Cited by 4Artificial Intelligence in GamesDigital Games and MediaSpeech and dialogue systems

The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.

Slice of Life: A Social Physics Game with Interactive Conversations using Symbolically Grounded LLM-Based Generative Dialogue

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Treanor, Mike, Samuel, Ben, Nelson, Mark J.·2025·Proceedings of the 20th International Conference on the Foundations of Digital Games

Abstract

This paper describes the social physics game Slice of Life.In Slice of Life, the player strives to achieve various social goals by choosing social interactions for characters to engage in.These interactions are governed by a social simulation system called Ensemble with Social Practices (ESP).The ways to achieve the player's social goals are numerous and any given playthrough of the game will result in drastically different social worlds.Slice of Life also makes use of the underlying social simulation system's detailed state to generate symbolically grounded prompts for a large language model (LLM) that generates context-appropriate character dialogue.Rather than using LLMs for novelty or for economic reasons, the underlying social simulation technology, we argue, necessitates this approach in order to make it feasible to have nuanced dialogue that reflects the many ways characters could have gotten themselves into particular social situations.The purpose of this paper is to provide a detailed account of Slice of Life's design, how its social physics simulation enables interactive conversations based on social practices, and to illustrate how the generative possibilities of LLMs can be uniquely useful when applied as its natural language generation (NLG) system, without giving up authorial control of the gameplay or story.

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Research works printed but not linked: 24

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Metadata

Authors
Treanor, M., Samuel, B., & Nelson, M. J.
Affiliations
  • American University (US)
  • LSU New Orleans (US)
Venue
Proceedings of the 20th International Conference on the Foundations of Digital Games
Publisher
ACM
Published
2025-04-15
Pages
1-11
OpenAlex
W4410236147
Cited by
4
References
2
Citations by year
2026: 4
FWCI
2.81
Type
conference paper
Language
en
Open access
Locations
International Conference on the Foundations of Digital Games (FDG) (publishedVersion, cc-by)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Artificial Intelligence › Speech and dialogue systems
Keywords
slice of life, social physics, social simulation, generative dialogue, large language models, game design, natural language generation, authorial control, social practices

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