Cited by 411Virtual Reality Applications and ImpactsEthics and Social Impacts of AICultural Studies and Postmodernism

The Ethics of Realism in Virtual and Augmented Reality

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Slater, Mel, Gonzalez-Liencres, Cristina, Haggard, Patrick, Vinkers, Charlotte, Gregory-Clarke, Rebecca, Jelley, Steve, Watson, Zillah, Breen, Graham +6 more·2020·Frontiers in Virtual Reality

Abstract

In this paper we consider ethical issues that could emerge with the widespread adoption ofvirtual and augmented reality (XR) as a consumer product. Our major focus is on a likelyfuture where, with technological advances, virtual and augmented reality may becomeindistinguishable from reality thanks to the improvements in sensory feedback, in the abilityto interact with virtual features, and in other elements that enhance the realism of the virtualexperience—what we refer to as superrealism. In the introductory section we first considermore general ethical issues related to XR use, and in later sections we consider issues specificto superrealism in XR. Finally, we propose approaches towards remedies and outline a seriesof scientific questions targeted at the research community. This work is the result of a groupmeeting under the auspices of Digital Catapult in London, and reports findings of theirdiscussions. The intention of this paper is to highlight important areas for consideration bythe wider XR community, and provoke the discussion and further research needed toinvestigate and address these important topics.

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  1. Pase, S. (2012). "Ethical considerations in augmented reality applications", in Proceedings of the International Conference on e-Learning, e-Business, Enterprise Information Systems, and e-Government (EEE): The Steering Committee of The World Congress in Computer Science, Computer (Las Vegas, NV), 1.

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Authors
Slater, M., Gonzalez-Liencres, C., Haggard, P., Vinkers, C., Gregory-Clarke, R., Jelley, S., Watson, Z., Breen, G., Schwarz, R., Steptoe, W., Szostak, D., Halan, S., Fox, D., & Silver, J.
Affiliations
  • Digital Catapult (GB)
  • University College London (GB)
  • Magic Leap (United States) (US)
  • British Broadcasting Corporation (United Kingdom) (GB)
  • Meta (United Kingdom) (GB)
  • Meta (United States) (US)
  • Nesta (GB)
Corresponding author
Slater, Mel
Venue
Frontiers in Virtual Reality
Published
2020-03-03
Volume
1
ISSN
2673-4192 (ISSN-L)
OpenAlex
W3009436916
Cited by
410
References
60
Citations by year
2026: 32 · 2025: 66 · 2024: 87 · 2023: 112 · 2022: 58 · 2021: 37 · 2020: 18
FWCI
40.92
Type
journal article
Language
en
Open access
Locations
  • Frontiers in Virtual Reality (publishedVersion, cc-by)
  • Zenodo (CERN European Organization for Nuclear Research) (submittedVersion, cc-by)
Funders
H2020 European Research Council (742989)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Safety Research › Ethics and Social Impacts of AI
  • Social Sciences › Communication › Cultural Studies and Postmodernism
Keywords
ethics of virtual reality, hyperrealism, sensory feedback, consumer technology adoption, virtual and augmented reality

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