Cited by 758Educational Games and GamificationDigital Games and MediaVisual and Cognitive Learning Processes

What makes things fun to learn? heuristics for designing instructional computer games

Malone, Thomas W.·1980·Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems - SIGSMALL '80

Abstract

In this paper, I will describe my intuitions about what makes computer games fun. More detailed descriptions of the experiments and the theory on which this paper is based are given by Malone (1980a, 1980b). My primary goal here is to provide a set of heuristics or guidelines for designers of instructional computer games. I have articulated and organized common sense principles to spark the creativity of instructional designers (see Banet, 1979, for an unstructured list of similar principles). To demonstrate the usefulness of these principles, I have included several applications to actual or proposed instructional games. Throughout the paper I emphasize games with educational uses, but I focus on what makes the games fun, not on what makes them educational.

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Crossref · 10.1145/800088.802839

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  • The theoretical foundation for the game concept in Kahoot! was based on Tom W. Malone's theories on intrinsic motivating instruction that focuses on challenge, fantasy, and curiosity (T.W. Malone, 1980).

    “The theoretical foundation for the game concept in Kahoot! was based on Tom W. Malones theories on intrinsic motivating instruction that focuses on the three categories challenge, fantasy, and curiosity (T.W. Malone, 1980).”

    From The effect of using Kahoot! for learning – A literature review (2020) · cites this paper as T.W. Malone, 1980

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Authors
Malone, T. W.
Corresponding author
Malone, Thomas W.
Venue
Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems - SIGSMALL '80
Publisher
ACM Press
Published
1980
Pages
162-169
OpenAlex
W2143176882
Cited by
758
References
1
Citations by year
2026: 2 · 2025: 14 · 2024: 18 · 2023: 35 · 2022: 41 · 2021: 33 · 2020: 34 · 2019: 51 · 2018: 47 · 2017: 46 · 2016: 45 · 2015: 53 · 2014: 46 · 2013: 45 · 2012: 43
FWCI
5.67
Type
conference paper
Language
en
Open access
closed
Locations
Symposium on Small Systems (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
Keywords
game enjoyment, game design principles, game-based learning, instructional design

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