Cited by 37Augmented Reality ApplicationsMultimedia Learning SystemsIntelligent Tutoring Systems and Adaptive Learning

Scientific and Fantastical: Creating Immersive, Culturally Relevant Learning Experiences with Augmented Reality and Large Language Models

Cheng, Alan Y., Guo, Meng, Ran, Melissa, Ranasaria, Arpit, Sharma, Arjun, Xie, Anthony, Le, Khuyen N., Vinaithirthan, Bala +5 more·2024·Proceedings of the CHI Conference on Human Factors in Computing Systems

Abstract

Motivating children to learn is a major challenge in education. One way to inspire motivation to learn is through immersion. We combine the immersive potential of augmented reality (AR), narrative, and large language models (LLMs) to bridge fantasy with reality in a mobile application, Moon Story, that teaches elementary schoolers astronomy and environmental science. Our system also builds upon learning theories such as culturally-relevant pedagogy. Using our application, a child embarks on a journey inspired by Chinese mythology, engages in real-world AR activities, and converses with a fictional character powered by an LLM. We conducted a controlled experiment (N = 50) with two conditions: one using an LLM and one that was hard-coded. Both conditions resulted in learning gains, high engagement levels, and increased science learning motivation. Participants in the LLM condition also wrote more relevant answers. Finally, participants of both Chinese and non-Chinese heritage found the culturally-based narrative compelling.

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Crossref · 10.1145/3613904.3642041

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40 of 40 references verified0 citation errors · 0 not checkable

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  • Studies addressed persistent challenges in traditional curricula, such as difficulties in understanding poetry, classical literature, or cultural symbolism, using AI to help students engage with texts more deeply through visual and multimodal support.

    “These studies addressed persistent challenges in traditional curricula, such as difficulties in understanding poetry, classical literature, or cultural symbolism. AI was used to help students engage with texts more deeply through visual and multimodal support [70-74].”
  • Numerous studies report higher enthusiasm, participation, curiosity, and satisfaction after AI use, alongside a general preference for AI tools as efficient and convenient.

    “Numerous studies report higher enthusiasm, participation, curiosity, and satisfaction after AI use [6,70,74,81,87,91,92,101,104,106,113,114,116,119,131,141,142], alongside a general preference for AI tools as efficient and convenient [99,111,124,127,135,140].”

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Authors
Cheng, A. Y., Guo, M., Ran, M., Ranasaria, A., Sharma, A., Xie, A., Le, K. N., Vinaithirthan, B., Luan, S. (., Wright, D. T. H., Cuadra, A., Pea, R., & Landay, J. A.
Affiliations
  • Stanford University (US)
  • University of California San Diego (US)
  • Nagoya University (JP)
Venue
Proceedings of the CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2024-05-11
Pages
1-23
OpenAlex
W4396832803
Cited by
37
References
38
Citations by year
2026: 6 · 2025: 30 · 2024: 1
FWCI
7.66
Type
conference paper
Language
en
Open access
closed
Locations
CHI Conference on Human Factors in Computing Systems (publishedVersion)
Funders
Stanford Institute for Human-Centered Artificial Intelligence, Stanford University (1247957-50-WZACW)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
Keywords
augmented reality, large language models, culturally relevant pedagogy, science motivation, elementary school students, Chinese mythology, narrative-based learning, fictional characters, mobile learning applications, astronomy education, environmental science education, cultural heritage, student engagement

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