Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality
Open accessAbstract
Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate misconceptions about people with disabilities (PWD). As more PWD use social VR, there is an emerging need for comprehensive design standards that guide developers and designers to create inclusive avatars. Our work aim to advance the avatar design practices by delivering a set of centralized, comprehensive, and validated design guidelines that are easy to adopt, disseminate, and update. Through a systematic literature review and interview with 60 participants with various disabilities, we derived 20 initial design guidelines that cover diverse disability expression methods through five aspects, including avatar appearance, body dynamics, assistive technology design, peripherals around avatars, and customization control. We further evaluated the guidelines via a heuristic evaluation study with 10 VR practitioners, validating the guideline coverage, applicability, and actionability. Our evaluation resulted in a final set of 17 design guidelines with recommendation levels.
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The literature suggests flexibility, providing a range of potential depictions.
“As such, the literature suggests flexibility, providing a range of potential depictions [76, 118, 119].”
From Engaging Communities Meaningfully in Defining Disability Representation for AI Image Generation (2026) · cites this paper as [119]
Existing research found that positive representation requires empowering users to control how and when they disclose their disability.
“Existing research found that positive representation requires empowering users to control how and when they disclose their disability -whether by showing physical differences, assistive technologies (ATs), or through behaviors and symbols like movement patterns, sign language, or cultural icons [76, 119].”
From Engaging Communities Meaningfully in Defining Disability Representation for AI Image Generation (2026) · cites this paper as [119]
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“Moreover, as disability may intersect with other identities (e.g., gender, race, and ethnicity) and result in unique identity representation strategies [15, 39], we recruited people with diverse gender and racial identities to discuss potential conflicts and trade-off in presenting multiple…”
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Cited by
Sorted by citations
Engaging Communities Meaningfully in Defining Disability Representation for AI Image Generation
Thieme, A., Faia Marques, R., Grayson, M., Balachandar, S., Tyler Cassidy, C., Choksi, M. Z., Longden, C., Huda, R. S., Ileve Kalovwe, N., Mallon, C., et al. (2026) · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790768 · Cited by 1 · see citing works
- Authors
- Zhang, K., Spencer, E. G. S., Manikandan, A., Li, A., Li, A., Yao, Y., & Zhao, Y.
- Affiliations
- University of Wisconsin–Madison (US)
- Virginia Tech (US)
- ORCID
- Venue
- Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
- Publisher
- ACM
- Published
- 2025-04-25
- Pages
- 1-26
- OpenAlex
- W4409747852
- Cited by
- 25
- References
- 5
- Citations by year
- 2026: 17 · 2025: 8
- FWCI
- 30.63
- Type
- conference paper
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- CHI Conference on Human Factors in Computing Systems (publishedVersion, cc-by-nd)
- VTechWorks (Virginia Tech) (publishedVersion, cc-by-nd)
- arXiv (Cornell University) (submittedVersion, cc-by)
- arXiv (Cornell University) (cc-by)
- Funders
- National Science Foundation (IIS-2328182, IIS-2328183)
- Meta Research Award
- Topics
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Safety Research › Disability Rights and Representation
- Keywords
- avatar design, disability representation, social virtual reality, inclusive design, design guidelines, people with disabilities, avatar appearance, body dynamics, assistive technology, avatar customization, identity representation, heuristic evaluation
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