The DOI matches its Crossref record; 6 of the 6 references it cites were found in a registry or an index.
A Virtual Presence Counter
Abstract
This paper describes a new measure for presence in immersive virtual environments (VEs) that is based on data that can be unobtrusively obtained during the course of a VE experience. At different times during an experience, a participant will occasionally switch between interpreting the totality of sensory inputs as forming the VE or the real world. The number of transitions from virtual to real is counted, and, using some simplifying assumptions, a probabilistic Markov chain model can be constructed to model these transitions. This model can be used to estimate the equilibrium probability of being “present” in the VE. This technique was applied in the context of an experiment to assess the relationship between presence and body movement in an immersive VE. The movement was that required by subjects to reach out and touch successive pieces on a three-dimensional chess board. The experiment included twenty subjects, ten of whom had to reach out to touch the chess pieces (the active group) and ten of whom only had to click a handheld mouse button (the control group). The results revealed a significant positive association in the active group between body movement and presence. The results lend support to interaction paradigms that are based on maximizing the match between sensory data and proprioception.
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Citations
Cites
Measuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371
Slater, M., & Wilbur, S. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.6.603 · Cited by 3,034
Self-citationMusings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 3×
“…the sense of being in the virtual place rather than in the real physical place (such as the laboratory) where the person's body is actually located (Held & Durlach, 1992; Sheridan, 1992; Barfield & Weghorst, 1993; Slater, Usoh, & Steed, 1994; Sheridan, 1996; Ellis, 1996; Witmer & Singer, 1998).”
BackgroundMeasuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Slater, M. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566477 · Cited by 855 · cited 4×
“A critique of Witmer and Singer's approach may be found in Slater (1999) followed by their reply.”
BackgroundMethodResultInfluentialSelf-citationPresence within Virtual Environments as a Function of Visual Display Parameters
Hendrix, C., & Barfield, W. (1996) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1996.5.3.274 · Cited by 331
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Freeman, J., Avons, S. E., Pearson, D. E., & IJsselsteijn, W. A. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566017 · Cited by 233
Cited by
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
Self-citationEnhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Self-citationFrom presence to consciousness through virtual reality.
Sanchez-Vives, M. V., & Slater, M. (2005) · Nature reviews. Neuroscience · doi:10.1038/nrn1651 · Cited by 1,831
Self-citationVirtual reality in neuroscience research and therapy
Bohil, C. J., Alicea, B., & Biocca, F. A. (2011) · Nature Reviews Neuroscience · doi:10.1038/nrn3122 · Cited by 1,108
A Systematic Review of Social Presence: Definition, Antecedents, and Implications
Oh, C. S., Bailenson, J. N., & Welch, G. F. (2018) · Frontiers in Robotics and AI · doi:10.3389/frobt.2018.00114 · Cited by 1,032
“…in a virtual bar, for example, participants reported contextual factors (e.g., appearance of bar, responsiveness of other characters, believability of dialogue with victim) as issues that brought them out of the virtual experience (“breaks in presence” Slater and Steed, 2000; Slater et al., 2013).”
Background
Metadata
- Authors
- Slater, M., & Steed, A.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press
- Published
- 2000-10
- Volume
- 9
- Issue
- 5
- Pages
- 413-434
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2126913566
- Cited by
- 692
- References
- 6
- FWCI
- 26.19
- Type
- journal article
- Language
- en
- Open access
- closed
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- Slater, M., & Steed, A. (2000). A Virtual Presence Counter. Presence: Teleoperators and Virtual Environments. https://doi.org/10.1162/105474600566925
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.