participants in the LLM condition also wrote more relevant answers. Finally, participants of both Chinese and non-Chinese heritage found the culturally-based narrative compelling.
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Studies addressed persistent challenges in traditional curricula, such as difficulties in understanding poetry, classical literature, or cultural symbolism, using AI to help students engage with texts more deeply through visual and multimodal support.
“These studies addressed persistent challenges in traditional curricula, such as difficulties in understanding poetry, classical literature, or cultural symbolism. AI was used to help students engage with texts more deeply through visual and multimodal support [70-74].”
From A Systematic Review of Generative AI in K–12: Mapping Goals, Activities, Roles, and Outcomes via the 3P Model (2025) · cites this paper as [74]
Numerous studies report higher enthusiasm, participation, curiosity, and satisfaction after AI use, alongside a general preference for AI tools as efficient and convenient.
“Numerous studies report higher enthusiasm, participation, curiosity, and satisfaction after AI use [6,70,74,81,87,91,92,101,104,106,113,114,116,119,131,141,142], alongside a general preference for AI tools as efficient and convenient [99,111,124,127,135,140].”
From A Systematic Review of Generative AI in K–12: Mapping Goals, Activities, Roles, and Outcomes via the 3P Model (2025) · cites this paper as [74]
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- Authors
- Cheng, A. Y., Guo, M., Ran, M., Ranasaria, A., Sharma, A., Xie, A., Le, K. N., Vinaithirthan, B., Luan, S. (., Wright, D. T. H., Cuadra, A., Pea, R., & Landay, J. A.
- Affiliations
- Stanford University (US)
- University of California San Diego (US)
- Nagoya University (JP)
- ORCID
- Venue
- Proceedings of the CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2024-05-11
- Pages
- 1-23
- OpenAlex
- W4396832803
- Cited by
- 37
- References
- 38
- Citations by year
- 2026: 6 · 2025: 30 · 2024: 1
- FWCI
- 7.66
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion)
- Funders
- Stanford Institute for Human-Centered Artificial Intelligence, Stanford University (1247957-50-WZACW)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
- Keywords
- augmented reality, large language models, culturally relevant pedagogy, science motivation, elementary school students, Chinese mythology, narrative-based learning, fictional characters, mobile learning applications, astronomy education, environmental science education, cultural heritage, student engagement
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