The DOI matches its Crossref record; 38 of the 40 references it cites were found in a registry or an index.
Some Practical Considerations of Ethical Issues in VR Research
Abstract
As scientific laboratories are an important domain of application of VR technology, ethical issues of VR have to be discussed with respect to research and the treatment of research subjects. Exposing participants to VR systems may raise ethical problems due to motion sickness, information overload, intensification of experience, and difficulties with reentry into the real world. The ethical guidelines which are typically applied to psychological research do not cover all of these problems in detail and have to be reconsidered, since they have not been developed with regard to the use of VR systems. Therefore, practical strategies to cope with the addressed ethical problems in VR research are recommended.
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“The increasingly high amount of realism possible in VR settings could lead to sensory overload (or “information overload”; Behr et al., 2005) in vulnerable individuals”
From Virtual Reality exposure therapy in the treatment of public speaking anxiety and social anxiety disorder (2024) · cites this paper as Behr et al., 2005
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Metadata
- Authors
- Behr, K.-M., Nosper, A., Klimmt, C., & Hartmann, T.
- Affiliations
- Hanover University of Music Drama and Media (DE)
- Corresponding author
- Klimmt, Christoph
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 2005-12
- Volume
- 14
- Issue
- 6
- Pages
- 668-676
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2002476817
- Cited by
- 104
- References
- 40
- Citations by year
- 2026: 11 · 2025: 14 · 2024: 10 · 2023: 15 · 2022: 11 · 2021: 8 · 2020: 6 · 2019: 18 · 2018: 1 · 2017: 2 · 2016: 1 · 2014: 1 · 2013: 1 · 2012: 1
- FWCI
- 1.66
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- VU Research Portal (publishedVersion)
- Data Archiving and Networked Services (DANS) (submittedVersion)
- Funders
- European Commission
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Public Health, Environmental and Occupational Health › Ethics in Clinical Research
- Social Sciences › Sociology and Political Science › Qualitative Research Methods and Ethics
- Keywords
- virtual reality research, research ethics, moral norms, motion sickness, information overload, psychological research ethics, research participants
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